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{{PageSeo
{{PageSeo
| title = Illithid Powers
| title = Illithid Powers
| description = Illithid Powers are special abilities tied to the Mind Flayer tadpole that the player character and Origin Companions are infected with.
| description = Illithid powers are special abilities tied to the mind flayer tadpole that the player character and Origin companions are infected with.
| image = Illithid_Powers.webp
| image = Illithid_Powers.webp
}}
}}
[[File:Illithid Powers.webp|300px|right]]
{{SpoilerWarning}}
{{SpoilerWarning}}
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with.


[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid Powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After using Illithid powers for the first time in dialogue and then when taking a [[Long Rest]], the [[Dream Visitor]] will tell you how to unlock this skill tree.
Notably, [[Halsin]], [[Jaheira]], and [[Hirelings]] cannot get illithid powers.


After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock a new power. Your companions will initially refuse to use Illithid Powers, but can be convinced to use them through [[Persuasion]] Checks.
Once the player attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers.


== List of Illithid Powers ==
Once the quest has started, consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. [[Karlach]], [[Wyll]], [[Lae'zel]], and [[Shadowheart]] will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early [[Act Three]], if they remain reluctant early on.
{{TOC|limit=3}}
 
== List of illithid powers ==
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
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File:Illithid Powers Brain C S.webp|550px|alt=A Picture of a brain, covered with Illithid Powers icons - Clickable ImageMap links|Illithid Powers. Clicking an icon will link to the corresponding page.
File:Illithid Powers Brain C S Unlock.webp|550px|alt=A Picture of a brain, covered with Illithid Powers icons - Clickable ImageMap links|Illithid Powers. Clicking an icon will link to the corresponding page.
circle 550 695 40 [[Illithid Persuasion]]
circle 550 695 40 [[Illithid Persuasion]]
circle 536 506 53 [[Psionic Overload]]
circle 536 506 53 [[Psionic Overload]]
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circle 1006 678 62 [[Psionic Dominance]]
circle 1006 678 62 [[Psionic Dominance]]
circle 966 1020 65 [[Black Hole]]
circle 966 1020 65 [[Black Hole]]
circle 728 1275 64 [[Fly]]
circle 728 1275 64 [[Fly (Illithid Power)]]
circle 347 1278 59 [[Mind Blast]]
circle 347 1278 59 [[Mind Blast]]
circle 113 1027 59 [[Mind Sanctuary]]
circle 113 1027 59 [[Mind Sanctuary]]
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circle 363 108 61 [[Displacer Beast Shape]]
circle 363 108 61 [[Displacer Beast Shape]]
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#<!-- Try searching online for "Image Map" to find various tools and guides. -->
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{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 15%;" | Power
! style="width: 23%;" | Power
! style="width: 15%;" | Type
! style="width: 10%;" | Type
! style="width: 55%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| [[File:TadpoleSuperPower IllithidPersuasion.png|frameless|24x24px]][[Illithid Persuasion]]
| {{SAI|Illithid Persuasion|w=40}}
| Passive Feature
| Passive Feature
| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
| Unlocked automatically
|-
|-
| [[File:TadpoleSuperPower PsionicOverload.png|frameless|24x24px]][[Psionic Overload]]
| {{SAI|Psionic Overload|w=40}}
| Class Action
| Class Action
| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn.
| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn.
| None
| None
|-
|-
| [[File:TadpoleSuperPower FavourableBeginnings.png|frameless|24x24px]][[Favourable Beginnings]]
| {{SAI|Favourable Beginnings|w=40}}
| Passive Feature
| Passive Feature
| The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
| None
|-
|-
| {{SmallIcon|Ranger Tadpole Force Tunnel Icon.png}} [[Force Tunnel]]
| {{SAI|Force Tunnel|w=40}}
| Class Action
| Class Action
| Charge forward, pushing all objects and creatures in your path 4m away from you.
| Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you.
| None
| None
|-
|-
| [[File:TadpoleSuperPower ConcentratedBlast.png|frameless|24x24px]][[Concentrated Blast]]
