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Savage Attacks: Difference between revisions

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252 bytes added ,  3 October 2023
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'''Savage Attacks''' is a passive feature available to [[Half-Orc]] characters. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
{{ up to date | 2023-10-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
 
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== Notes and Trivias ==
|image = Savage Attacks.webp
*The description of this racial trait in game (as of update v4.1.1) is very poorly worded. While it states that damage dice are "tripled", this is only true when rolling a single base dice (e.g. 1d6) that would gets doubled on a normal critical hit without this feature (2d6) or tripled on a critical hit with this feature applied (3d6). In every other case, the actual result is the doubling of whatever original damage dice applied, as for any normal critical hit, and then the addition of a single additional damage dice. {{Verify}}
|summary = '''Savage Attacks''' is a passive feature available to [[Half-Orc]] characters. When they score a [[Critical Hit|critical hit]] with a melee [[Weapons|weapon]] attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.  
|description = When you land a [[Critical Hit]] with a melee weapon attack, you deal an extra dice of weapon damage.
| race learns at level 1 = Half-Orc
| notes = *The description of this racial trait in game (as of update v4.1.1) is very poorly worded. While it states that damage dice are "tripled", this is only true when rolling a single base dice (e.g. 1d6) that would gets doubled on a normal critical hit without this feature (2d6) or tripled on a critical hit with this feature applied (3d6). In every other case, the actual result is the doubling of whatever original damage dice applied, as for any normal critical hit, and then the addition of a single additional damage dice. {{Verify}}
**For example, a greatsword hit deals 2d6 base damage, gets normally upgraded to 4d6 (2x 2d6) damage with a normal critical hit, and gets upgraded to 5d6 (2x 2d6 + 1d6) with a critical hit using this feature. {{Verify}}
**For example, a greatsword hit deals 2d6 base damage, gets normally upgraded to 4d6 (2x 2d6) damage with a normal critical hit, and gets upgraded to 5d6 (2x 2d6 + 1d6) with a critical hit using this feature. {{Verify}}


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*This feature does not work with unarmed attacks {{Verify}} or wildshape animal attacks.
*This feature does not work with unarmed attacks {{Verify}} or wildshape animal attacks.


[[Category:Passive Features]]
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