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Enraged Throw: Difference between revisions

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353 bytes removed ,  29 September 2023
m
Removed annotations stating the action added stacks of Frenzied Strain as it was patched out recently and now functions as intended.
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m (Removed annotations stating the action added stacks of Frenzied Strain as it was patched out recently and now functions as intended.)
Line 15: Line 15:
| damage2 =  
| damage2 =  
| attack roll = yes
| attack roll = yes
| recharge =
| recharge =  
| duration =  
| duration =  
| range =
| range =  
| range m = 1
| range m = 1
| range ft = 3
| range ft = 3
| save =
| save =  
| additional = * Range is to pick up an item or creature
| additional = * Range is to pick up an item or creature
** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small>
** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small>
* Gain 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}}. {{Notes}}
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}.
* {{SmallIcon|Prerequisite Icon.png}} Available only when {{SmIconLink|Frenzy Icon.png|Frenzy|Frenzied}}.
| higherlevels =  
| higherlevels =  
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1
| condition2 = Frenzied Strain
| condition2 =  
| condition2 duration = 1
| condition2 duration = 1
| class learns at level 3 = Berserker
| class learns at level 3 = Berserker
| notes = * '''Anomaly''': This ability adds 1 turn of {{SmIconLink|Frenzied Strain Condition Icon.webp|Frenzied Strain (Condition)|Frenzied Strain}} per use despite the in-game tooltip not indicating this is supposed to occur.
| notes = * For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug.
* For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug.
* For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
* For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
**Light objects (less than 10kg) deal {{DamageText|1|Bludgeoning}} base damage.
**Light objects (less than 10kg) deal {{DamageText|1|Bludgeoning}} base damage.
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