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{{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Save Mayrina Quest.jpg|thumb|Eat up, Mayrina.]]
[[File:Save Mayrina Quest.jpg|thumb|Eat up, Mayrina.]]
'''Save Mayrina''' is a [[quest]] in [[Act One]] of [[Baldur's Gate 3]]. The quest is acquired by running into an engagement between [[Auntie Ethel]] and [[Mayrina|Mayrina's]] brothers - [[Johl]] and [[Demir]], south of the [[Blighted Village]].  
'''Save Mayrina''' is a [[quest]] in [[Act One]] of [[Baldur's Gate 3]]. The quest is acquired by running into an argument between [[Auntie Ethel]] and [[Mayrina|Mayrina's]] brothers - [[Johl]] and [[Demir]], south of the [[Blighted Village]].  


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Ethel's house (X:-47, Y:266) is in the southwestern area of the Sunlit Wetlands/Putrid Bog. She greets the party and, regardless of if she was told or not, states she's well aware of the tadpole in their heads. In the teahouse, Ethel is berating a young woman, revealed to be Mayrina, for not finishing her pie. If Ethel isn't yet hostile, the player has the opportunity to [[Get Help from Auntie Ethel]]. Regardless of the conversation choices, Ethel eventually transports Mayrina further into her lair, done with her complaints about being full.
Ethel's house (X:-47, Y:266) is in the southwestern area of the Sunlit Wetlands/Putrid Bog. She greets the party and, regardless of if she was told or not, states she's well aware of the tadpole in their heads. In the teahouse, Ethel is berating a young woman, revealed to be Mayrina, for not finishing her pie. If Ethel isn't yet hostile, the player has the opportunity to [[Get Help from Auntie Ethel]]. Regardless of the conversation choices, Ethel eventually transports Mayrina further into her lair, done with her complaints about being full.


Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The player can pursue her through the mini-dungeon the [[Overgrown Tunnel]]. If Ethel has not become hostile, moving close to the hearth starts an Investigation check and succeeding reveals there is an illusory passage. Walk through it to proceed through the tunnels. After the tunnel is entered, if the illusion hasn't been broken already, the Sunlit Wetlands reveals its true form as a Putrid Bog.
Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The player can pursue her through the mini-dungeon the [[Overgrown Tunnel]]. If Ethel has not become hostile, moving close to the hearth starts an Investigation check and succeeding reveals there is an illusory passage. Walk through it to proceed through the tunnels. After the tunnel is entered, if the illusion hasn't been broken already, the Sunlit Wetlands reveals its true form as the Putrid Bog.


[[File:Overgrown Tunnel Door Quest.jpg|thumb|The overgrown tunnel's door is a former victim of Ethel's.]]
[[File:Overgrown Tunnel Door Quest.jpg|thumb|The overgrown tunnel's door is a former victim of Ethel's.]]
If Ethel has not already become hostile, she appears within the first part of the tunnel to warn the party off. Regardless f the response she disappears. The first hurdle is a door of vines. Attempting to use it causes it to telepathically share its story with the party to warn them from proceeding further. An arcana check reveals that the door is an illusion and can be walked through. Otherwise, persuading the door (DC 10) causes it to share its secrets.
If Ethel has not already become hostile, she appears within the first part of the tunnel to warn the party off. Regardless of the response, she disappears. The first hurdle is a door of vines. Attempting to use it causes it to telepathically share its story with the party to warn them from proceeding further. An Arcana check reveals that the door is an illusion and can simply be walked through. Otherwise, persuading the door (DC 10) causes it to share its secrets.


Through the door are four servants of Ethel's - [[Mask of Terror]], [[Mask of Vengeance]], [[Mask of Regret]], and [[Mask of Servitude]]. The become hostile upon detecting the party. They cannot be spared unless the party doesn't defeat them before defeating Ethel - non-lethal attacks result in them never becoming conscious again.
Through the door are four servants of Ethel's - [[Mask of Terror]], [[Mask of Vengeance]], [[Mask of Regret]], and [[Mask of Servitude]]. The become hostile upon detecting the party. They cannot be spared except by avoiding them entirely before defeating Ethel - non-lethal attacks result in them never becoming conscious again.


On the table next to the door are [[Whispering Mask|Whispering Masks]]. If one party member wears it, they can all pass through the door. It also prevents the Hag Servants from becoming hostile.
On the table next to the door are [[Whispering Mask|Whispering Masks]]. If one party member wears it, they can all pass through the door. It also prevents the Hag Servants from becoming hostile.


