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Hit points: Difference between revisions

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632 bytes added ,  29 September 2023
Expanded description of HP calculations and concept of maximum Hit Points
(→‎Temporary Hit Points: Adding notes (needs verification) and an example (might be a little wordy) about temp HP precedence, and a note that damage to temp HP will still prompt a Concentration check.)
(Expanded description of HP calculations and concept of maximum Hit Points)
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Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.
Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.


The amount of hit points of a player character is determined by their [[Class]] + {{Ability|Constitution}} [[Ability Score Modifier|modifier]].
The maximum number of Hit Points possessed by a player character is primarily determined by their [[Class]]:


* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
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* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s, {{Class|Rogue}}s and {{Class|Warlock}}s start with 8 HP and gain +5 with every level up.
* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s, {{Class|Rogue}}s and {{Class|Warlock}}s start with 8 HP and gain +5 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
Characters also receive additional Hit Points equal to their {{Ability|Constitution}} [[Ability Score Modifier|modifier]] for each [[Character Level|character level]]. For example a level 3 {{Class|Fighter}} with a Constitution Score of 14 and thus a modifier of +2 would have a Hit Point maximum of 10 + 6 + 6 + (+2 * 3) = 28. This also applies for negative Constitution modifiers, which reduce the maximum HP possessed by a character. The Hit Point maximum is adjusted up or down accordingly if a character's Constitution modifier changes.
Characters cannot have fewer than zero Hit Points, or more than their Hit Point maximum, except for Temporary Hit Points.
==Temporary Hit Points==
==Temporary Hit Points==
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points.
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points.

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