1,750
editsAd placeholder
D&D 5e race changes: Difference between revisions
Jump to navigation
Jump to search
WIP
m (→Humans: removed needed verification that being human grants proficiency with shields and light armor) |
(WIP) |
||
Line 1: | Line 1: | ||
<!--{{subst:insert up to date}}--> | |||
This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). | This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). | ||
Line 6: | Line 7: | ||
== [[Dragonborn]] == | == [[Dragonborn]] == | ||
''No Changes'' | |||
== [[Drow]] == | == [[Drow]] == | ||
* As with all races with [[Superior Darkvision]], its range has been reduced to 80 ft. | * As with all races with [[Superior Darkvision]], its range has been reduced to 80 ft. | ||
* Drow do not have sunlight sensitivity. | * Drow do not have sunlight sensitivity. | ||
Line 16: | Line 15: | ||
== [[Dwarf|Dwarves]] == | == [[Dwarf|Dwarves]] == | ||
* | * As there is no movements speed penalty for wearing [[Armour#Heavy_Armour|heavy armor]] in the game, the racial trait for nullifying it is not in the game either. | ||
* Stonecunning | * Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History. | ||
* | * Tool Proficiency is not in the game as tool proficiencies in general are not. | ||
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft. | * As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft. | ||
==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ==== | ==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ==== | ||
''No Changes'' | |||
==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ==== | ==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ==== | ||
''No Changes'' | |||
==== [[Dwarf#Duergar|Duergar]] ==== | ==== [[Dwarf#Duergar|Duergar]] ==== | ||
* | * Duerger Resilience does not give saving throw {{Advantage}} or Resistance against poison. | ||
* Duerger do not have Sunlight Densitivity. | |||
== [[Elf|Elves]] == | == [[Elf|Elves]] == | ||
Line 35: | Line 35: | ||
==== [[Elf#High_Elves|High Elves]] ==== | ==== [[Elf#High_Elves|High Elves]] ==== | ||
''No changes'' | |||
==== [[Elf#Wood_Elves|Wood Elves]] ==== | ==== [[Elf#Wood_Elves|Wood Elves]] ==== | ||
* The [[Elf#Wood_Elves|Wood Elves']] Mask of the Wild feature | * The [[Elf#Wood_Elves|Wood Elves']] Mask of the Wild feature gives [[Proficiency]] in [[Stealth]], as characters can attempt to hide at any time in the game. | ||
== [[Half-Elf|Half-Elves]] == | == [[Half-Elf|Half-Elves]] == | ||
* | * Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new. | ||
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft. | * As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft. | ||
* | * Skill Versatility is not in the game. | ||
==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ==== | ==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ==== | ||
* | * There is no variant feature, and the variant feature available is Drow Magic. | ||
==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ==== | ==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ==== | ||
* | * There is no variant feature, and the variant feature available is Cantrip. | ||
==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ==== | ==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ==== | ||
* | * There is no variant feature, and the variant feature available is Fleet of Foot. | ||
== [[Half-Orc|Half-Orcs]] == | == [[Half-Orc|Half-Orcs]] == |