Abilities: Difference between revisions

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1,398 bytes added ,  8 September 2023
added details on strength and dex
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(added details on strength and dex)
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* '''[[Wisdom]]''': Common sense and insight
* '''[[Wisdom]]''': Common sense and insight
* '''[[Charisma]]''': Charm or force of character
* '''[[Charisma]]''': Charm or force of character
=== Strength ===
Strength is an ability score that governs physical power. Higher strength grants increased carry weight and jump distance, along with greater chance of success on [[Athletics]] checks such as shoving or preventing shoves. It can be used as a weapon attack and damage modifier for certain classes or builds. It is the primary modifier for {{Class|Fighter}}s and {{Class|Barbarian}}s and can be useful as a secondary modifier for {{Class|Paladin}}s and {{Class|Cleric}}s.
=== Dexterity ===
Dexterity is an ability score that describes a character's agility and finesse. Higher dexterity grants increased ability to minimize damage from area of effect spells or surfaces, along with greater chance of success on [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] checks. It can be used as a weapon attack and damage modifier for certain classes or builds. It is the primary modifier for {{Class|Rogue}}s, {{Class|Monk}}s, and {{Class|Ranger}}s, and can be useful as a secondary modifier for {{Class|Bard}}s and {{Class|Druid}}s, especially in weapon attack (ie. not spell) oriented builds.
Dexterity is important for every class due to its benefits for [[Armour Class]]. A character's dexterity modifier is added to the AC granted by armour, preventing successful hits against them. In builds using heavy armour, the advantage of a high dexterity modifier is limited or negated.


=== Primary Ability ===
=== Primary Ability ===
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