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Glyph of Warding: Sleep
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Description
The glyph emits a soothing magic that puts everyone within range to Sleep when stepped on by an enemy. Any creatures within the area of effect (that aren't immune to magical sleep) that fail the Dexterity Saving Throw will be put to Sleep.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- DEX Save (On Save: Spell is negated)
- Range: 9 m (30 ft)
- AoE: 4 m (13 ft) Radius
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UIDs
Target_GlyphOfWarding_SleepProjectile_GlyphOfWarding_Sleep_Trap Triggered effect
Spell flags
Condition: Sleeping
Sleeping
Duration: 2 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity Saving Throws.
- Attack Rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m (5 ft) of the creature.
- Removed by taking damage, becoming Wet, receiving Help or being Shoved.
How to learn
This spell is a variation of:
Notes
- When a spellcaster is surrounded by enemies, it is usually harmless to catch themselves in the area of Glyph of Warding: Sleep. This is because, should they fall asleep due to the glyph, an ally with the same initiative can immediately Shove or Help the spellcaster awake, and immunity to Sleeping is fairly common, either from Fey Ancestry or an Elixir of Peerless Focus.
- For other notes about the spell, see Glyph of Warding.
Visuals
External links[edit section | visual editor]
- on the Forgotten Realms Wiki





















