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D&D 5e rule changes: Difference between revisions
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added sub point for karmic dice
(More miscs) |
(added sub point for karmic dice) |
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* The level cap is 12. | * The level cap is 12. | ||
* There is a weighted dice setting in the game called [[Die_Rolls#Karmic_Dice|Karmic Dice]] which is enabled by default. | * There is a weighted dice setting in the game called [[Die_Rolls#Karmic_Dice|Karmic Dice]] which is enabled by default. | ||
** While enabled fights tend to be faster and deadlier instead of true random DnD experience. | |||
* Characters must use 27 point buy. There is no rolling for [[Ability Scores|ability scores]]. | * Characters must use 27 point buy. There is no rolling for [[Ability Scores|ability scores]]. | ||
* All [[Races|races]] have a +2/+1 flexible ability score bonus - similar to Tasha's alternate rules - though the standard 5e racial ability score bonus and the +1/+1/+1 option do not exist. [[Half-Elf|Half-elves]] and [[Human|Humans]] have been granted additional features to make up for this change. | * All [[Races|races]] have a +2/+1 flexible ability score bonus - similar to Tasha's alternate rules - though the standard 5e racial ability score bonus and the +1/+1/+1 option do not exist. [[Half-Elf|Half-elves]] and [[Human|Humans]] have been granted additional features to make up for this change. |