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Shadow Curse (Condition)
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- Without a light source, you will take 2d4
Necrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.
Properties
SCL_SAFE
: end of turn
: 1 :
Condition: Umbral Influx
Duration: 1 turn
- Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.
Sources of Shadow Curse
No results
Notes[edit | edit source]
- When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
- Damage from the Shadow Curse caps out at 16d4 (16~64)
Necrotic per turn.
- NPCs and enemies that are not already undead will receive the condition when killed, then revive with half their HP and the condition if killed without protection from it.
- Effective means of avoiding the Shadow Curse include:
- Lit Torches, nearby braziers, and other environmental light sources
- Spells that emit light, such as , , , or
- Pieces of magical equipment that naturally emit light, such as
The Blood of Lathander
- A Moonlantern carried in the active weapon set or placed on the ground nearby.
- A Shadow Lantern, a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse.
- Within deeper pockets of the Shadow Curse, such as the area surrounding the Reithwin Town waypoint, weaker light sources may be immediately snuffed out. In these areas, only a , or a Moonlantern can help the party.
- Enduring the Shadow Curse for two consecutive rounds without dying awards Inspiration to a character with the Outlander background.