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Scorching Ray: Difference between revisions

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143 bytes removed ,  10 October 2023
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{{SpellPage
{{SpellPage
| name = Scorching Ray
| name = Scorching Ray
| image = Scorching Ray Icon.png
| image = Scorching Ray.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| variants =
| notes = * Granted by {{SmallIcon|Circlet of Blasting Icon.png}} {{rare|Circlet of Blasting}}. {{Recharge|Long Rest}}
| notes = * Granted by {{RarityItem|Circlet of Blasting}}. {{Recharge|Long Rest}}
* Also granted by {{SmallIcon|Gloves of Cinder and Sizzle Icon.png}} {{rare|Gloves of Cinder and Sizzle}}. {{Recharge|Long Rest}}
* Also granted by {{RarityItem|Gloves of Cinder and Sizzle}}. {{Recharge|Long Rest}}
* Also granted by {{SmallIcon|Hand Crossbow PlusOne Icon.png}} {{very rare|Hellfire Hand Crossbow}} as a 3rd level spell. {{Recharge|Short Rest}}
* Also granted by {{RarityItem|Hellfire Hand Crossbow}} as a 3rd level spell. {{Recharge|Short Rest}}
* A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
* A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Magic Missile]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
| video =
| video =
}}
}}

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