Template:Weapon page: Difference between revisions

Jump to navigation Jump to search
m
Added table list
No edit summary
m (Added table list)
(191 intermediate revisions by 15 users not shown)
Line 1: Line 1:
<includeonly>[[File:{{{image}}}|frameless|right]]
<includeonly>{{#switch: {{{this is an example|}}}
| yes =
| #default = {{PageSeo
  | image = {{#if:{{{controller icon|}}}|{{{controller icon}}}|{{#if:{{{image|}}}|{{{image}}}|{{{icon|}}}}}}}
  | description = {{{description|{{WeaponPage/SeoDescription
    | category = {{{category}}}
    | melee or ranged = {{{melee or ranged}}}
    | handedness = {{{handedness}}}
    | type = {{{type}}}
    | rarity = {{{rarity|}}}
    | enchantment = {{{enchantment|}}}
    | special = {{{special|}}}
    }}}}}
  }}
}} __NOTOC__
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-{{#if: {{{rarity|}}}
| {{#replace: {{{rarity}}} | <nowiki> </nowiki> | }}
| common
}}"> {{#if: {{{image|}}} | [[File:{{{image}}}|frameless|right|alt={{PAGENAME}} image]] | {{#if:{{{controller icon|}}} | [[File:{{{controller icon}}}|frameless|right|alt={{PAGENAME}} controller icon]] | {{#if:{{{icon|}}} | [[File:{{{icon}}}|frameless|right|alt={{PAGENAME}} icon]] | }} }} }}{{#if: {{{image|}}} || {{Main only|[[Category:Misc pages without images]]}} }}{{#if: {{{controller icon|}}} || {{Main only|[[Category:Item pages without controller icons]]}} }}{{#if: {{{icon|}}} || {{Main only|[[Category:Item pages without icons]]}} }}


{{#if:{{{description|}}}
{{#if: {{{description|}}}
|{{{description}}} <!-- HERE BE DRAGONS!  The following monstrosity will auto-generate a nice, sensible introduction paragraph for ''any'' combination of parameters.  So, technically, you never have to provide descriptions for weapons, but for those with unique specialties you might want to do so anyway. -->
| {{{description}}}
|The {{#if:{{{enchantment|}}}{{{rarity|}}}{{{special|}}}||common}} {{RarityColoredText|{{{rarity|}}}|'''{{PAGENAME}}'''}} is {{#if:{{{enchantment|}}}{{{rarity|}}}{{{special|}}}||the mundane, nonmagical}} {{#if:{{{rarity|}}}|{{RarityWithArticle|{{{rarity}}}}}{{#if:{{{enchantment|}}}|,}}|{{#if:{{{enchantment|}}}{{{special|}}}|a}}}} {{#switch:{{{enchantment|}}}|+1 = lightly enchanted|+2 = moderately enchanted|+3 = highly enchanted|+4 = very strongly enchanted|+5 = supremely enchanted}} {{#if:{{{special|}}}|special}} variant of the [[{{{type}}}]] family of weapons. It is a [[Weapons|{{{category}}} {{{melee or ranged}}} weapon]] {{#switch:{{{handedness}}}|one-handed = wielded in one hand|versatile = that can be wielded in one hand, or with both hands for extra damage|two-handed = that's wielded with both hands}}. {{#if:{{{ammunition|}}}|It needs [[Ammunition (weapon property)|ammunition]] to shoot at enemies. ''(Note: This limitation is not yet implemented as of Early Access Patch 9.)''}} {{#if:{{{finesse|}}}|As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength.}} {{#if:{{{heavy|}}}|It's a [[heavy]] weapon, which makes it difficult for small creatures to use effectively.}} {{#if:{{{light|}}}|It's a [[light]] weapon that anyone can dual-wield without special training.}} {{#if:{{{loading|}}}|It needs to be [[Loading|loaded]] before firing, which makes it unable to fire multiple times in a single turn of combat. ''(Note: This limitation is not yet implemented as of Early Access Patch 9.)''}} {{#if:{{{reach|}}}|It gives the user [[extra reach]] in melee combat.}} {{#if:{{{thrown|}}}|Its design lends itself well to be [[thrown]] at enemies as a projectile.}} {{#if:{{{can't dual wield|}}}|Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.}}
|
 