| {{SAI|Concentrated Blast|w=40}}
| Class Action
| Class Action
| Deal {{DamageText|3d6|Psychic}} damage. You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| None
| None
|-
|-
| [[File:TadpoleSuperPower TransfuseHealth.png|frameless|24x24px]][[Transfuse Health]]
| {{SAI|Transfuse Health|w=40}}
| Class Action
| Class Action
| Sacrifice half your remaining hit points to heal a target for the same amount.
| Sacrifice half your remaining {{Hp}} to heal a target for the same amount.
| None
| None
|-
|-
| {{SmallIcon|Bard Tadpole Stage Fright Icon.png}} [[Stage Fright]]
| {{SAI|Stage Fright|w=40}}
| Class Action
| Class Action
| Your targets have [[Disadvantage]] on [[Attack Roll]]s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeeed on an Attack Roll.
| Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]
|-
|-
| [[File:TadpoleSuperPower AbilityDrain.png|frameless|24x24px]][[Ability Drain]]
| {{SAI|Ability Drain|w=40}}
| Passive Feature
| Passive Feature
| Once per turn, when you make an [[Attack Roll]], the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]
|-
|-
| [[File:TadpoleSuperPower LuckOfTheFarRealm.png|frameless|24x24px]][[Luck of the Far Realms]]
| {{SAI|Luck of the Far Realms|w=40}}
| Passive Feature
| Passive Feature
| When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]]. Once per Long Rest.
| When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|-
| [[File:TadpoleSuperPower Charm.png|frameless|24x24px]][[Charm]]
| {{SAI|Charm|w=40}}
| Reaction
| Reaction
| Channel the dark allure of the tadpole to [[Charmed (Condition)|Charm]] an enemy that attacks you, preventing them from attacking you until their next turn.
| Channel the dark allure of the tadpole to {{cond|Charmed|Charm}} an enemy that attacks you, preventing them from attacking you until their next turn.
Note: Enemies has advantage on saving throws against being charmed.
Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|-
| [[File:TadpoleSuperPower Displace.png|frameless|24x24px]][[Displace]]
| {{SAI|Displace|w=40}}
| Passive Feature
| Passive Feature
| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage.
| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage.
| [[Force Tunnel]]
| [[Force Tunnel]]
|-
|-
| {{SmallIcon|Tadpole Repulsor Icon.png}} [[Repulsor]]
| {{SAI|Repulsor|w=40}}
| Class Action
| Class Action
| Push anything and anyone back 6m. Deals {{DamageText|2d6|Force}} damage, targets take half-damage if successful on save.
| Push anything and anyone back 6 m / 20 ft. Deals {{DamageText|2d6|Force}} damage, targets take half damage if successful on save.
| [[Force Tunnel]]
| [[Force Tunnel]]
|-
|-
|[[File:TadpoleSuperPower PsionicBacklash.png|frameless|24x24px]][[Psionic Backlash]]
| {{SAI|Psionic Backlash|w=40}}
|Reaction
| Reaction
|When an enemy Within 9m casts a spell, you can use your reaction to inflict {{DamageText|1d4|Psychic}} damage to the caster per the spell‘s level.
| When an enemy within 9 m / 30 ft casts a spell, you can use your {{Action|Reaction}} to inflict {{DamageText|1d4|Psychic}} damage to the caster per the spell‘s level.
|[[Concentrated Blast]]
| [[Concentrated Blast]]
|-
|-
|[[File:TadpoleSuperPower CullTheWeak.png|frameless|24x24px]][[Cull the Weak]]
| {{SAI|Cull the Weak|w=40}}
|Toggleable Passive Feature
| Toggleable Passive Feature
|When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take {{DamageText|1~4|Psychic}} damage.
| When you bring a creature down to fewer {{Hp}} than your number of evolved illithid powers, it dies and all nearby creatures take {{DamageText|1~4|Psychic}} damage.
|[[Concentrated Blast]]
| [[Concentrated Blast]]
|-
|-
|[[File:TadpoleSuperPower ShieldOfThralls.png|frameless|24x24px]][[Shield of Thralls]]
| {{SAI|Shield of Thralls|w=40}}
|Class Action
| Class Action
|Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.
| Conjure a volatile shield around yourself or an ally, granting the target {{Temp hp|10}}.
|[[Transfuse Health]]
| [[Transfuse Health]]
|-
|-
|[[File:TadpoleSuperPower PerilousStakes.png|frameless|24x24px]][[Perilous Stakes]]
| {{SAI|Perilous Stakes|w=40}}
|Class Action
| Class Action
|Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage.
| Invest a creature with power that heals it when it attacks, but also makes it [[vulnerable]] to all damage.
|[[Transfuse Health]]
| [[Transfuse Health]]
|}
|}


