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editsAelis Siryasius: Difference between revisions
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→Gameplay: wording
ArcaneFocus (talk | contribs) (Adding some info about hostility triggers. Removing "Fire Shield: Warm" as one of his passives, because Fire Shield is caused by a spell, and does not show up as a passive unless he uses the spell while hostile.) |
ArcaneFocus (talk | contribs) m (→Gameplay: wording) |
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== Gameplay == | == Gameplay == | ||
Aelis Siryasius is initially a neutral entity, but can become hostile. When a character gets close enough, Aelis | Aelis Siryasius is initially a neutral entity, but can become hostile. When a character gets close enough, a conversation is automatically triggered between Aelis and that character. Conversation choices and available checks will then allow Aelis to either remain friendly, or become hostile towards the party (which initiates combat). | ||
== Notable Loot == | == Notable Loot == |