185
editsAd placeholder
Create or Destroy Water: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
mNo edit summary |
mNo edit summary |
||
Line 61: | Line 61: | ||
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variants = Create Water, Destroy Water | | variants = Create Water, Destroy Water | ||
| notes = | | notes = | ||
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage). | *Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage). | ||
*Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun. | *Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun. |