<!-- HERE BE DRAGONS!  The following monstrosity will auto-generate a nice, sensible introduction paragraph for ''any'' combination of parameters.  So, technically, you never have to provide descriptions for weapons, but for those with unique special properties you might want to do so anyway. -->
 
<strong>{{RarityColor | {{{rarity|}}} | {{{name | {{PAGENAME}} }}} }}</strong> is {{#if: {{{enchantment|}}} {{{rarity|}}} {{{special|}}}
|
  {{#if: {{{rarity|}}}
    | {{RarityWithArticle | {{{rarity}}} }}{{#if: {{{enchantment|}}} |,}}
    | a
  }}{{#switch: {{{enchantment|}}}
    | +1 = {{blank}} lightly enchanted (+1)
    | +2 = {{blank}} moderately enchanted (+2)
    | +3 = {{blank}} highly enchanted (+3)
    | +4 = {{blank}} very strongly enchanted (+4)
    | +5 = {{blank}} supremely enchanted (+5)
  }}{{#if: {{{special|}}}
    | {{blank}} special
  }}
|
  a mundane, nonmagical
}} variant of the [[{{{type}}}]] family of weapons. It is a [[Weapons|{{{category}}} {{{melee or ranged}}} weapon]] {{#switch: {{{handedness}}}
| one-handed = wielded in one hand
| versatile = that can be wielded in one hand, or with both hands for extra damage
| two-handed = that's wielded with both hands
}}. {{#if: {{{finesse|}}}
| As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength.
}} {{#if: {{{light|}}}
| It's a [[light (weapon property)|light]] weapon that anyone can dual-wield without special training.
}} {{#if: {{{reach|}}}
| It gives the user [[extra reach]] in melee combat.
}} {{#if: {{{thrown|}}}
| Its design lends itself well to be [[thrown]] at enemies as a projectile.
}} {{#if: {{{can't dual wield|}}}
| Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.
}}
}}


{{quote|{{{quote|Missing quote ... imagine some nice flavor text here.}}}}}
}}
{{#if:{{{where to find|}}}|
== Where to Find ==


{{{where to find}}}
{{#if: {{{quote|}}} | {{Description|{{{quote}}}}}}}
|}}
 
== Properties ==
<h2> Properties </h2>


{{#switch:{{{handedness}}}
<div class="bg3wiki-property-list">
| versatile =
; {{#ifeq: {{{handedness}}} | versatile | One-handed damage | Damage }}
One-handed damage:
: {{DamageInfo
|}}{{DamageInfo
| {{{damage}}}
| count = {{{damage count}}}
| {{{damage type}}}
| die = {{{damage die}}}
| modifier = {{#if: {{{modifier|}}} | {{#ifeq: {{{modifier}}} |none||{{{modifier}}}}} | {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }}
| plus = {{{damage plus|0}}}
}} {{#ifeq: {{{handedness}}} | versatile |
| modifier = {{#if:{{{finesse|}}}|finesse|{{{melee or ranged}}}}}
; Two-handed damage
| type = {{{damage type}}}
: {{DamageInfo
}}{{#switch:{{{handedness}}}
    | {{{versatile damage}}}
| versatile =
    | {{{damage type}}}
Two-handed damage:
    | modifier = {{#if: {{{modifier|}}} | {{#ifeq: {{{modifier}}} |none||{{{modifier}}}}}| {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }}
{{DamageInfo
    }}
| count = {{{two-handed damage count}}}
}} {{#if: {{{extra damage|}}} |
| die = {{{two-handed damage die}}}
; Extra damage
| plus = {{{damage plus|0}}}
: {{DamageInfo
| modifier = {{#if:{{{finesse|}}}|finesse|{{{melee or ranged}}}}}
    | {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
| type = {{{damage type}}}
    | {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
    }}
}} {{#if: {{{extra damage 2|}}} |
: {{DamageInfo
    | {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }}
    | {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }}
    }}
}}
}}
|}}
; Details {{#if: {{{type|}}}
 
