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D&D 5e race changes: Difference between revisions
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{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). | This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). | ||
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== [[Dragonborn]] == | == [[Dragonborn]] == | ||
''No Changes'' | ''No Changes.'' | ||
== [[Drow]] == | == [[Drow]] == | ||
* Drow do not have sunlight sensitivity. | * Drow do not have sunlight sensitivity. | ||
* The Trance feature is only implemented by changing your posture while resting in camp. | * The Trance feature is only implemented by changing your posture while resting in camp. | ||
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* Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History. | * Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History. | ||
* Tool Proficiency is not in the game as tool proficiencies in general are not. | * Tool Proficiency is not in the game as tool proficiencies in general are not. | ||
==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ==== | ==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ==== | ||
''No Changes'' | ''No Changes.'' | ||
==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ==== | ==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ==== | ||
''No Changes'' | ''No Changes.'' | ||
==== [[Dwarf#Duergar|Duergar]] ==== | ==== [[Dwarf#Duergar|Duergar]] ==== | ||
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== [[Elf|Elves]] == | == [[Elf|Elves]] == | ||
* The Trance feature is only implemented by changing your posture while resting in camp. | * The Trance feature is only implemented by changing your posture while resting in camp. | ||
==== [[Elf#High_Elves|High Elves]] ==== | ==== [[Elf#High_Elves|High Elves]] ==== | ||
''No changes'' | ''No changes.'' | ||
==== [[Elf#Wood_Elves|Wood Elves]] ==== | ==== [[Elf#Wood_Elves|Wood Elves]] ==== | ||
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== [[Half-Elf|Half-Elves]] == | == [[Half-Elf|Half-Elves]] == | ||
* Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new. | * Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new. | ||
* Skill Versatility is not in the game. | * Skill Versatility is not in the game. | ||
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== [[Half-Orc|Half-Orcs]] == | == [[Half-Orc|Half-Orcs]] == | ||
* | * Menacing - proficiency in Intimidation - is not in the game. | ||
== [[Halfling|Halflings]] == | == [[Halfling|Halflings]] == | ||
* Halfling Nimbleness (ability to move through space of creatures larger than you) is not | * Halfling Nimbleness (ability to move through space of creatures larger than you) is not in the game. | ||
==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ==== | ==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ==== | ||
''No changes.'' | |||
==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ==== | ==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ==== | ||
''No changes.'' | |||
== [[Human|Humans]] == | == [[Human|Humans]] == | ||
* Variant Humans are not | * Variant ("Subrace") Humans are not in the game. Only the default [[Human]] is available with the following new traits: | ||
* | ** Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new. | ||
** The ability to choose a skill to be proficient in is new. | |||
** Human Versatility, which increases Carrying Capacity by 25%, is new. | |||
== [[Githyanki]] == | == [[Githyanki]] == | ||
''Githyanki have traits from Mordenkainen's Tome of Foes, with Astral Knowledge from Monsters of the Multiverse replacing Decadent Mastery.'' | |||
== [[Gnome|Gnomes]] == | == [[Gnome|Gnomes]] == | ||
''No changes.'' | |||
==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ==== | ==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ==== | ||
* Natural Illusionist | * Natural Illusionist is not in the game. | ||
* Speak with Small Beasts | * Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication. | ||
==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ==== | ==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ==== | ||
* Tinker | * Tinker is not in the game. | ||
* Artificer's Lore is changed to grant Expertise in [[History]] checks. | * Artificer's Lore is changed to grant Expertise in [[History]] checks. | ||
==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ==== | ==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ==== | ||
* | * Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain. | ||
== [[Tiefling|Tieflings]] == | == [[Tiefling|Tieflings]] == | ||
''No changes. Infernal Legacy is reserved for Asmodeus Tieflings.'' | |||
==== [[Tiefling#Asmodeus_Tieflings|Asmodeus Tieflings]] ==== | ==== [[Tiefling#Asmodeus_Tieflings|Asmodeus Tieflings]] ==== | ||
''No changes. This is the Player Handbook base [[Tiefling]] with Infernal Legacy.'' | |||
==== [[Tiefling#Mephistopheles_Tieflings|Mephistopheles Tieflings]] ==== | ==== [[Tiefling#Mephistopheles_Tieflings|Mephistopheles Tieflings]] ==== | ||
''No changes.'' | |||
==== [[Tiefling#Zariel_Tieflings|Zariel Teiflings]] ==== | ==== [[Tiefling#Zariel_Tieflings|Zariel Teiflings]] ==== | ||
''No changes.'' | |||
== Related D&D 5e Rule Change Pages == | == Related D&D 5e Rule Change Pages == |