Hit points: Difference between revisions

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20 bytes removed ,  29 September 2023
Removed link to character level
(Expanded description of HP calculations and concept of maximum Hit Points)
(Removed link to character level)
Line 11: Line 11:
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.


Characters also receive additional Hit Points equal to their {{Ability|Constitution}} [[Ability Score Modifier|modifier]] for each [[Character Level|character level]]. For example a level 3 {{Class|Fighter}} with a Constitution Score of 14 and thus a modifier of +2 would have a Hit Point maximum of 10 + 6 + 6 + (+2 * 3) = 28. This also applies for negative Constitution modifiers, which reduce the maximum HP possessed by a character. The Hit Point maximum is adjusted up or down accordingly if a character's Constitution modifier changes.
Characters also receive additional Hit Points equal to their {{Ability|Constitution}} [[Ability Score Modifier|modifier]] for each character level. For example a level 3 {{Class|Fighter}} with a Constitution Score of 14 and thus a modifier of +2 would have a Hit Point maximum of 10 + 6 + 6 + (+2 * 3) = 28. This also applies for negative Constitution modifiers, which reduce the maximum HP possessed by a character. The Hit Point maximum is adjusted up or down accordingly if a character's Constitution modifier changes.


Characters cannot have fewer than zero Hit Points, or more than their Hit Point maximum, except for Temporary Hit Points.
Characters cannot have fewer than zero Hit Points, or more than their Hit Point maximum, except for Temporary Hit Points.

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