| : {{WeaponType | {{{type}}} }}
{{#if:{{{range m|}}}{{{range ft|}}}|
| [[Category:Weapon pages without a type]] [[Category:Articles with errors]]
* {{Range|m={{{range m}}}|ft={{{range ft}}}}}
}}
|{{#if:{{{reach|}}}
: {{Rarity | {{{rarity|common}}} | {{{rarity honour|}}} }}
|* {{Range|reach}}
: {{Enchantment | {{{enchantment|}}} }}
|* {{Range|melee}}
: {{#switch: {{{handedness}}}
}}}}
* {{WeaponType|{{{type}}}}}
* {{#switch:{{{handedness}}}
| one-handed = {{One-Handed}}
| one-handed = {{One-Handed}}
| two-handed = {{Two-Handed}}
| two-handed = {{Two-Handed}}
| versatile = {{Versatile}}
| versatile = {{Versatile}}
|}}{{#if:{{{ammunition|}}}|
}} {{#if: {{{finesse|}}} | : {{Finesse}}
* {{Ammunition}}
}} {{#if: {{{light|}}} | : {{Light}}
}}{{#if:{{{finesse|}}}|
}} {{#if: {{{reach|}}} | : {{Reach}}
* {{Finesse}}
}} {{#if: {{{thrown|}}} | : {{Thrown}}
}}{{#if:{{{heavy|}}}|
}} {{#if: {{{can't dual wield|}}} | : {{Can't Dual Wield}}
* {{Heavy}}
}} {{#if: {{{dippable|}}} | : {{Dippable}}
}}{{#if:{{{light|}}}|
}}
* {{Light}}
: {{#switch: {{{melee or ranged}}}
}}{{#if:{{{loading|}}}|
| melee = {{Range| {{#if: {{{reach|}}} | reach | melee}} }}
* {{Loading}}
| ranged =
}}{{#if:{{{reach|}}}|
  {{#switch: {{{range}}}
* {{Reach}}
  | normal = {{Range|ranged}}
}}{{#if:{{{thrown|}}}|
  | short = {{Range|short ranged}}
* {{Thrown}}
  | special
}}{{#if:{{{can't dual wield|}}}|
  | #default = {{Range| m = {{{range m}}} | ft = {{{range ft}}} }}
* {{Can't Dual Wield}}
  }}
}}{{#if:{{{dippable|}}}|
* {{Dippable}}
}}
}}
* {{Weight|kg={{{weight kg}}}|lb={{{weight lb}}}}}
: {{Weight | kg = {{{weight kg}}} | lb = {{{weight lb}}} }}
* {{Price|{{{price}}}}}
: {{Price | {{{price}}} | {{{price honour|}}} }}
* {{Rarity|{{{rarity|common}}}}}
{{#if: {{{uid|}}} {{{uuid|}}} |
{{#if:{{{main hand only|}}}|
: {{SmallIcon|Ico stats.png}} {{#if: {{{uid|}}} | {{Uid|{{{uid}}}}} }} {{#if:{{{uuid|}}}|{{Uuid|{{{uuid}}}}} }}
'''Main hand only:'''
}}
</div> {{#if: {{{passives|}}} {{{passives main hand|}}} {{{passives off hand|}}} {{{special|}}} | {{blank}}


{{{main hand only}}}
<h3> Special </h3>
|}}{{#if:{{{special|}}}|
=== Special ===


The holder of this item gains:
'''The holder of this item gains:'''


{{{special}}}
{{#if: {{{passives|}}} | {{blank}}
|}}
== Actions ==


{{ProficiencyUnlocks}}
{{Table list|{{#invoke: ParseList | main | {{{passives}}} | useTemplate = Passive | type = htmlList }}}}


{{{actions}}}
}}{{#if: {{{special|}}} | {{blank}}


[[Category:Weapons]] [[Category:{{{category}}} Weapons]] [[Category:{{{type}}}]] [[Category:{{{rarity|common}}} Items]]</includeonly><noinclude><!--
{{{special|}}}


    ==== Documentation follows ====
}}{{#if: {{{passives main hand|}}} | {{blank}}


-->
'''Main Hand Only:'''
This template generates entire pages for individual weapons in the game, such as [[Longsword]] (not to be confused with [[Longswords]]) or [[Worgfang]].


Here's an example of usage:
{{Table list|{{#invoke: ParseList | main | {{{passives main hand}}} | useTemplate = Passive | type = htmlList }}}}
 
}}{{#if: {{{passives off hand|}}} | {{blank}}
 
'''Off Hand Only:'''
 
{{Table list|{{#invoke: ParseList | main | {{{passives off hand}}} | useTemplate = Passive | type = htmlList }}}}


<pre>
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Longsword Icon.png
| description = The '''Longsword''' is a [[Weapons|versatile melee weapon]] that can be wielded in one hand, or with both hands for higher damage.  This page describes the most common, nonmagical variant of the [[Longswords]] family of weapons.
| quote = A common sword, passed between hands both fresh and battle-scarred.
| category = martial
| melee or ranged = melee
| handedness = versatile
| type = Longswords
| damage count = 1
| damage die = 8
| two-handed damage count = 1
| two-handed damage die = 10
| damage type = Slashing
| versatile = yes
| dippable = yes
| weight kg = 1.35
| weight lb = 2.7
| price = 75
| actions =
* {{Pommel Strike}}
* {{Lacerate}}
* {{Rush Attack}}
}}
}}
</pre>


Note that the template even adds the page to the correct categories.  And for the same reason, it shouldn't be invoked here for the purpose of showing how the results look; that would result in this template page being added to the categories to which the weapon type pages are added.
}}{{#if: {{{weapon actions|}}} | {{blank}}
 
<h3> Weapon actions </h3>
 
{{WeaponProficiencyUnlocks}}
{{#invoke: ParseList | main | {{{weapon actions}}} | useTemplate = WeaponAction | type = htmlList}}
 
}} {{#if: {{{special weapon actions|}}} | {{blank}}
 
<h3> Special weapon actions </h3>


[[Category:Weapon Page Templates]]
This weapon also grants the following:
</noinclude>
{{#invoke: ParseList | main | {{{special weapon actions}}} | useTemplate = WeaponAction | type = htmlList}}
 
}}</div> {{#if: {{{condition|}}} | {{blank}}
 
<h3> Condition: {{{condition}}} </h3>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition | {{{condition}}}
| save = {{{condition save|}}}
| duration = {{{condition duration|}}}
| dc = {{{condition dc|}}}
}}
{{main namespace only|{{Inflicts|{{{condition}}}|item}}}}
</div>{{#if: {{{condition2|}}} | {{blank}}
 
<h3> Condition: {{{condition2}}} </h3>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition | {{{condition2}}}
| save = {{{condition2 save|}}}
| duration = {{{condition2 duration|}}}
| dc = {{{condition2 dc|}}}
}}
{{main namespace only|{{Inflicts|{{{condition2}}}|item}}}}
</div>
 
  }}
}} {{#if: {{{where to find|}}} | {{blank}}
 
<h2> Where to find </h2>
 
<div class="bg3wiki-tooltip-box">
{{{where to find}}}
</div>
}} {{#if: {{{notes|}}} | {{blank}}
 
<h2> Notes </h2>
 
<div class="bg3wiki-tooltip-box">
{{{notes}}}
</div>
}} {{#if: {{{bugs|}}} | {{blank}}
 