===Elite Powers===
=== Elite powers ===
When you first gain access to Illithid Powers, the final ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial Illithid]]. This will also permanently mark your character's face with veins.
{{see also|Partial-illithid}}
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.


{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 15%;" | Power
! style="width: 23%;" | Power
! style="width: 15%;" | Type
! style="width: 10%;" | Type
! style="width: 55%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SmallIcon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]]
| {{SAI|Fracture Psyche|w=40}}
| Class Action
| Class Action
| Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1. If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
| Invade a target's mind and disrupt its defences. The target's {{Armour Class}} is reduced by 1. If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
| Unlock one of:
| Unlock one of:
* [[Ability Drain]]
* [[Ability Drain]]
* [[Illithid Expertise]]
* [[Illithid Expertise]]
|-
|-
| [[File:TadpoleSuperPower IllithidExpertise.png|frameless|24x24px]][[Illithid Expertise]]
| {{SAI|Illithid Expertise|w=40}}
| Passive Feature
| Passive Feature
| You have deepened your sense of self, gaining [[Expertise]] in Persuasion, Deception, and Intimidation [[Checks]].
| You have deepened your sense of self, gaining {{Expertise}} in {{Ability check|Persuasion, Deception, Intimidation}}s.
Also grants Proficiency in those skills if not already possessed.
Also grants [[Proficiency]] in those skills if not already possessed.
| Unlock one of:
| Unlock one of:
* [[Luck of the Far Realms]]
* [[Luck of the Far Realms]]
* [[Fracture Psyche]]
* [[Fracture Psyche]]
|-
|-
| [[File:TadpoleSuperPower PsionicDominance.png|frameless|24x24px]][[Psionic Dominance]]
| {{SAI|Psionic Dominance|w=40}}
| Reaction
| Reaction
|Use your reaction to cancel a spell targeted at you if its spell level is less than or equal to your [[Proficiency Bonus|proficiency bonus]].
| Use your {{Action|Reaction}} to cancel a spell targeted at you if its spell level is less than or equal to your [[Proficiency Bonus|proficiency bonus]].
| [[Charm]]
| Unlock one of:
 
* [[Charm]]
* [[Black Hole]]
|-
|-
| [[File:TadpoleSuperPower BlackHole.png|frameless|24x24px]][[Black Hole]]
| {{SAI|Black Hole|w=40}}
| Class Action
| Class Action
|Summon a black hole that pulls in nearby enemies and potentially [[Slow|Slows]] them. Up to five more black holes can be summoned after first casting. Refreshes after Short Rest.
|Summon a black hole that pulls in nearby enemies and potentially {{Cond|Slowed|Slows}} them. Up to five more black holes can be summoned after first casting. {{Recharge|Short Rest}}.
| [[Displace]]
| Unlock one of:
 
