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{{ActionPage | |||
|image=Wild Shape Icon.png | |||
'''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment. | |summary = '''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment. | ||
''See also: | ''See also: '''[[Combat Wild Shape]]''', the [[Circle of the Moon]] [[Druid]] enhanced version with extra exclusive forms.'' | ||
|description = | |||
Magically assume the shape of a beast. While in animal shape, you can't ''talk'' or ''cast'' [[Spells]]. | Magically assume the shape of a beast. While in animal shape, you can't ''talk'' or ''cast'' [[Spells]]. | ||
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When your beast form drops to 0 [[Hit Points]], you revert to your normal form. | When your beast form drops to 0 [[Hit Points]], you revert to your normal form. | ||
= | |cost=action, wldshp:1 | ||
|additional= | |||
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. | * Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. | ||
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. | * When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. | ||
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*There is a certain increase to damage for some of the attacks. The first increase is gained at Level 4 as follows: - d4: Bear: Claws; Dire Raven: Beak and Rend Vision; Panther: Bite; Owlbear: Rupture, Claws and Crushing Flight - d6: Badger: Bite; Spider: Bite; Rothe: Gore and Charge; Panther: Jugular Strike and Pounce The increase is set at Level 4 so the Rothe, Raven, Panther and Owlbear get them right from the start. At Level 8 these dice increase by one so a d4 becomes d6, d6 becomes d8 etc. | *There is a certain increase to damage for some of the attacks. The first increase is gained at Level 4 as follows: - d4: Bear: Claws; Dire Raven: Beak and Rend Vision; Panther: Bite; Owlbear: Rupture, Claws and Crushing Flight - d6: Badger: Bite; Spider: Bite; Rothe: Gore and Charge; Panther: Jugular Strike and Pounce The increase is set at Level 4 so the Rothe, Raven, Panther and Owlbear get them right from the start. At Level 8 these dice increase by one so a d4 becomes d6, d6 becomes d8 etc. | ||
=== All Wild Shape Forms === | |||
== | |||
== | {{:Wild Shape table (Druid)}} | ||
* For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]]. | |class learns at level 2 = Druid | ||
|variants = Wild Shape: Badger, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Dilophosaurus | |||
|notes= * For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]]. | |||
* {{SmallIcon|Druid Tadpole Aberrant Shape Icon.png}} [[Aberrant Shape]] | |||
}} |