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Sunlit Wetlands: Difference between revisions
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Oath of the Ancients Paladins can see the Sunlit Wetlands' true form if they pass a DC 12 Charisma check.
DrakeCross22 (talk | contribs) (Added detail on how to remove open wound condition.) |
UndeadArmy (talk | contribs) m (Oath of the Ancients Paladins can see the Sunlit Wetlands' true form if they pass a DC 12 Charisma check.) |
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There are several ways to break the illusion and reveal the true appearance of this location: | There are several ways to break the illusion and reveal the true appearance of this location: | ||
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk|Monks]], [[Sorcerer|Sorcerers]], [[Warlock|Warlocks]], | * Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk|Monks]], [[Sorcerer|Sorcerers]], [[Warlock|Warlocks]], [[Wizard|Wizards]], and Oath of the Ancients [[Paladin|Paladins]] will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion. | ||
* By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail. | *By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail. | ||
* Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | *Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | ||
* Having [[Auntie Ethel]] reveal her true hag form. | *Having [[Auntie Ethel]] reveal her true hag form. | ||
===Spike Traps=== | ===Spike Traps=== | ||
Spread throughout the deeper water are spike traps that when triggered will inflict {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] and [[Open Wound (Condition)|Open Wound]] with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to [[Rotting (Condition)|Rotting]] and lastly [[Flesh Rot (Condition)|Flesh Rot]] which have the same saving throw requirements. Any form of healing will cure the Open wound condition, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands. | Spread throughout the deeper water are spike traps that when triggered will inflict {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] and [[Open Wound (Condition)|Open Wound]] with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to [[Rotting (Condition)|Rotting]] and lastly [[Flesh Rot (Condition)|Flesh Rot]] which have the same saving throw requirements. Any form of healing will cure the Open wound condition, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands. | ||
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits which are hard to come by for now. | The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits which are hard to come by for now. | ||
===Barbed Bulrush === | ===Barbed Bulrush=== | ||
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a [[Sleight of Hand]] check at [[Difficulty Class|DC]] 10 or risk getting an [[Open Wound (Condition)|Open Wound]] which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all. | Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a [[Sleight of Hand]] check at [[Difficulty Class|DC]] 10 or risk getting an [[Open Wound (Condition)|Open Wound]] which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all. | ||
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Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* [[Letter to Kagha]] - In a hidden wooden crevice on the southern side of the massive tree stump in the [[Decrepit Sanctuary]].{{Coords|85|212}} | *[[Letter to Kagha]] - In a hidden wooden crevice on the southern side of the massive tree stump in the [[Decrepit Sanctuary]].{{Coords|85|212}} | ||
* {{SmallIcon|The_Sparkle_Hands_Icon.png}} [[The Sparkle Hands]] - In a chest at the base of the giant tree stump in the Decrepit Sanctuary.{{Coords|1=93|2=211}} | *{{SmallIcon|The_Sparkle_Hands_Icon.png}} [[The Sparkle Hands]] - In a chest at the base of the giant tree stump in the Decrepit Sanctuary.{{Coords|1=93|2=211}} | ||
* {{SmallIcon|Wood Woad Shield Icon.png}} [[Wood Woad Shield]] - On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary. | *{{SmallIcon|Wood Woad Shield Icon.png}} [[Wood Woad Shield]] - On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary. | ||
== Hidden Treasure == | ==Hidden Treasure== | ||
A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. | A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. | ||
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[[Category:Act One Locations]] | [[Category:Act One Locations]] | ||
==Notes and Trivia== | ==Notes and Trivia == | ||
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | *Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. |