* [[Displace]]
* [[Psionic Dominance]]
|-
|-
| [[File:TadpoleSuperPower_Levitate.png|frameless|24x24px]][[Fly (Illithid Power)|Fly]]
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| Class Action
| Class Action
| Fly to a target position. Uses movement speed and doesn't take an [[Action]].
| Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}.
| Unlocked automatically
| Unlocked automatically
|-
|-
| [[File:TadpoleSuperPower MindBlast.png|frameless|24x24px]][[Mind Blast]]
| {{SAI|Mind Blast|w=40}}
| Class Action
| Class Action
| Spew forth a conical wave of psychic energy and possibly [[Stun]] targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage.
| Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage.
| None
| None
|-
|-
| [[File:TadpoleSuperPower MindSanctuary.png|frameless|24x24px]][[Mind Sanctuary]]
| {{SAI|Mind Sanctuary|w=40}}
| Class Action
| Class Action
|Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably. Refreshes after Long Rest.
|Sculpt a magical nexus that allows those within to take {{Action}}s and {{Action|Bonus}}s interchangeably. {{Recharge|Long Rest}}.
| Unlock one of:
| Unlock one of:
* [[Psionic Backlash]]
* [[Psionic Backlash]]
* [[Freecast]]
* [[Freecast]]
|-
|-
| [[File:TadpoleSuperPower Freecast.png|frameless|24x24px]][[Freecast]]
| {{SAI|Freecast|w=40}}
| Toggleable Passive Feature
| Toggleable Passive Feature
|You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after [[Long Rest|Long]] Rest.  
|You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. {{Recharge|Long Rest}}.  
| Unlock one of:
| Unlock one of:
* [[Shield of Thralls]]
* [[Shield of Thralls]]
* [[Mind Sanctuary]]
* [[Mind Sanctuary]]
|-
|-
| [[File:TadpoleSuperPower AbsorbIntellect.png|frameless|24x24px]][[Absorb Intellect]]
| {{SAI|Absorb Intellect|w=40}}
| Class Action
| Class Action
| Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns ({{DamageText|1d8|Healing}} each turn).
| Gobble up a foe's intellect, lowering their {{Ability|Intelligence}} by 1 per turn and healing your wounds for 5 turns ({{DamageText|1d8|Healing}} each turn).
| Unlock one of:
| Unlock one of:
* [[Perilous Stakes]]
* [[Perilous Stakes]]
* [[Displacer Beast Shape]]
* [[Displacer Beast Shape]]
|-
|-
| [[File:TadpoleSuperPower DisplacerShape.png|frameless|24x24px]][[Displacer Beast Shape]]
| {{SAI|Displacer Beast Shape|w=40}}
| Class Action
| Class Action
| Transform into a displacer beast that can [[Displace]] itself and enemies, and has 85 hit points. You take on the attributes of a displacer beast, but maintain your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores. When your displacer beast form drops to 0 hit points, you revert to your original form.
| Transform into a displacer beast that can [[Displace (Displacer Beast)|Displace]] itself and enemies, and has {{hp|85}}. You take on the attributes of a displacer beast, but maintain your {{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}} scores. When your displacer beast form drops to 0 hit points, you revert to your original form.
| Unlock one of:
| Unlock one of:
* [[Stage Fright]]
* [[Stage Fright]]
* [[Absorb Intellect]]
* [[Absorb Intellect]]
|}
|}
===Other Powers===
 
=== Full ceremorphosis ===
{{see also|Full-illithid}}
During the final quest, [[Confront the Elder Brain]], the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.
 
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
 
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 15%;" | Power
! style="width: 23%;" | Power
! style="width: 15%;" | Type
! style="width: 10%;" | Type
! style="width: 55%;" | Description
! style="width: 67%;" | Description
|-
| {{SAI|Strengthened Force Tunnel|w=40}}
| Class Action
| Charge forward, pushing all objects and creatures in your path 12 m / 40 ft away from you. Deals {{DamageText|3d10+4|Force}} and may cause {{cond|Prone}}
|-
| {{SAI|Fierce Perilous Stakes|w=40}}
| Class Action
| Grant an ally an additional {{DamageText|15|Psychic}} damage, automatic [[Critical Hit]] when they roll a 15 or higher, and healing on hit. However, they will also be [[vulnerable]] to all damage.
|-
| {{SAI|Nebulous Black Hole|w=40}}
| Class Action
|  Create a point of intense gravity dealing {{DamageText|3d10+4|Force}} damage and possibly {{cond|Slowed|slowing}} enemies.
|-
| {{SAI|Synaptic Consumption|w=40}}
| Class Action
| Lower all of an enemies [[ability score]]s by 5, then 1 per turn, and regain {{DamageText|2~20|Healing}} per turn for five turns. The foe is left {{cond|Prone}}.
|-
| {{SAI|Augmented Shield of Thralls|w=40}}
| Class Action
| Target two creatures, granting them {{Temp hp|25}}. Once these hit points are diminished, the shield bursts and leaves nearby enemies {{cond|Stunned}}.
|-
| {{SAI|Potent Concentrated Blast|w=40}}
| Class Action
| Deals {{DamageText|9d6|Psychic}} damage to an enemy. If they were {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on a spell, heal an equal amount of hit points.
|-
| {{SAI|Extract Brain|w=40}}
| Class Action
|  Lobotomise a nearby creature that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or [[Unconscious]], dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}.
|-
| {{SAI|Tentacle Whip|w=40}}
| Class Action
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
|-
| {{SAI|Levitate (Illithid Power)|w=40}}
| Class Action
| Float to a destination using {{Action|Movement}} speed.
|-
|}
 
