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Rally: Difference between revisions
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{{ | {{ActionPage | ||
| summary = '''Rally''' is a {{Class|Battle Master}} Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points. | |||
| summary = '''Rally''' is a | | description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} | ||
| description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional | | warning = {{Prereq|Can only have temporary hit points from one source.}} | ||
| image = Rally | | image = Rally.webp | ||
| cost = supdie | | cost = bonus, supdie | ||
| concentration = | | concentration = | ||
| damage = | | damage = 8 Temporary | ||
| | | damage type = Healing | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| range = ranged | | range = ranged | ||
| | | higher levels = When this manoeuvre is used at [[Battle Master]] level 10, the temporary hit points granted by the Superiority Die increase to {{DamageColor|Healing|10}}. | ||
| class learns at level 3 = Battle Master | | class learns at level 3 = Battle Master | ||
| granted by feats = Martial Adept | | granted by feats = Martial Adept | ||
| notes = | | condition = Rallied | ||
| condition duration = Long Rest | |||
| notes = Any remaining [[Temporary Hit Points]] expire after 5 rounds. | |||
}} | }} |