61,205
editsAd placeholder
Minor Illusion: Difference between revisions
Jump to navigation
Jump to search
m
Removed class template
m (→Properties) |
HiddenDragon (talk | contribs) m (Removed class template) |
||
(28 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellPage | |||
- | | name = Minor Illusion | ||
| image = Minor Illusion.webp | |||
| level = cantrip | |||
| school = Illusion | |||
| ritual = | |||
| classes = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster, Way of Shadow | |||
| races = | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| race learns at level 2 = | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| summary = It conjures a simple illusion to distract creatures. | |||
| description = Create an illusion that compels nearby creatures to investigate. | |||
| extra description = You can remain hidden while casting this spell. | |||
This spell can be cast while you are {{Cond|Silenced}}. | |||
| cost = action | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = 18 | |||
| range ft = 60 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = * Lasts 10 turns. | |||
* [[Illusion School]] [[Wizard]]s can cast a special version of Minor Illusion as a [[Bonus Action]]. | |||
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]]. | |||
* During combat, this causes enemies to turn towards the illusion. | |||
* The illusion activates [[Trap|traps]] if placed on top of them. | |||
* If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there. | |||
* The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells. | |||
| video = | |||
}} | |||
[[Category:Spells that can be cast while silenced]] | |||
== External Links == | |||
* {{FRWiki|Minor illusion|long}} | |||
* | |||