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Feed the Mind Flayer: Difference between revisions

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→‎Walkthrough: Added Inspirational Event for Killing MIndflayer.
(→‎Walkthrough: Added Inspirational Event for Killing MIndflayer.)
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{{SpoilerWarning}}
{{SpoilerWarning}}
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==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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== Walkthrough ==
== Walkthrough ==
Screaming can be heard from the [[Abandoned Windmill|abandoned windmill]] in Rivington (X:44, Y:-32). Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious [[Mind Flayer]] within.
[[File:Abandoned Windmill.jpg|thumb|Abandoned Windmill]]
Screaming can be heard from the [[Abandoned Windmill|abandoned windmill]] in Rivington {{coords|44|-32}}. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious [[mind flayer]] within.


Interacting with the Mind Flayer provides the following choices:
Interacting with the Mind Flayer provides the following choices:
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* [STEALTH] Sneak away.
* [STEALTH] Sneak away.


Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], [[Bloodstone]], and Absolute Orders: Newborn. Consuming the brain grants one illithid potential.
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background).


If the player chooses to wake the newborn, they can hear its demands.  
If the player chooses to wake the newborn, they can hear its demands.  
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* I'm not going to bring you food.
* I'm not going to bring you food.


=== Suitable Corpses ===
=== Suitable corpses ===
[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]]
[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]]


If the party agrees to help the Mind Flayer, they need to find a corpse. Any random corpse will do, including killing random NPCs. Previously existing corpses will also work. Some options include:
If the party agrees to help the Mind Flayer, they need to find a corpse. Any random corpse will do, including killing random NPCs.  
* [[Dead Refugee]] near the Ironforge Gnome hideout (X:45, Y:66)
* [[Brilgor]] buried behind the [[Open Hand Temple]] (X:-106, Y:-19)
* [[Father Lorgan]] in the Open Hand Temple (X:-57, Y:-22)
* [[Ffion Goldgrind]] on the upper levels of [[Fraygo's Flophouse]] (X:-13, Y:76)


The party needs to pick up the corpse and bring it back to the Mind Flayer. After which, he unlocks one illithid potential.
* [[Ferg Drogher]] is particularly apropos for this as he walks away to tattle on Shadowheart.
 
Previously existing corpses will also work. Some options include:
* [[Dead Refugee]] near the Ironforge Gnome hideout {{coords|45|66}}
* Murdered Refugee in the Well in front of Sword Coast Couriers
* [[Brilgor]] buried behind the {{coords|-106|-19|Open Hand Temple}}
* [[Father Lorgan]] in the Open Hand Temple {{coords|-57|-22}}
* [[Ffion Goldgrind]] on the upper levels of {{coords|-13|76|Fraygo's Flophouse}}
 
The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the [[illithid powers]] tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point.
 
Feeding the mind flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). [[Oath of the Ancients]] Paladins will break their oath if this option is chosen.
 
If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt, with no further reward.
 
== Companion approval ==
 
* [[Barbarian|[BARBARIAN]]] '''WAKE UP, SQUIDFACE!''' {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} {{Approval|Jaheira|+1}} {{Approval|Minthara|+1}} {{Approval|Minsc|+1}} {{Approval|Halsin|+1}}
 
* Kill the mind flayer {{Approval|Minthara|+1}} {{Approval|Minsc|+1}} {{Approval|Lae'zel|+1}}
 
== Quest rewards ==
''Kill the mind flayer''
 
* {{MdRarityItem|Ring of Truthfulness}}
* {{MdRarityItem|Mind Flayer Brain}} (grants one point for the [[illithid powers]] skill tree if consumed, just like a [[Mind Flayer Parasite Specimen]])
 
''Feed the mind flayer''
 
* {{MdRarityItem|Ring of Truthfulness}}
* One point for the [[illithid powers]] skill tree


If the Mind Flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt.


== Quest Rewards ==
* An additional point for the Illithid skill tree, either gifted from the Mindflayer or consumed from the Mindflayer brain.
The Mindflayer will still drop the brain if killed after giving it a body, but not [[Ring of Truthfulness]].
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{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
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