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Gauntlet of Shar: Difference between revisions

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→‎Trials of Shar: Use some different templates
(→‎Walk-through: Add lst)
(→‎Trials of Shar: Use some different templates)
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=== Trials of Shar ===
=== Trials of Shar ===
In order to reach the [[Nightsong]], you must find five [[Umbral Gem]]s to access the heart of the Gauntlet.
In order to reach the [[Nightsong]], you must find five {{RarityItem|Umbral Gem}}s to access the heart of the Gauntlet.


[[File:Gauntlet of Shar Trial Halls.jpg|thumb|The Trial Hall.]]
[[File:Gauntlet of Shar Trial Halls.jpg|thumb|The Trial Hall.]]
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The Soft-Step Trial is a stealth trial. There are two [[Shadow]]s patrolling a small maze, which you must sneak past to get to the Umbral Gem. Only one character needs to successfully reach the end of the room to complete the trial. If a character is detected, they are teleported back to the start of the maze. You can either use normal [[Stealth]] mechanics or some form of [[Invisibility]]. There is a [[Scroll of Invisibility]] on a skeleton on a bench nearby.
The Soft-Step Trial is a stealth trial. There are two [[Shadow]]s patrolling a small maze, which you must sneak past to get to the Umbral Gem. Only one character needs to successfully reach the end of the room to complete the trial. If a character is detected, they are teleported back to the start of the maze. You can either use normal [[Stealth]] mechanics or some form of [[Invisibility]]. There is a [[Scroll of Invisibility]] on a skeleton on a bench nearby.


A gate blocks your way to the Umbral Gem. You can open the gate with the [[Soft-Step Key]] in a hidden room of the maze. There is a button on the wall to the right that, when pushed, will rearrange the maze and allow access to the key. You can also lockpick the door {{Difficulty|Sleight of Hand|10}}, or use teleportation such as [[Misty Step]] to bypass the gate entirely.
A gate blocks your way to the Umbral Gem. You can open the gate with the [[Soft-Step Key]] in a hidden room of the maze. There is a button on the wall to the right that, when pushed, will rearrange the maze and allow access to the key. You can also lockpick the door {{SkillCheck|Sleight of Hand|10}}, or use teleportation such as [[Misty Step]] to bypass the gate entirely.


Once you pick up the Gem, a transporter will appear that can be interacted with to teleport any characters to the beginning of the room.
Once you pick up the Gem, a transporter will appear that can be interacted with to teleport any characters to the beginning of the room.

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