=== Other powers ===
These illithid powers are not part of the illithid power tree and are instead unlocked through story events.
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 23%;" | Power
! style="width: 10%;" | Type
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SmallIcon|Cleric Tadpole Survival Instinct.png}} [[Survival Instinct]]
| {{SAI|Survival Instinct|w=40}}
| Class Action
| Class Action
| If the character reaches 0 [[Hit Points]], it regains {{DamageText|3d4|Healing}} instead of falling Unconscious.
| If the character reaches {{hp|0}}, it regains {{DamageText|3d4|Healing}} instead of falling [[Unconscious]].
 
| Reward from: [[Help Omeluum Investigate the Parasite]]
| Reward from: [[Help Omeluum Investigate the Parasite]]
|-
| {{SAI|Awakened|w=40}}
| Passive feature
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is in the Zaith'isk, succeed on the final [[Ability Checks|ability check]].
|-
|}
|}


==Mind Flayer Parasite Locations==
== Mind flayer parasite locations ==
=== Chapter One ===
=== Act One ===
{{SpoilerBox|
==== True Souls ====
* Dropped by defeating the following NPCs:
Dropped by defeating the following characters:
** [[Dror Ragzlin]]
* [[Dror Ragzlin]]
** [[Edowin]]
* [[Edowin]]
** [[Flind]]
* [[Flind]]
** [[Minthara]]
* [[Minthara]]
** [[Nere]]
* [[Nere]]
** [[Priestess Gut]]
* [[Priestess Gut]]
* Found in the [[Enclave Library]] of the [[Druid Grove]] on a table {{Coords|-445|17}}.
* Found (3) in the [[Crèche Y'llek#Infirmary|Infirmary]] of [[Crèche Y'llek]], next to the Zaith'isk. Two are around one table {{Coords|1285|-818}} and one is on another table {{Coords|1285|-802}}.


Siding with Absolute cultists may net [[Gifts from the Absolute]], which are functionally the same as Tadpole Specimens. In Act 1, there are ??? that can be obtained:
==== Loot ====
* Received from Minthara for completing quest [[Raid the Emerald Grove]]
* One is found in the [[Enclave Library]] of the [[Druid Grove]] on a table {{Coords|-445|17}}.
* Received from Nere for siding with him after quest [[Free True Soul Nere]]
* Three are found in the [[Crèche Y'llek#Infirmary|Infirmary]] of Crèche Y'llek, next to the Zaith'isk. Two are around one table {{Coords|1285|-818}} and one is on another table {{Coords|1285|-802}}.
}}
 
==== Quest rewards ====
Siding with Absolute cultists may net two [[Gift from the Absolute|Gifts from the Absolute]], which are functionally the same as Tadpole Specimens. In Act 1, there are two which can be obtained in the following ways:
* Received from Minthara for completing quest [[Raid the Emerald Grove]].
* Received from Nere for siding with him after the quest [[Free True Soul Nere]].
 
