Find Ketheric Thorm's Relic: Difference between revisions

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(→‎The Relic: Transclude from Gauntlet of Shar)
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Pursuing Balthazar leads the party to [[Grand Mausoleum]]. The Grand Mausoleum is north of the House of Healing. Enter the Mausoleum after being accosted by [[Raphael]] and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Move north using the traversal gem to enter the [[Gauntlet of Shar]].
Pursuing Balthazar leads the party to [[Grand Mausoleum]]. The Grand Mausoleum is north of the House of Healing. Enter the Mausoleum after being accosted by [[Raphael]] and there is a small puzzle to proceed forward. There are three paintings with buttons underneath them, press them in the following order to open the way: Moonrise Towers, Grief, General. Move north using the traversal gem to enter the [[Gauntlet of Shar]].


[[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]]
{{hatnote|The following section is transcluded from [[Gauntlet of Shar]].}}
Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levels to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.
{{#lst:Gauntlet of Shar|walkthrough}}
 
Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear.
 
The tremors persist until the party moves west and encounters more Reconstituted Duelists. The tremors begin in earnest as more Umbral Tremors and Justiciars are summoned to attack the party. Several waves appear, until finally a [[Justiciar Crusader]] appears. Defeat it and its minions and the path opens, revealing Balthazar, a servant of Ketheric Thorm who has been tasked with retrieving the Nightsong. Balthazar tells the party to go and complete the trials for him, as the Justiciars have been making it impossible for them to move forward. The party can either agree to help him or attack him outright. If the party agrees to help him, they can convince him to offer help in the form of a summoning item that summons his brother, [[Flesh]]. Otherwise, Balthazar attacks with flesh and three [[Ghoul Medic|Ghoul Medics]].
 
==== The Trials of Shar ====
===== Soft-Step Trial =====
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
After entering the room (X:-767, Y:-755), the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If [[Shadowheart]] is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.
 
The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
 
===== Self-Same Trial =====
As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.  
 
In this trial (X:-767, Y:-727), the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an Umbral Gem is dropped.
 
===== Faith-Step Trial =====
[[File:Faith Step Path Quest.jpg|thumb|The dimly lit path in the Faith-Step Trial.]]
The Faith-Step trial can be accessed by moving north of the other two trials and then following the stairs down (X:-752, Y:-727).
 
To complete this trial, the party must walk along a chasm, with a barely visible pathway allowing them to move forward. After blood is offered to the trial, the room is plunged in darkness, making the path forward difficult to see (and impossible to see from the overhead camera view).
 
There are several ways to trivialize this trial:
* Use the spell [[Daylight]] to make the pathway extremely obvious and easy to traverse.
* Use [[Fly]], Misty Step, or [[Dimension Door]] to bypass the pathway entirely by utilizing the patforms with the statues.
 
===== Yurgir's Umbral Gem =====
There is one more Umbral Gem, which is in the possession of [[Yurgir]], the orthon that Raphael is hunting. The party can either kill him as part of  [[Kill Raphael's Old Enemy]], trick him into killing himself, or help him as part of [[Break Yurgir's Contract]]. Regardless of how the conflict is resolved, the party can take the gem, which is in front of his throne of skulls (X:-641, Y:-754).
 
==== The Silent Library ====
Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.
 
The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button (X:-784, Y:-747) that unlocks the locked gate to the west.
 
To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] (X:-771, Y:-742) which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.
 
Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].


=== Shadowfell ===
=== Shadowfell ===

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