Attitude: Difference between revisions

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613 bytes added ,  4 October 2023
i think this should be it's own page, since the mechanic is its own individual thing
(Added redirect to "Trading and Items Pricing" page.)
Tags: New redirect Visual edit
 
(i think this should be it's own page, since the mechanic is its own individual thing)
Tag: Removed redirect
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#REDIRECT [[Trading and Item Pricing]]
'''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Character]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.
 
== Notes ==
* Attitude does not reflect a non-player characters opinion of the active character.
* If the offense is committed by [[Mage Hand]] or a [[Familiar]], the Mage Hand or Familiar will take the attitude loss instead.
 
{{NavGameplay}}
[[Category:Gameplay Mechanics]]
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