Danger Sense: Difference between revisions

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115 bytes removed ,  9 October 2023
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
| type = classaction
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't {{Cond|Blinded}} or {{Cond|Incapacitated}}.
| summary = '''Danger Sense''' is a [[Barbarian]] passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
| description = You sense when things aren't as they should be.  
| description = You sense when things aren't as they should be.  


You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]].  
You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]].  


To gain this benefit, you can't be [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}.
| image = Danger Sense Icon.png
| image = Danger Sense.webp
| cost =  
| cost =  
| concentration =  
| concentration =  

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