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Improvised Melee Weapon (Bonus Action): Difference between revisions
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{{ | {{See also|Improvised Melee Weapon}} | ||
| summary = '''Improvised Melee Weapon''' is a | {{ActionPage | ||
| name = Improvised Melee Weapon | |||
| summary = '''Improvised Melee Weapon''' is a [[Berserker]] [[Barbarian]] class action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while {{SAI|Frenzy|Raging}}. | |||
| description = Pick up an item or creature and use it to make a melee attack. | | description = Pick up an item or creature and use it to make a melee attack. | ||
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage. | |||
Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage. | |||
| image = Improvised Melee Weapon Bonus Action.webp | | image = Improvised Melee Weapon Bonus Action.webp | ||
| cost = bonus | | cost = bonus | ||
| attack roll = yes | | attack roll = yes | ||
| range = melee | | range = melee | ||
| | | damage = Object | ||
| | | damage type = Bludgeoning | ||
| additional = | | additional = | ||
* Damage determined by the weight of the | Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}} | ||
** | * Damage: | ||
** | ** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ||
| | ** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown: | ||
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage. | |||
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage. | |||
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | |||
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}} | |||
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}} | |||
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw). | |||
| condition = Prone | |||
| condition duration = 1 | |||
| class learns at level 3 = Berserker | | class learns at level 3 = Berserker | ||
| notes = | | notes = | ||
* | * A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}. | ||
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | |||
* '''Improvised Melee Weapon''' counts as a melee unarmed attack. | |||
** | ** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon. | ||
}} | }} | ||
== Footnotes == | |||
{{notelist}} | |||
== References == | |||
{{reflist}} | |||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |