Ad placeholder

Steel Watcher Titan/Combat: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Added combat page)
 
No edit summary
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{CombatTab}}
{{CombatTab}}


== Tactics and Strategy ==
== Attacks and abilities ==
{{UnderConstruction}}
{{TooltipBox|{{MdRarityItem|Watcher Greatsword}} - Main Hand Attack|image=Greatsword B Icon.png|size=100|
 
== Attacks and Abilities ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{MdRarityItem|Watcher Greatsword}} - Main Hand Attack ====
{{DamageInfo|3d12|Slashing|plus=6}}
{{DamageInfo|3d12|Slashing|plus=6}}
* Strike with a colossal blade to knock a target {{Cond|Prone}} and {{Cond|Maimed|Maim}} them.
* Strike with a colossal blade to knock a target {{Cond|Prone}} and {{Cond|Maimed|Maim}} them.
</div>
}}
<br>
{{TooltipBox|{{SAI|Multiattack: Prone, Restrained, or Maimed|Multiattack|w=30}}|image=Generic Multiattack.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Multiattack: Prone, Restrained, or Maimed|Multiattack|w=30}} ====
{{DamageInfo|6d12|Slashing|plus=12}}
{{DamageInfo|6d12|Slashing|plus=12}}
* This Steel Watcher can {{SAI|Multiattack (Weapon Action)|Multiattack}} any {{Cond|Prone}}, {{Cond|Maimed}}, or {{Cond|Restrained}} creature.
* This Steel Watcher can {{SAI|Multiattack (Weapon Action)|Multiattack}} any {{Cond|Prone}}, {{Cond|Maimed}}, or {{Cond|Restrained}} creature.
</div>
}}
<br>
{{TooltipBox|{{SAI|Hellfire Curse|w=30}}|image=Generic Debuff.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Hellfire Curse|w=30}} ====
* Induce a spark of hellfire within a target to give them {{Disadvantage}} on Strength, Dexterity, and Constitution {{SavingThrow}}s.
* Induce a spark of hellfire within a target to give them {{Disadvantage}} on Strength, Dexterity, and Constitution {{SavingThrow}}s.
* {{Cond|Hellfire Curse}}
* {{Cond|Hellfire Curse}}
</div>
}}
<br>
{{TooltipBox|{{SAI|Launch Protocol: Bola|w=30}}|image=Generic Control.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Launch Protocol: Bola|w=30}} ====
{{DamageInfo|2d12|Bludgeoning}}
{{DamageInfo|2d12|Bludgeoning}}
* Shoot a projectile that possibly {{Cond|Restrained|Restrains}} your target.
* Shoot a projectile that possibly {{Cond|Restrained|Restrains}} your target.
</div>
}}
<br>
{{TooltipBox|{{SAI|Defensive Protocol: Bulwark|w=30}}|image=Generic Buff.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Defensive Protocol: Bulwark|w=30}} ====
* Hunker down into an {{Cond|Unyielding Construct|Unyielding}} state and {{Cond|Repair Matrix|Repair}} yourself. While hunkered, you can launch {{SAI|Hellfire Missiles}} and {{SAI|Repelling Protocol|Repel}} combatants.
* Hunker down into an {{Cond|Unyielding Construct|Unyielding}} state and {{Cond|Repair Matrix|Repair}} yourself. While hunkered, you can launch {{SAI|Hellfire Missiles}} and {{SAI|Repelling Protocol|Repel}} combatants.
</div>
}}
<br>
{{TooltipBox|{{SAI|Terminate Bulwark Protocol|w=30}}|image=Generic Utility.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Terminate Bulwark Protocol|w=30}} ====
* End your {{Cond|Defensive Protocol: Bulwark}} and return to your normal combat calibration.
* End your {{Cond|Defensive Protocol: Bulwark}} and return to your normal combat calibration.
</div>
}}
<br>
{{TooltipBox|{{SAI|Repelling Protocol|w=30}}|image=Generic Control.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Repelling Protocol|w=30}} ====
{{DamageInfo|2d8|Thunder}}
{{DamageInfo|2d8|Thunder}}
*  Expel a wave of force to push assailants back {{Distance|m=9|ft=27}} and knock them {{Cond|Prone}}.
*  Expel a wave of force to push assailants back {{Distance|m=9|ft=27}} and knock them {{Cond|Prone}}.
</div>
}}
<br>
{{TooltipBox|{{SAI|Targeting Protocol: Hellfire Missiles|w=30}}|image=Generic Explosion.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Targeting Protocol: Hellfire Missiles|w=30}} ====
* Prime and aim your {{SAI|Hellfire Missiles}} at a target to fire on your next turn.
* Prime and aim your {{SAI|Hellfire Missiles}} at a target to fire on your next turn.
</div>
}}
<br>
{{TooltipBox|{{SAI|Hellfire Missiles|w=30}}|image=Generic Explosion.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Hellfire Missiles|w=30}} ====
{{DamageInfo|96d6|Fire}}
{{DamageInfo|96d6|Fire}}
* Shoot '''24''' hellfire missiles upwards that rain down on enemies. Each missile deals {{DamageText|4d6|Fire}} damage.
* Shoot '''24''' hellfire missiles upwards that rain down on enemies. Each missile deals {{DamageText|4d6|Fire}} damage.
</div>
}}
<br>
{{TooltipBox|{{SAI|Self-Detonate (Steel Watcher Titan)|Self-Detonate|w=30}}|image=Generic Explosion.webp|size=100|
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
==== {{SAI|Self-Detonate (Steel Watcher Titan)|Self-Detonate|w=30}} ====
{{DamageInfo|12d12|Fire|plus=78}}
{{DamageInfo|12d12|Fire|plus=78}}
* Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
* Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
</div>
}}
 
== Allies ==
* 3x [[Hellfire Watcher]]
 
== Tactics ==
<p>Tactician:</p>
The Steel Watcher Titan will always trigger Defense Protocol: Bulwark before activating Targeting Profile: Hellfire Missiles and Self-Detonate. These can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark, 75 thp.
 
{{RarityItem|Flashblinder}} grenades are exceedingly effective in this fight. Not only will they {{Cond|Stunned|stun}} the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove {{Cond|Defensive Protocol: Bulwark}}. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's {{Cond|Legendary Resistance}} and since Defensive Protocol is significantly buffed compared to lower difficulties.
 
Additionally, given its low int score, [[Absorb Intellect]] can quickly reduce its int to 0 which will instantly kill it with the [[Atrophied (Condition)]].
 
[[Category:Combat guides]]

Navigation menu