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Soul Pillar Proximity: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | image = Generic Info.webp | summary = '''Soul Pillar Proximity''' is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars. | description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity Checks and Saving Throws. | cost = | recharge = | range m = | range ft = | condition = | additional = | used b...") |
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{{ | {{Passive feature page | ||
| image = Generic Info.webp | | image = Generic Info.webp | ||
| icon = Generic Info Icon.webp | |||
| summary = '''Soul Pillar Proximity''' is a unique [[Raphael]] passive feature that grants him bonuses for being close to his Soul Pillars. | | summary = '''Soul Pillar Proximity''' is a unique [[Raphael]] passive feature that grants him bonuses for being close to his Soul Pillars. | ||
| description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity [[Ability Check|Checks]] and [[Saving Throw]]s. | | description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity [[Ability Check|Checks]] and [[Saving Throw]]s. | ||
| condition = Soul Pillar Proximity | |||
| condition = | |||
| additional = | | additional = | ||
| used by creatures = Raphael | | used by creatures = Raphael | ||
}} | }} | ||