Difficult Terrain (Condition): Difference between revisions

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{{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ConditionPage
{{ConditionPage
| effects =
| effects =
* [[Movement Speed]] halved.
* [[Movement Speed]] halved
| notes =
* Movement speed isn't actually halved, instead the movement speed cost is doubled when in difficult terrain. A creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of '''difficult terrain'''.
** Movement speed cost is doubled both for moving, and for actions like {{SAI|Brace (Melee)}}, {{SAI|Brace (Ranged)}} and {{SAI|Prepare}}.
** The movement speed cost will go back to normal as soon as you leave the surface.
* You can fly over Difficult Terrain.
* You can gain immunity to the effects of '''Difficult Terrain''' with the following: {{RarityItem|Boots of Genial Striding}}, {{RarityItem|Helldusk Boots}}, {{RarityItem|Ring of Free Action}}, {{SAI|Freedom of Movement}}, {{SAI|Land's Stride: Difficult Terrain}}, {{SAI|Advanced Unarmoured Movement}}, {{SAI|Mobile: Evade Difficult Terrain}}.
** Note that a lot of surfaces also have other effects like {{Cond|Prone|proning}}, and you will '''not''' be immune to these
}}
}}

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