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Improvised Melee Weapon (Bonus Action)
		
		
		
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See also: Improvised Melee Weapon        

Description
Pick up an item or creature and use it to make a melee attack.Your Strength affects how much weight you can lift. Heavier items deal more damage.
Properties
- Cost
-  Bonus Action
 
- Damage:
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
ObjectBludgeoning
Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)
- Damage:
- For weapons with the Thrown property, the damage roll and damage type is the same as the weapon's melee damage
- For other objects and creatures, damage is determined by the targets weight of the object being thrown:
- Light objects: under  Weight: 10 kg / 20 lb:
 1d4Bludgeoning damage.
- Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
 2d4Bludgeoning damage.
- Heavy objects: over  Weight: 50 kg / 100 lb:
 2d4Bludgeoning damage.
 
- Light objects: under  Weight: 10 kg / 20 lb:
 
- If the thrown object or creature is heavier than half the target's weight the target is knocked back 2 m / 7 ft.
- If the thrown object or creature is heavier than the target's weight the target becomes Prone (no saving throw).
- Throwing a creature will apply Prone to that thrown creature (no saving throw).
Technical details
 UID
  Throw_ImprovisedWeaponBerserker
  Condition: Prone
 Prone
 
Duration: 1 turn
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
 
How to learn
Classes: 
- Class level 3: Berserker
Notes
- A creature can pick up items and other creatures weighing up to  kg (derived from the definition of CanImprovisedWeaponWeight()inScripts/thoth/helpers/CommonConditions.khn). For example, with a Strength score of 18, the weight limit for Improvised Weapon is Weight: 64.8 kg / 129.6 lb.- It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
 
- Improvised Melee Weapon counts as a melee unarmed attack.
- The Tavern Brawler feat improves Improvised Melee Weapon.
 
- The target's weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. The target's weight can be seen by clicking "Examine -> Detailed Info" and looking under "Weight: ".


































































