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D&D 5e rule changes: Difference between revisions

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More miscs
(More miscs)
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* "Lifeberries," a.k.a. [[Goodberry|Goodberries]] that have been buffed due to being cast by a [[Life Domain]] [[Cleric]], will only get the additional healing benefit from Disciple of Life if the same Cleric who cast the spell is also the one to consume the berry. If somebody else consumes the berry, they will just get the normal 1d4 that a goodberry gets in BG3.
* "Lifeberries," a.k.a. [[Goodberry|Goodberries]] that have been buffed due to being cast by a [[Life Domain]] [[Cleric]], will only get the additional healing benefit from Disciple of Life if the same Cleric who cast the spell is also the one to consume the berry. If somebody else consumes the berry, they will just get the normal 1d4 that a goodberry gets in BG3.
* [[Fireball|Fire Ball]] blast radius reduced from 20 feet to 15 feet, this happened when the game moved from Early Access to Launch, similarly the area of effect for [[Spirit Guardians]] has been reduced.
* [[Fireball|Fire Ball]] blast radius reduced from 20 feet to 15 feet, this happened when the game moved from Early Access to Launch, similarly the area of effect for [[Spirit Guardians]] has been reduced.
* [[Revivify]] has range, can revive a target then relocate their position on revive instead of waking up where they died, doesn't consider if the body went missing, burned or mutilated, if the body is gone (such as falling into a chasm), a blue flame appears in their place which can be used to revive the target, revivify always succeeds even if the target spent dead more than 1 minute (10 turns), target must always be a playable character therefore its limited to companions and your main character.
* [[Sanctuary]] doesn't have the Wisdom saving throw implemented in which enemies who try to attack the warded creature must succeed for the harmful attack/spell to hit or lose it entirely.
** The warded creature also gains a condition called "[[Sanctuary Blocked (Condition)|Sanctuary Blocked]]" when attacking which makes them unable to gain Sanctuary again for 1 turn.
* [[Revivify]] is ranged, has no material component of 300 gold for it to work, can be casted by anyone without the need to pass a DC check 13 (if they aren't a Cleric) for it to work and you can also reposition the target to a new location on revival (click target you want to revive then click a location you can see). Revivify works fine regardless how damaged, burned, mutilated the body is and if the body went missing (such as falling into a Chasm) a blue flame/soul appears in its place that can be used to revive the target back to life. Only works on playable characters therefore cannot be used to revive NPCs.
** True Resurrection works exactly the same except it fully heals the target.
** True Resurrection works exactly the same except it fully heals the target.


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