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D&D 5e spell changes: Difference between revisions

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m
Updated certain spells to include that they became ritual spells
(changed description for longstrider to include that it changed to a ritual spell)
m (Updated certain spells to include that they became ritual spells)
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|{{SAI|Disguise Self}}
|{{SAI|Disguise Self}}
|Duration increased from 1 hr to until long rest
|Duration increased from 1 hr to until long rest
|You can only choose from preset appearances that do not resemble any of the game's NPCs.
|You can only choose from preset appearances that do not resemble any of the game's NPCs. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Dissonant Whispers}}
|{{SAI|Dissonant Whispers}}
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|{{SAI|Enhance Leap}} (Jump)
|{{SAI|Enhance Leap}} (Jump)
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Ensnaring Strike}}
|{{SAI|Ensnaring Strike}}
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|{{SAI|Feather Fall}}
|{{SAI|Feather Fall}}
|Radius reduced from 60 ft to 30 ft.
|Radius reduced from 60 ft to 30 ft.
|Feather fall becomes a bonus action to cast in most scenarios, but there are some cutscenes where you may use the spell as well.
|Feather fall becomes a bonus action to cast in most scenarios, but there are some cutscenes where you may use the spell as well. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Find Familiar}}
|{{SAI|Find Familiar}}
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|{{SAI|Longstrider}}
|{{SAI|Longstrider}}
|Duration increased until long rest, concentration still not required
|Duration increased until long rest, concentration still not required
|Became a '''[[Spells#Ritual%20Spells|Ritual]] spell.'''
|Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Mage Armour}}
|{{SAI|Mage Armour}}
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|{{SAI|Darkvision (Spell)|Darkvision}}||Duration changed from 8 hours to until Long Rest||The range of darkvision granted by the spell is reduced to 40 feet in line with reductions to the racial [[Darkvision (Passive Feature)|darkvision]] features.
|{{SAI|Darkvision (Spell)|Darkvision}}||Duration changed from 8 hours to until Long Rest||The range of darkvision granted by the spell is reduced to 40 feet in line with reductions to the racial [[Darkvision (Passive Feature)|darkvision]] features.
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|{{SAI|Detect Thoughts}}||Duration increased from 1 minute to until Long Rest so long as the caster maintains concentration||There are dialogue prompts to use detect thoughts at specific instances.
|{{SAI|Detect Thoughts}}||Duration increased from 1 minute to until Long Rest so long as the caster maintains concentration||There are dialogue prompts to use detect thoughts at specific instances. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Enhance Ability}}||Duration increased from 1 hour to until long rest for as long as the caster can maintain concentration.||Bear's Endurance gives 7 temp hp, rather than 2d6. Cat's grace gives resistance to falling damage rather than mitigating fall damage from 20 ft or less.
|{{SAI|Enhance Ability}}||Duration increased from 1 hour to until long rest for as long as the caster can maintain concentration.||Bear's Endurance gives 7 temp hp, rather than 2d6. Cat's grace gives resistance to falling damage rather than mitigating fall damage from 20 ft or less.
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|{{SAI|Slow}}||Range is 60 ft instead of 120.||-
|{{SAI|Slow}}||Range is 60 ft instead of 120.||-
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|{{SAI|Speak with Dead}}||The spell is cast on self, giving the caster the ability to speak with the dead. The duration is increased from 10 minutes to until long rest. Concentration is not required.||The creature will still not talk with their killer, but one can sometimes get around this by using [[Disguise Self|disguise self]]. Each corpse can only be subject to the spell once. The deceased will not be able to talk if they were finished off by acid, fire, lightning, necrotic, or radiant damage.
|{{SAI|Speak with Dead}}||The spell is cast on self, giving the caster the ability to speak with the dead. The duration is increased from 10 minutes to until long rest. Concentration is not required.||The creature will still not talk with their killer, but one can sometimes get around this by using [[Disguise Self|disguise self]]. Each corpse can only be subject to the spell once. The deceased will not be able to talk if they were finished off by acid, fire, lightning, necrotic, or radiant damage. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Spirit Guardians}}||The radius is reduced to 10 ft. Duration reduced to 1 minute||-
|{{SAI|Spirit Guardians}}||The radius is reduced to 10 ft. Duration reduced to 1 minute||-

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