Doom Axe: Difference between revisions

Jump to navigation Jump to search
1,029 bytes added ,  28 September 2023
Updated the page. It is Legacy Content.
(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
(Updated the page. It is Legacy Content.)
Line 1: Line 1:
{{Legacy Content}}
{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greataxe PlusOne Icon.png
| image = Greataxe PlusOne Icon.png <!-- A high-res image of the item. -->
| description =  
| description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|Greataxe]] that afflicts targets with {{SmIconLink|Bone Chilled Condition Icon.webp|Bone Chilled (Condition)|Bone Chilled}} condition on each successful hit.
| quote = Bringer of that which it is.
| seo description = Doom Axe is an uncommon Greataxe that afflicts targets with Bone Chilled condition on each successful hit.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
Bringer of that which it is.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Greataxes <!-- One of [[Category:Weapon Types]]. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage = 1d12 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d12 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =
| light =  
| loading =
| loading =
| reach =
| reach =
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15
| weight kg = 3.15 <!-- The weight in kg. -->
| weight lb = 6.3
| weight lb = 6.3 <!-- The weight in in lb. -->
| price = 330
| price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Cleave, Lacerate, Prepare
| uid =
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]].
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Sold by '''one''' of several possible merchants:
*This item does not currently exist in the game. It has possibly been substituted for the [[Doom Hammer]].
* [[Roah Moonglow]] in the [[Shattered Sanctum]]
| notes =
* [[Grat]] in the [[Goblin Camp]]
* [[Dammon]] in the [[Druid Grove]]
* [[Brem]] in the [[Zhentarim Hideout]]
}}
}}
== Conditions ==
<div class="bg3wiki-tooltip-box">
{{Condition|Bone Chilled|duration=2}}
</div>

Navigation menu