Blighted Village: Difference between revisions

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Entrance
(Entrance)
(Entrance)
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== Entrance ==
== Entrance Interactions ==
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Depending which direction the village is entered, multiple possibilities are given to make a peaceful entrance.
Depending which direction the village is entered, multiple possibilities are given to make a peaceful entrance.
 
Talking their way through gives 170 exp
=== East ===
When entering the [[Blighted Village]] from the East, a goblin booyahg is preparing an ambush.
When entering the [[Blighted Village]] from the East, a goblin booyahg is preparing an ambush.
* Attack the Goblins
* Attack the Goblins
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Saying you spotted them in the first dialogue gives advantage to the persuasion check.
Saying you spotted them in the first dialogue gives advantage to the persuasion check.
Talking your way through gives 170 exp
 
Disguising as a Drow gives an inspiration for characters with the [[Charlatan]] background such as [[Astarion]]. (Need confirmation if being an actual drow works)
Disguising as a Drow gives an inspiration for characters with the [[Charlatan]] background such as [[Astarion]]. (Need confirmation if being an actual drow works)
=== South ===
On the Southern gate, a goblin warrior guards the entrance to what he now calls Bogrot village. He wants to rob the adventurers, though 50 gold is enough for him to let them pass or he might be persuaded otherwise.
* Persuasion DC 20
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}}
* Intimidation DC 15
:: {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* Illithid Wisdom DC 2
:: (No Approval change)
* Attack
:: (No Approval change)
* Drow
:: Inspiration:[[Charlatan]] (No Approval change)
* Bard Performance DC 15 - "'Bogrot, fair Bogrot - with hills as green as goblin snot.'"
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}}
* Bard Performance DC 10 - "'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!'"
:: {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}}
To gain the Charlatan's Inspiration at this entrance either persuade, perform or disguise yourself as a Drow.
Notice: some of these approvals are not marked in conversation.
=== West ===
At the pathway to the West, a [[Goblin Brawler]] will catch to the adventurers if they walk in. Unlike the other gates, being a drow here is no help.
Unlike the other gates, there are no companion approval interactions from here.
* Deception DC 15
:: Inspiration:[[Charlatan]]
* Intimidation DC 10
:: -
* Persuasion DC 15
:: Inspiration:[[Charlatan]]
*Detect Thoughts Intelligence DC 9
:: Inspiration:[[Charlatan]]
* Illithid Wisdom DC 2
:: -
To gain the Charlatan's Inspiration at this entrance either deceive, persuade or detect the brawlers thoughts.
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==Waypoints==
==Waypoints==

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