<h2> Bugs </h2>
 
<div class="bg3wiki-tooltip-box">
{{{bugs}}}
{{Main namespace only|[[Category:Bugs]]}}
</div>
}}
{{Main namespace only|[[Category:Equipment]] [[Category:Weapons]] [[Category:{{{melee or ranged}}} weapons]] [[Category:{{{category}}} weapons]] {{#if: {{{type|}}} | [[Category:{{{type}}}]]}}  {{#ifeq: {{{rarity|}}} | very rare | [[Category:Very rare items]] | [[Category:{{{rarity|common}}} items]]}}
{{ItemIcon Insert
|icon={{{icon|}}}
|image={{{controller icon|}}}
|uid={{{uid|}}}
|rarity={{{rarity|common}}}
}}{{#cargo_store: _table = weapons
| name = {{{name | {{#titleparts: {{PAGENAME}} }} }}}
| uid = {{{uid|}}}
| legacy = {{#var:legacy|}}
| rarity = {{IfEmpty | {{{rarity|}}} | common}}
| rarity_order = {{#switch: {{{rarity|}}}
  | = 0
  | uncommon = 1
  | rare = 2
  | very rare = 3
  | legendary = 4
  | story = 5
  }}
| finesse = {{IfEmpty | {{{finesse|}}} | no}}
| heavy = {{IfEmpty | {{{heavy|}}} | no}}
| light = {{IfEmpty | {{{light|}}} | no}}
| reach = {{IfEmpty | {{{reach|}}} | no}}
| thrown = {{IfEmpty | {{{thrown|}}} | no}}
| cannot_dual_wield = {{IfEmpty | {{{can't dual wield|}}} | no}}
| dippable = {{IfEmpty | {{{dippable |}}} | no}}
| range_m = {{#switch: {{{melee or ranged}}}
  | melee = {{#if: {{{reach|}}} | 1.5 | 2.5 }}
  | ranged = {{#switch: {{{range}}}
    | normal = 18
    | short = 15
    | special
    | #default = {{{range m}}}
    }}
  }}
| range_ft = {{#switch: {{{melee or ranged}}}
  | melee = {{#if: {{{reach|}}} | 5 | 8 }}
  | ranged = {{#switch: {{{range}}}
    | normal = 60
    | short = 50
    | special
    | #default = {{{range ft}}}
    }}
  }}
| extra_damage = {{#if: {{{extra damage|}}}
  | {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }}
  }}
| extra_damage_type = {{#if: {{{extra damage|}}}
  | {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }}
  }}
| extra_damage_2 = {{#if: {{{extra damage 2|}}}
  | {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }}
  }}
| extra_damage_2_type = {{#if: {{{extra damage 2|}}}
  | {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }}
  }}
}}
}}</includeonly><noinclude>{{documentation}}
{{#cargo_declare: _table = weapons
| name = String (mandatory)
| uid = String
| legacy = String(allowed values = inaccessible, unobtainable)
| image = File
| controller_icon = File
| icon = File
| description = Wikitext
| quote = Wikitext
| category = String (allowed values = simple, martial)
| handedness = String (allowed values = one-handed, two-handed, versatile)
| melee_or_ranged = String (allowed values = melee, ranged)
| type = Page
| rarity = String
| rarity_order = Integer
| enchantment = String
| damage = String
| damage_type = String (allowed values = Piercing, Slashing, Bludgeoning)
| versatile_damage = String
| extra_damage = String
| extra_damage_type = String
| extra_damage_2 = String
| extra_damage_2_type = String
| range_m = String
| range_ft = String
| finesse = Boolean
| heavy = Boolean
| light = Boolean
| reach = Boolean
| thrown = Boolean
| cannot_dual_wield = Boolean
| dippable = Boolean
| weight_kg = String
| weight_lb = String
| price = String
| passives = List (,) of String
| passives_main_hand = List (,) of String
| passives_off_hand = List (,) of String
| weapon_actions = List (,) of String
| special_weapon_actions = List (,) of String
| special = Wikitext
| where_to_find = Wikitext
}}</noinclude>

Navigation menu