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Danger Sense: Difference between revisions

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232 bytes added ,  7 September 2023
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(Updatred & Removed Early Access tag)
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{{ up to date | 2023-08-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate
{{PageSeo
| type = classaction
| description = You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated.  Barbarians gain Danger Sense at level 2.
| summary = '''Danger Sense''' is a [[Barbarian]] passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
|image = Danger Sense Icon.png
| description = You sense when things aren't as they should be.  
}}
[[File:Danger Sense Icon.png|frameless|right]]


'''Danger Sense''' is a {{Class|Barbarian}} Passive Feature.  
You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]].  


== Description ==
You sense when things aren't as they should be.
You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]].
To gain this benefit, you can't be [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
To gain this benefit, you can't be [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
 
| image = Danger Sense Icon.png
== Progression ==
| cost =
* Learns at level 2: {{Class|Barbarian}}
| concentration =
 
| damage =
[[Category:Passive Features]]
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| class learns at level 2 = Barbarian
| notes =
}}
{{BarbarianNavbox}}

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