Past the Hag Servants is a waterfall and a winding path filled with noxious fumes and explosive traps. The vents can be covered with any item - including the Whispering Masks on the table. Another option is to simple jump over the fumes - [[Enhance Leap]] is immensely helpful. Once the party has gotten to the bottom of the path, they'll see Mayrina in a cage, and Ethel.
Past the Hag Servants is a waterfall and a winding path filled with noxious fumes and explosive traps. The vents can be covered with any item - including the Whispering Masks on the table. Another option is to simply jump over the fumes - [[Enhance Leap]] is immensely helpful. Once the party has gotten to the bottom of the path, they'll see Mayrina in a cage, and Ethel.


=== Facing Ethel ===
=== Facing Ethel ===
After making their way through the [[Overgrown Tunnel]], the player will find [[Mayrina]] in a burning wooden cage suspended over a pit. If the cage is destroyed by fire or other means, Mayrina will die. The spell [[Create Water]] or a thrown bottle or canister of water can put out the fire, as well as a simple [[Ray of Frost]] cantrip. Ethel will summon illusory copies of herself that have all of her regular spells and abilities, but are destroyed after taking any damage.
After making their way through the [[Overgrown Tunnel]], the player will find [[Mayrina]] in a burning wooden cage suspended over a pit. If the cage is destroyed by fire or other means, Mayrina will die. The spell [[Create Water]] or a thrown container of water can put out the fire, as well as a simple [[Ray of Frost]] cantrip. Ethel will summon illusory copies of herself that have all of her regular spells and abilities, but are destroyed after taking any damage.


Ethel may teleport Mayrina out of the cage, then assume her form, attempting to trick the player into killing Mayrina, as there are now two identical appearing copies of Mayrina. The Mayrina in the previous position of Ethel CAN be the real Mayrina, so use caution. Generally, the most obvious way to determine if the target is Mayrina is by seeing if the character model is visibly pregnant - the real Mayrina has a belly, Ethel's clones do not. Examining the stat blocks also reveals the truth.
Ethel may teleport Mayrina out of the cage, then assume her form, attempting to trick the player into killing Mayrina, as there are now two seemingly identical copies. The Mayrina in the previous position of Ethel CAN be the real Mayrina, so use caution. Generally, the most obvious way to determine if the target is Mayrina is by seeing if the character model is visibly pregnant - the real Mayrina has a belly; Ethel's clones do not. Examining the stat blocks also reveals the truth, as Mayrina remains Level 1, while the clone is Level 5 like Ethel herself.


[[File:Mask of Regret Quest.jpg|thumb|The Mask of Regret is able to be saved.]]
[[File:Mask of Regret Quest.jpg|thumb|The Mask of Regret is able to be saved.]]
Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she offers the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Auntie Ethel's Hair]], a special single use item that can increase any main stat of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both. If a deal is struck with Ethel, she disappears, but all her thralls remain hostile. If Ethel is killed, the thralls are freed, although all but the Mask of Regret are too far gone to truly be saved.
Once Auntie Ethel is reduced to below 10% of her life, and has a turn to act, she offers the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Auntie Ethel's Hair]], a special single use item that can increase any [[Ability Score]] of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both. If a deal is struck with Ethel, she disappears, but all her thralls remain hostile. If Ethel is killed, the thralls are freed, although all but the Mask of Regret are too far gone to truly be saved.


The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that can teleport the party back outside, to the back of the house. Behind the teahouse is the body of Mayrina's husband [[Connor Vinderblad]]. The wand [[Bitter Divorce]], located nearby, can be used to raise Connor as a zombie. If Mayrina is present, Connor follows her when she departs.
The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that teleports the party back outside, to the back of the house. Behind the teahouse is the body of Mayrina's husband, [[Connor Vinderblad]]. The wand [[Bitter Divorce]], found in the Workshop, can be used to raise Connor as a zombie. You can then choose whether to give the wand to Mayrina to take her ex-husband with her, or keep it for yourself. If kept, it changes to [[Second Marriage]] and can be used at any time to summon Connor as a zombie follower.


== Quest Rewards ==
== Quest Rewards ==
* [[Staff of Crones]]
* [[Staff of Crones]]
* [[Auntie Ethel's Hair]] if a deal is made with Ethel.
* [[Auntie Ethel's Hair]] if a deal is made with Ethel.
* [[Second Marriage]] if you choose to keep it for yourself.


== Notes ==
== Notes ==
* Mayrina's brothers can technically be saved by knocking them out with non-lethal attacks. However, this is somewhat glitchy and part of the dialogue states that the brothers are dead.
* Mayrina's brothers can technically be saved by knocking them out with non-lethal attacks. However, this is somewhat glitchy and part of the dialogue states that the brothers are dead.
* Using non-lethal damage on the Hag's Pawns will knock them out, but doesn't save them. The only thing that can be done to save the pawns is to run past them without killing them.
* Using non-lethal damage on the Hag's Pawns will knock them out, but doesn't save them. The only thing that can be done to save the pawns is to run past them without killing them.
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