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Animate Dead: Skeleton: Difference between revisions

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Discussed patch 3 bug regarding skeletons not having weapons.
mNo edit summary
(Discussed patch 3 bug regarding skeletons not having weapons.)
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| level = 3
| level = 3
| school = Necromancy
| school = Necromancy
| ritual =
| ritual =  
| classes = Cleric, Wizard, Oathbreaker
| classes = Cleric, Wizard, Oathbreaker
| class learns at level 5 = Cleric, Wizard
| class learns at level 5 = Cleric, Wizard
| class learns at level 9 = Oathbreaker
| class learns at level 9 = Oathbreaker
| class learns at level 2 =
| class learns at level 2 =  
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to animate a corpse to create a skeleton that focuses on ranged weaponry.
| summary = This spell allows spellcasters to animate a corpse to create a skeleton that focuses on ranged weaponry.


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The Summoned Skeleton has an [[Armour Class]] of 10, and <code><span style="color:mediumturquoise">17 Hit Points</span></code>.
The Summoned Skeleton has an [[Armour Class]] of 10, and <code><span style="color:mediumturquoise">17 Hit Points</span></code>.
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range =  
| range =  
| range m = 3
| range m = 3
| range ft = 10
| range ft = 10
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition =
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| variants =
| variants =  
| notes = * {{Class|Warlock}}s with the '''Pact of the Tome''' [[Warlock#Level_3|Pact Boon]] can cast this spell once per [[Long Rest]] once they receive [[Deepened Pact]] at level 5.
| notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.
* {{Class|Warlock}}s with the '''Pact of the Tome''' [[Warlock#Level_3|Pact Boon]] can cast this spell once per [[Long Rest]] once they receive [[Deepened Pact]] at level 5.
| video =  
| video =  
}}
}}
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