D&D 5e race changes: Difference between revisions

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1,321 bytes removed ,  16 September 2023
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This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3).
This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3).


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== [[Dragonborn]] ==
== [[Dragonborn]] ==
* [[Dragonborn]] are not implemented in Early Access. This is a placeholder.
''No Changes''


== [[Drow]] ==
== [[Drow]] ==
While [[Drow]] are technically a subrace of elves in D&D 5e, they are listed separately in BG3 because they have very different dialogue tags with their own subraces. These subraces include the typically evil aligned [[Drow#Lolth-Sworn_Drow|Lolth-Sworn]] and the typically good aligned [[Drow#Seldarine_Drow|Seldarine Drow]]. These subraces are mechanically the same, but have their own belief systems and dialogue tags.
* As with all races with [[Superior Darkvision]], its range has been reduced to 80 ft.
* As with all races with [[Superior Darkvision]], its range has been reduced to 80 ft.
* Drow do not have sunlight sensitivity.
* Drow do not have sunlight sensitivity.
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== [[Dwarf|Dwarves]] ==
== [[Dwarf|Dwarves]] ==
* [[Dwarf|Dwarves]] do not get a unique feature allowing them to ignore the movement speed penalty for wearing [[Armour#Heavy_Armour|heavy armor]] without sufficient strength, because that movement speed penalty is not in BG3 whatsoever as of EA patch 9.
* As there is no movements speed penalty for wearing [[Armour#Heavy_Armour|heavy armor]] in the game, the racial trait for nullifying it is not in the game either.
* Stonecunning feature is not directly implemented in BG3, but a similar benefit can be gained by Dwarf dialogue tags on relevant subjects.
* Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History.
* Dwarves do not gain any tool proficiencies as tool proficiencies are not used in BG3.
* Tool Proficiency is not in the game as tool proficiencies in general are not.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ====
==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ====
* No Changes
''No Changes''


==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ====
==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ====
* All [[Races|races]] now must use the +2/+1 flexible ability score distribution from Tasha's. This may impact [[Dwarf#Shield_Dwarves|Mountain Dwarves]] +2 bonus to [[Strength]] (needs confirmation).
''No Changes''


==== [[Dwarf#Duergar|Duergar]] ====
==== [[Dwarf#Duergar|Duergar]] ====
* [[Dwarf#Duergar|Duergar]] are not implemented in Early Access. This is a placeholder.
* Duerger Resilience does not give saving throw {{Advantage}} or Resistance against poison.
* Duerger do not have Sunlight Densitivity.


== [[Elf|Elves]] ==
== [[Elf|Elves]] ==
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==== [[Elf#High_Elves|High Elves]] ====
==== [[Elf#High_Elves|High Elves]] ====
* No changes
''No changes''


==== [[Elf#Wood_Elves|Wood Elves]] ====
==== [[Elf#Wood_Elves|Wood Elves]] ====
* The [[Elf#Wood_Elves|Wood Elves']] Mask of the Wild feature has been replaced by [[Proficiency]] in [[Stealth]].
* The [[Elf#Wood_Elves|Wood Elves']] Mask of the Wild feature gives [[Proficiency]] in [[Stealth]], as characters can attempt to hide at any time in the game.


== [[Half-Elf|Half-Elves]] ==
== [[Half-Elf|Half-Elves]] ==
* All [[Races|races]] now must use the flexible ability score distribution from Tasha's. This will negatively impact [[Half-Elf|Half-elves']] starting ability scores. They are gaining additional feature(s) to compensate for the loss in total ability scores which may include proficiency in light armor (needs verification), shields (needs verification), and spears, pikes, halberd, and glaive weapons.
* Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* The D&D 5e Player's Handbook (PHB) default version of [[Half-Elf|Half-Elves]] with the Skill Versatility feature are not in BG3. Only the three Half-Elf variants from the Swords Coast Adventurer's Guide (SCAG) listed below are included with relevant changes.
* Skill Versatility is not in the game.


==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ====
==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ====
* No changes.
* There is no variant feature, and the variant feature available is Drow Magic.


==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ====
==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ====
* A [[Half-Elf#High_Half-Elves|High Half-Elf]] does not get to pick between Elf Weapon Training or Cantrip. You must use Cantrip.
* There is no variant feature, and the variant feature available is Cantrip.


==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ====
==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ====
* A [[Half-Elf#Wood_Half-Elves|Wood Half-Elf]] does not get to pick between Elf Weapon Training, Fleet of Foot, or Stealth proficiency (which replaces Mask of the Wild). You automatically get Fleet of Foot and Stealth proficiency.
* There is no variant feature, and the variant feature available is Fleet of Foot.


== [[Half-Orc|Half-Orcs]] ==
== [[Half-Orc|Half-Orcs]] ==

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