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Soul Pillar Proximity: Difference between revisions

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(Created page with "{{ActionPage | image = Generic Info.webp | summary = '''Soul Pillar Proximity''' is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars. | description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity Checks and Saving Throws. | cost = | recharge = | range m = | range ft = | condition = | additional = | used b...")
 
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{{ActionPage
{{Passive feature page
| image = Generic Info.webp
| image = Generic Info.webp
| icon = Generic Info Icon.webp
| summary = '''Soul Pillar Proximity''' is a unique [[Raphael]] passive feature that grants him bonuses for being close to his Soul Pillars.
| summary = '''Soul Pillar Proximity''' is a unique [[Raphael]] passive feature that grants him bonuses for being close to his Soul Pillars.
| description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity [[Ability Check|Checks]] and [[Saving Throw]]s.
| description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity [[Ability Check|Checks]] and [[Saving Throw]]s.
| cost =
| condition = Soul Pillar Proximity
| recharge =
| range m =
| range ft =
| condition =  
| additional =
| additional =
| used by creatures = Raphael
| used by creatures = Raphael
}}
}}
[[Category:Passive Features]]

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