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Necromancy School: Difference between revisions
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{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} | ||
{{Level header|2}} | |||
; Necromancy Savant | |||
: Halves the cost to learn [[Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. | |||
; {{Pass|Grim Harvest|w=40}} | |||
: Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[List of Creature Types#Undead|Undead]] and [[List of Creature Types#Construct|Constructs]] are unaffected. | |||
{{Level header|6}} | |||
; {{Pass|Undead Thralls: Animate Dead|w=40}} | |||
* You gain the {{ | * You gain the {{SAI|Animate Dead}} spell, if you didn't have it already. | ||
{{HorizontalRuleImage}} | |||
; {{Pass|Undead Thralls: Additional Undead|w=40}} | |||
: When you use '''Animate Dead''', you can raise an additional corpse. | |||
{{HorizontalRuleImage}} | |||
; {{Pass|Undead Thralls: Better Summons|w=40}} | |||
: Creatures created with '''Animate Dead''' have additional hit points equal to your Wizard level, and your [[Proficiency Bonus]] is added to their damage. | |||
{{Level header|10}} | |||
; {{Pass|Inured to Undeath|w=40}} | |||
: You have steeped yourself so completely in death that you are [[Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced. | |||
{{WizardNavbox}} | {{WizardNavbox}} |