D&D 5e race changes: Difference between revisions

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This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3).
This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3).


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== [[Dragonborn]] ==
== [[Dragonborn]] ==
''No Changes''
''No Changes.''


== [[Drow]] ==
== [[Drow]] ==
* As with all races with [[Superior Darkvision]], its range has been reduced to 80 ft.
* Drow do not have sunlight sensitivity.
* Drow do not have sunlight sensitivity.
* The Trance feature is only implemented by changing your posture while resting in camp.
* The Trance feature is only implemented by changing your posture while resting in camp.
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* Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History.
* Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History.
* Tool Proficiency is not in the game as tool proficiencies in general are not.
* Tool Proficiency is not in the game as tool proficiencies in general are not.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ====
==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ====
''No Changes''
''No Changes.''


==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ====
==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ====
''No Changes''
''No Changes.''


==== [[Dwarf#Duergar|Duergar]] ====
==== [[Dwarf#Duergar|Duergar]] ====
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== [[Elf|Elves]] ==
== [[Elf|Elves]] ==
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* The Trance feature is only implemented by changing your posture while resting in camp.
* The Trance feature is only implemented by changing your posture while resting in camp.


==== [[Elf#High_Elves|High Elves]] ====
==== [[Elf#High_Elves|High Elves]] ====
''No changes''
''No changes.''


==== [[Elf#Wood_Elves|Wood Elves]] ====
==== [[Elf#Wood_Elves|Wood Elves]] ====
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== [[Half-Elf|Half-Elves]] ==
== [[Half-Elf|Half-Elves]] ==
* Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
* Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.
* Skill Versatility is not in the game.
* Skill Versatility is not in the game.


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== [[Half-Orc|Half-Orcs]] ==
== [[Half-Orc|Half-Orcs]] ==
* Not implemented in Early Access. This is a placeholder.
* Menacing - proficiency in Intimidation - is not in the game.


== [[Halfling|Halflings]] ==
== [[Halfling|Halflings]] ==
* Halfling Nimbleness (ability to move through space of creatures larger than you) is not implemented.
* Halfling Nimbleness (ability to move through space of creatures larger than you) is not in the game.


==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ====
==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ====
* No changes to [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]].
''No changes.''


==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ====
==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ====
* No changes to [[Halfling#Strongheart_Halflings|Stout Halflings]].
''No changes.''


== [[Human|Humans]] ==
== [[Human|Humans]] ==
* Variant Humans are not implemented. Only the default [[Human]] is available.
* Variant ("Subrace") Humans are not in the game. Only the default [[Human]] is available with the following new traits:
* All [[Races|races]] now must use the +2/+1 flexible ability score distribution from Tasha's. This will negatively impact [[Human|Humans']] starting ability scores. They are gaining additional feature(s) to compensate for the loss in total ability scores which may include proficiency in light armor, shields, and spears, pikes, halberd, and glaive weapons.
** Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new.
** The ability to choose a skill to be proficient in is new.
** Human Versatility, which increases Carrying Capacity by 25%, is new.


== [[Githyanki]] ==
== [[Githyanki]] ==
* [[Githyanki]] are based off the Mordenkainen's Tome of Foes (legacy) version, not the Monsters of the Multiverse updated version. They are otherwise implemented accurately according to Mordenkainen's Tome of Foes.
''Githyanki have traits from Mordenkainen's Tome of Foes, with Astral Knowledge from Monsters of the Multiverse replacing Decadent Mastery.''


== [[Gnome|Gnomes]] ==
== [[Gnome|Gnomes]] ==
* No changes to the base [[Gnome]] race.
''No changes.''


==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ====
==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ====
* Natural Illusionist feature is not implemented, so they are not granted [[Minor Illusion]].
* Natural Illusionist is not in the game.
* Speak with Small Beasts has been changed to grant one free cast of [[Speak with Animals]] per long rest, which does not require concentration and now lasts til long rest.
* Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ====
==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ====
* Tinker feature is not implemented.
* Tinker is not in the game.
* Artificer's Lore is changed to grant Expertise in [[History]] checks.
* Artificer's Lore is changed to grant Expertise in [[History]] checks.
* As with all races with [[Darkvision (Passive Feature)|Darkvision]], its range has been reduced to 40 ft.


==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ====
==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ====
* The [[Gnome#Deep_Gnomes|Deep Gnomes]]' Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain.
* Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain.
* As with all races with [[Superior Darkvision]], its range has been reduced to 80 ft.


== [[Tiefling|Tieflings]] ==
== [[Tiefling|Tieflings]] ==
* No changes to the base race.
''No changes. Infernal Legacy is reserved for Asmodeus Tieflings.''


==== [[Tiefling#Asmodeus_Tieflings|Asmodeus Tieflings]] ====
==== [[Tiefling#Asmodeus_Tieflings|Asmodeus Tieflings]] ====
* This is another name for the Player Handbook [[Tiefling]], and is implemented with no changes.
''No changes. This is the Player Handbook base [[Tiefling]] with Infernal Legacy.''


==== [[Tiefling#Mephistopheles_Tieflings|Mephistopheles Tieflings]] ====
==== [[Tiefling#Mephistopheles_Tieflings|Mephistopheles Tieflings]] ====
* No changes.
''No changes.''


==== [[Tiefling#Zariel_Tieflings|Zariel Teiflings]] ====
==== [[Tiefling#Zariel_Tieflings|Zariel Teiflings]] ====
* No changes.
''No changes.''


== Related D&D 5e Rule Change Pages ==
== Related D&D 5e Rule Change Pages ==

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