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Hit points: Difference between revisions
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Expanded description of HP calculations and concept of maximum Hit Points
(→Temporary Hit Points: Adding notes (needs verification) and an example (might be a little wordy) about temp HP precedence, and a note that damage to temp HP will still prompt a Concentration check.) |
Guybrush42 (talk | contribs) (Expanded description of HP calculations and concept of maximum Hit Points) |
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Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | ||
The | The maximum number of Hit Points possessed by a player character is primarily determined by their [[Class]]: | ||
* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up. | * {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up. | ||
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* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s, {{Class|Rogue}}s and {{Class|Warlock}}s start with 8 HP and gain +5 with every level up. | * {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s, {{Class|Rogue}}s and {{Class|Warlock}}s start with 8 HP and gain +5 with every level up. | ||
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up. | * {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up. | ||
Characters also receive additional Hit Points equal to their {{Ability|Constitution}} [[Ability Score Modifier|modifier]] for each [[Character Level|character level]]. For example a level 3 {{Class|Fighter}} with a Constitution Score of 14 and thus a modifier of +2 would have a Hit Point maximum of 10 + 6 + 6 + (+2 * 3) = 28. This also applies for negative Constitution modifiers, which reduce the maximum HP possessed by a character. The Hit Point maximum is adjusted up or down accordingly if a character's Constitution modifier changes. | |||
Characters cannot have fewer than zero Hit Points, or more than their Hit Point maximum, except for Temporary Hit Points. | |||
==Temporary Hit Points== | ==Temporary Hit Points== | ||
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. | '''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. |