Ad placeholder

Investigate the Selûnite Resistance: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Selunite Resistance Quest.jpg|thumb|The Selûnite Resistance remains in the Shadow-Cursed Lands.]]
[[File:Selunite Resistance Quest.jpg|thumb|The Selûnite Resistance remains in the Shadow-Cursed Lands.]]


'''Investigate the Selûnite Resistance''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by reading the [[Investigation Notes]] on Inquisitor Verzen Wranlock's skeleton or reading the note in the Potter's chest in the [[Ruined Battlefield]].
'''Investigate the Selûnite Resistance''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by reading the [[Investigation Notes]] on Inquisitor Verzen Wranlock's skeleton or reading the note in the Potter's chest in the [[Ruined Battlefield]]. During the quest, the party will discover that rebels were collaborating with the Mason's Guild against [[Ketheric Thorm]].  
 
__TOC__
{{SpoilerWarning}}__TOC__
{{clear}}
{{clear}}
==Objectives==
==Objectives==
Line 36: Line 35:


When approaching the potter's house, a group of [[Meazel|Meazels]] attack. After dealing with them, find the Potter's Chest (X:-52, Y:11) and lockpick it (DC 14). The chest holds a note referring to the [[Last Light Inn]] as another source of Selûnite rebellion. Go to the northern end of the Inn, to the docks, to find an entrance to the [[Last Light Inn - Cellar]] (X:-47, Y:144). Once inside, there is a set of Double Oak Doors (X:28, Y:-724) covered by crates. Move or destroy the crates and open the door. Within this room is a cracked wall to the west - destroy it with force damage to continue. Once inside, the party is attacked by seven [[Meenlock|Meenlocks]]. After the battle, move east to the Selûnite shrine. On the stone bench next to the statue is [[Halfred's Note]], which indicates the rebels were collaborating with the Mason's Guild to take down [[Ketheric Thorm]].  
When approaching the potter's house, a group of [[Meazel|Meazels]] attack. After dealing with them, find the Potter's Chest (X:-52, Y:11) and lockpick it (DC 14). The chest holds a note referring to the [[Last Light Inn]] as another source of Selûnite rebellion. Go to the northern end of the Inn, to the docks, to find an entrance to the [[Last Light Inn - Cellar]] (X:-47, Y:144). Once inside, there is a set of Double Oak Doors (X:28, Y:-724) covered by crates. Move or destroy the crates and open the door. Within this room is a cracked wall to the west - destroy it with force damage to continue. Once inside, the party is attacked by seven [[Meenlock|Meenlocks]]. After the battle, move east to the Selûnite shrine. On the stone bench next to the statue is [[Halfred's Note]], which indicates the rebels were collaborating with the Mason's Guild to take down [[Ketheric Thorm]].  
You can skip first few steps and got directly to fight with [[Meenlock|Meenlocks]] if you climb down the roots found in the abandoned house by the river just east of the [[Last Light Inn]] (you would need full protection from shadow curse from [[Moonlantern]] or [[Filigreed Feywild Bell]]). After the fight reading [[Halfred's Note]] starts this quest on Investigate the Masons' Guild step.


[[File:Last Light Cellar Side Door Quest.jpg|thumb|The webbed door in the Last Light Cellar.]]
[[File:Last Light Cellar Side Door Quest.jpg|thumb|The webbed door in the Last Light Cellar.]]
While at the Last Light Inn, head to the ground floor to speak to [[Mattis]]. Ask him if he is selling anything special and he mentions a strange key that [[Mol]] gave him and told him not to give away easily. The key can either be bought from Mattis outright for 1000 gold, deceive him into thinking Mol said the party could have it (DC 6), persuaded that it's safer with the party (DC 6), or convinced that the key is worthless and he should just give it away (Insight DC 6). If he gives it up, the party receives a [[Tower-Shaped Key]].
While at the Last Light Inn, head to the ground floor to speak to [[Mattis]]. Ask him if he is selling anything special and he mentions a strange key that [[Mol]] gave him and told him not to give away easily. The key can either be bought from Mattis outright for 1000 gold, deceive him into thinking Mol said the party could have it (DC 6), persuaded that it's safer with the party (DC 6), or convinced that the key is worthless and he should just give it away (Insight DC 6). If he gives it up, the party receives a [[Tower-Shaped Key]].


Travel to the [[Mason's Guild]], which is north of the [[Reithwin Town]] Waypoint. Go north inside the building to find an Ornate Wooden Hatch (X:-127, Y:27) or use the elevator on the upper floor. Move to the western wall and, with a successful perception check, a Keyholed Herald is revealed. Either lockpick the keyhole or use the Tower-Shaped Key from Mattis. Go to the southwest to find what remains of the resistance - a Wraith and several Shadows. Read the [[Mason's Log]] (X:108, Y:-748) to complete the quest.
If for any reason Mattis is not at the Last Light Inn, the key can be found in a Pouch covered in cobwebs behind the main bar.
 
Travel to the [[Mason's Guild]], which is north of the [[Reithwin Town]] Waypoint. Go north inside the building to find an Ornate Wooden Hatch (X:-127, Y:27) or use the elevator on the upper floor. Move to the western wall and, with a successful perception check (DC 10), a Keyholed Herald is revealed. Either lockpick the keyhole or use the Tower-Shaped Key from Mattis. Go to the southwest to find what remains of the resistance - a Wraith and several Shadows. Read the [[Mason's Log]] (X:108, Y:-748) to complete the quest. The [[Mason's Log]] details how the the mason made a deal with a "[[Raphael|man who was no man]]" to wipe out Ketheric's [[Dark Justiciar]]s in their stronghold.


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
11,917
edits

Navigation menu