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The Wyrmway: Difference between revisions

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12 bytes removed ,  18 October 2023
Format edit for the strategy solution
(Previous not outdated, multiple videos showing different boards, solution is randomized per save file, examples: https://www.youtube.com/watch?v=cgeyBUpLcRA AND https://www.youtube.com/watch?v=-gH4DkwLTaE)
(Format edit for the strategy solution)
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In this trial you need to finish a game of Lanceboard (aka Chess in Faerun) by letting the Dark King fall in two moves only. If [[Gale]] is in your party he will comment that he played Lanceboard and would like to offer his help. If you accept his help, he will tell you what needs to be done to finish the trial. You must speak with the Statue of Balduran to activate this dialogue.
In this trial you need to finish a game of Lanceboard (aka Chess in Faerun) by letting the Dark King fall in two moves only. If [[Gale]] is in your party he will comment that he played Lanceboard and would like to offer his help. If you accept his help, he will tell you what needs to be done to finish the trial. You must speak with the Statue of Balduran to activate this dialogue.


<big>'''IMPORTANT: Solutions for this trial is randomized, please take these solutions with caution and choose which one is most suitable.'''</big>
===== Solutions =====
'''IMPORTANT: Solutions for this trial is randomized, please take these solutions with caution and choose which one is most suitable.'''


'''Suggested by Gale:'''
'''Suggested by Gale:'''
 
# First threaten the Black King, move the Rook one square to the right. Then the following two options occur: Option #1 - Bishop eliminates your Rook, leaving your Queen to move 3 squares to the right causing a checkmate. Option #2 - Black King moves top right square, move your Knight one square up and two squares left causing a checkmate.
Solution #1: First threaten the Black King, move the Rook one square to the right. Then the following two options occur: Option #1 - Bishop eliminates your Rook, leaving your Queen to move 3 squares to the right causing a checkmate. Option #2 - Black King moves top right square, move your Knight one square up and two squares left causing a checkmate.
# Move the White Queen diagonally to the upper right corner of the board, placing the Black King in check and limiting its movement option to the black square on its forward left diagonal. After it makes this move, move the White Queen four squares to the left, directly in front of the White Rook and diagonal to the Black King, causing a checkmate.
 
# '''(Alternative "Brawn" Solution)''' The Black King is vulnerable to lightning damage. Killing it this way will also pass the challenge.
Solution #2: Move the White Queen diagonally to the upper right corner of the board, placing the Black King in check and limiting its movement option to the black square on its forward left diagonal. After it makes this move, move the White Queen four squares to the left, directly in front of the White Rook and diagonal to the Black King, causing a checkmate.
 
'''Alternative "Brawn" Solution''' - The Black King is vulnerable to lightning damage. Killing it this way will also pass the challenge.


Note: You are given 3 attempts to finish this trial correctly. The number of attempts you have remaining is indicated by the number of red heart icons left at the top of the board, with each failed attempt resulting in one heart shattering. Additionally, whenever you interact with one of the Lanceboard pieces, you are given a pointed notification to help you know where the pieces can move, according to the [https://en.wikipedia.org/wiki/Rules_of_chess#Movement standard rules of chess]. If Gale is with you, and you have accepted his help, the appropriate pieces and squares will be marked with a white light upon interacting with a piece.
Note: You are given 3 attempts to finish this trial correctly. The number of attempts you have remaining is indicated by the number of red heart icons left at the top of the board, with each failed attempt resulting in one heart shattering. Additionally, whenever you interact with one of the Lanceboard pieces, you are given a pointed notification to help you know where the pieces can move, according to the [https://en.wikipedia.org/wiki/Rules_of_chess#Movement standard rules of chess]. If Gale is with you, and you have accepted his help, the appropriate pieces and squares will be marked with a white light upon interacting with a piece.
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