47
editsAd placeholder
Infiltrate Moonrise Towers: Difference between revisions
Jump to navigation
Jump to search
m
→The Relic: fixed spelling mistakes
m (→The Last Light Inn: disambiguating the artefact link) |
m (→The Relic: fixed spelling mistakes) |
||
Line 149: | Line 149: | ||
Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levels to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north. | Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levels to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north. | ||
Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can | Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summon more Justiciars until they disappear. | ||
The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing Balthazar, a servant of Ketheric Thorm who has been tasked with retrieving the Nightsong. Balthazar tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. If the party agrees to help him, they can convince him to offer help in the form of a summoning item that summons his brother, [[Flesh]]. Otherwise, Balthazar attacks with flesh and three [[Ghoul Medic|Ghoul Medics]]. | The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing Balthazar, a servant of Ketheric Thorm who has been tasked with retrieving the Nightsong. Balthazar tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. If the party agrees to help him, they can convince him to offer help in the form of a summoning item that summons his brother, [[Flesh]]. Otherwise, Balthazar attacks with flesh and three [[Ghoul Medic|Ghoul Medics]]. | ||
Line 173: | Line 173: | ||
There are several ways to trivialize this trial: | There are several ways to trivialize this trial: | ||
* Use the spell [[Daylight]] to make the pathway extremely obvious and easy to traverse. | * Use the spell [[Daylight]] to make the pathway extremely obvious and easy to traverse. | ||
* Use [[Fly]], Misty Step, or [[Dimension Door]] to bypass the pathway entirely by utilizing the | * Use [[Fly]], Misty Step, or [[Dimension Door]] to bypass the pathway entirely by utilizing the platforms with the statues. | ||
===== Yurgir's Umbral Gem ===== | ===== Yurgir's Umbral Gem ===== |