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Glyph of warding: Sleep: Difference between revisions

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#REDIRECT [[Glyph of Warding: Sleep]]
'''Glyph of Warding: Sleep''' is variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to [[Conditions#Sleeping|Sleep]] when triggered.
[[File:Glyph of Warding Sleep Icon.png|thumb|240x240px|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"The glyph emits a soothing magic that puts everyone within range to [[Conditions#Sleeping|Sleep]] when stepped on by an enemy.''"</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
----
| Range = 9m / 30ft
| School = Abjuration
| Concentration = None
| Class = [[Bard]], [[Cleric]], [[Wizard]]
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward), 2 Turns (Effect)|Condition=[[Conditions#Sleeping|Sleeping]]}}]]
 
==Description==
The glyph emits a soothing magic that puts everyone within range to [[Conditions#Sleeping|Sleep]] when stepped on by an enemy.
 
Only one glyph can be active at a time. The sleep effect lasts 2 turns if successfully triggered, while the ward will last until [[Long Rest]] if untriggered.
==Properties==
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 3 Spell Slot}}
 
''Available to level 5 [[Bard]], [[Cleric]] and [[Wizard]].''
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward)
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
{| class="wikitable" role="presentation"
|[[File:Sleeping Condition Icon 3.png|frameless|25x25px]]<b> Sleeping</b>
|-
|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|2 turns}}
*A sleeping creature cannot move or act.
*Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
*[[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
*Removed by taking damage, shoved, or when [[Help|Helped]].
|}
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