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Glyph of Warding: Sleep

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Glyph of Warding: Sleep is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of WardingGlyph of Warding. It allows spellcasters to inscribe a ward which can put enemies to SleepSleep when triggered.

Description

The glyph emits a soothing magic that puts everyone within range to SleepSleep when stepped on by an enemy. Any creatures within the area of effect (that aren't immune to magical sleep) that fail the Dexterity Saving ThrowDexterity Saving Throw will be put to Sleep.

The glyph will last until triggered, or until a Long Rest.

Only one glyph can be active at a time.

Properties

Cost
Action + Level 3 Spell Slot
Details
DEX SaveDEX Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
AoE: 4 m / 13 ft (Radius) AoE: 4 m / 13 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UIDs
Target_GlyphOfWarding_Sleep
https://bg3.norbyte.dev/search?q=name:Target_GlyphOfWarding_Sleep
Projectile_GlyphOfWarding_Sleep_Trap
https://bg3.norbyte.dev/search?q=name:Projectile_GlyphOfWarding_Sleep_Trap Triggered effect

Condition: Sleeping

SleepingSleeping

Duration: 2 turns

DEX Save (Spell save DC)DEX Save (Spell save DC)

How to learn

This spell is a variation of:
Glyph of WardingGlyph of Warding

Notes

  • Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely traverse the glyph.
    • This can make using the glyph as a trap problematic for encounters where creatures are only considered hostile after dialogue.
  • When the glyph is triggered, every creature within the area is affected, regardless of allegiance.
  • When the spellcaster is surrounded by enemies, it is sometimes worth throwing the glyph down right at their feet. This is true for most AOE spells but especially so for the sleep variant:
    • The shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
    • Magical Sleep Immunity is fairly common, either from an Elixir of Peerless Focus or from Fey Ancestry

Visuals

External links[edit | edit source]