=== Act Two ===
==== True Souls ====
Dropped by defeating the following characters:
* [[Adept Merim]]
* [[Disciple Z'rell]]
* [[Flaming Fist Marcus]]
* [[Linsella]]
* [[Zealot Malik]]


=== Chapter Two ===
==== Loot ====
{{SpoilerBox|
* Two are found by taking the Zhentarim Shipping Crate {{Coords|-71|-187}} at the docks of [[Moonrise Towers]].
* Dropped by defeating the following NPCs:
* One can be found in Zealot Krizt, who will be guarding the broken bridge to Moonrise Towers when first approaching it. If she is not attacked, her corpse {{Coords|625|-87}} can be later found in the [[Oubliette]] under Moonrise Towers.
** [[Adept Merim]]
* Found in a Brine Pool {{Coords|678|45}}, after passing a DC16 Perception check, in the [[Mind Flayer Colony]] under Moonrise Towers.
** [[Disciple Z'rell]]
** [[Flaming Fist Marcus]]
** [[Linsella]]
** [[Zealot Malik]]
* Found (2) by taking the Zhentarim Shipping Crate {{Coords|-71|-187}} at the [[Docks]] of [[Moonrise Towers]].
* Found on Zealot Krizt's body {{Coords|625|-87}} in the [[Oubliette]] under [[Moonrise Towers]].
* Found in a Brine Pool {{Coords|678|45}}, after passing a DC16 Perception check, in the [[Mind Flayer Colony]] under [[Moonrise Towers]].
* If [[Isobel]] was abducted from [[Last Light Inn]], she will have a parasite on her body when you fight her alongside Ketheric.
* If [[Isobel]] was abducted from [[Last Light Inn]], she will have a parasite on her body when you fight her alongside Ketheric.
The parasite-equivalent [[Gift from the Absolute]] will be rewarded for:
 
==== Quest rewards ====
Two [[Gift from the Absolute|Gifts from the Absolute]] will be rewarded for:
* Completing [[Capture Isobel the Selûnite Cleric]].
* Completing [[Capture Isobel the Selûnite Cleric]].
* Completing [[Find Ketheric Thorm's Relic]] by allowing [[Balthazar]] to transport the Nightsong to Moonrise Towers.
* Completing [[Find Ketheric Thorm's Relic]] by allowing [[Balthazar]] to transport the Nightsong to Moonrise Towers.
}}


=== Chapter Three ===
=== Act Three ===
{{SpoilerBox|
==== True Souls ====
* Dropped by defeating the following NPCs:
Dropped by defeating the following characters:
** [[Avery Sonshal]]
* [[Avery Sonshal]] in [[Felogyr's Fireworks]]
** [[Sally Flymm]]
* [[Sally Flymm|Sally]] and [[Dravo Flymm]] in [[Flymm's Cobblers]]
** [[Dravo Flymm]]
* [[Manip Edenosa]] around [[Bloomridge Park]]
** [[Manip Edenosa]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
** [[Churg Elvek]]
 
* A special variant, [[Astral-Touched Tadpole]], is given by [[The Emperor]] during a story sequence.
==== Minthara ====
* A special variant, [[Mind Flayer Brain]], can be found on a [[Mind Flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]].
Becoming a [[Partial-illithid]] refunds all [[tadpoles]] spent on unlocking any of the 5 "inner circle" Illithid Powers, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Since Minthara starts with some of these Illithid Powers already unlocked, transforming her into a Partial-illithid will net the party 2 tadpoles.
* Found on a barrel {{Coords|-225|108}} at the docks in [[Rivington]].
 
* Found (2) in Storage {{Coords|-212|129}} on the ship at the docks in [[Rivington]] if not previously found at the [[Docks]] of [[Moonrise Towers]] in [[Chapter Two]].
==== Loot ====
[[Rivington]] and [[Wyrm's Crossing]]:
* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]], near a bed, where Gortash goes after his coronation. This can be found along with the [[Helldusk Boots]].
 
The [[Lower City]]:
* Found on a table {{Coords|-9|-92}} at [[Sorcerous Sundries]].
* Found on a table {{Coords|-9|-92}} at [[Sorcerous Sundries]].
* Found next to the Gnarly Cauldron {{Coords|-2336|-120}} in [[The Blushing Mermaid - Basement]] in the [[Lower City]].
* Found next to the Gnarly Cauldron {{Coords|-2336|-120}} in [[The Blushing Mermaid - Basement]].
* Found on a table {{Coords|-45|18}} inside a flooded room in the [[Iron Throne]].
* Found on a table {{Coords|-45|18}} inside a flooded room in the [[Iron Throne]].
* Found on a desk {{Coords|-208|-86}} on the second floor of [[The Lodge]] in the [[Lower City]].
* Found on a desk {{Coords|-208|-86}} on the second floor of [[The Lodge]].
* Found on a table {{Coords|-1856|-428}} in the [[Sanguine Laboratory]], accessed underneath [[Crimson Draughts]] through a wooden hatch{{Coords|-91|-90}} in the [[Lower City]].
* Found on a table {{Coords|-1856|-428}} in the Sanguine Laboratory in the cellar of [[Crimson Draughts]], accessed through a wooden hatch{{Coords|-91|-90}}.
* Found in High Security Vault n.6 {{Coords|-713|881}} in [[The Counting House]].
* Found in High Security Vault n.6 {{Coords|-713|881}} in [[The Counting House]].
* Found (6) in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship next to the [[Steel Watch Foundry]] in the [[Lower City]].
* Six are found in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship just east of the [[Steel Watch Foundry]].
* Found on a table {{Coords|-1937|447}} in the [[Steel Watch Foundry - Lab Level]] in the [[Lower City]].
* Found on a table {{Coords|-1937|447}} in the Steel Watch Foundry - Lab Level.
}}
 
==== Quest rewards ====
* A special variant, [[Astral-Touched Tadpole]], is given by [[The Emperor]] during a story sequence.
* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]].
 
== Spellcasting ability modifier ==


Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).


If the player has invested their levels in one class only, their spellcasting ability modifier will be the one from that class. Classes abilities are listed in the [[Spells#Spellcasting_ability|spells]] page.


==Achievements==
It gets more complicated in the case of [[Multiclassing]], as the spellcasting ability modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster).
{{Achievement|Expand Your Mind}}


==Gallery==
Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the {{Ability|Wisdom}} stat for the saving throw difficulty of their illithid powers, as rogue is not taken into account here, and monk is the last class added before rogue.
<gallery heights="250px" mode="packed">
tadpole_power_example.png|Example of a character readying an Illithid power
Illithid Powers Graphic.webp|A handy reference
</gallery>


== Notes ==
== Pre-release powers ==
=== Pre-release ===
{{Legacy Content|section}}
{{Legacy Content|section}}
In [[Early Access]], the progression of your powers worked differently. Instead, your tadpole grew in power as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, you got a power unique to your class. Some of these abilities were reworked into the current Illithid Powers. A full list of Early Access powers can be seen below:
In [[Early Access]], illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"
Line 326: Line 379:
| {{Icon|Barb Tadpole Endless Rage Icon.png|30px}} [[Endless Rage]] || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Barb Tadpole Endless Rage Icon.png|30px}} [[Endless Rage]] || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Bard Tadpole Stage Fright Icon.png|30px}} [[Stage Fright]] || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on [[Attack Rolls]] and take {{DamageText|2d6|Psychic}} damage each time they miss an [[Attack Roll]]. Ends when they hit with an [[Attack Roll]]. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Bard Tadpole Stage Fright Icon.png|30px}} [[Stage Fright]] || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Cleric Tadpole Survival Instinct.png|30px}} [[Survival Instinct]] || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Cleric Tadpole Survival Instinct.png|30px}} [[Survival Instinct]] || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
Line 348: Line 401:
| {{Icon|Tadpole Repulsor Icon.png|30px}} [[Repulsor]] || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]]
| {{Icon|Tadpole Repulsor Icon.png|30px}} [[Repulsor]] || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]]
|}
|}
== Achievements ==
{{Achievement|Expand Your Mind}}
== Gallery ==
<gallery heights="200px" mode="packed">
tadpole_power_example.png|Example of a character readying an illithid power.
Illithid Powers Graphic.webp|A handy reference.
</gallery>


{{NavGameplay}}
{{NavGameplay}}
[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
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