Find Mystic Carrion's Servant: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
[[Mystic Carrion]] is encountered by entering [[Philgrave's Mansion]] - either by lock-picking the stone wall, or using the hole in the wall (X:29 Y:-166) to sneak in. You can also use the secret passphrase that is found in a letter inside the hidden room of the Atelier in the Jannath Estate. Carrion asks the party what they are doing because they do not have an appointment. He explains that he is a spirit medium who works with wealthy clients in the [[Upper City]]. Carrion believes the party is too poor to seek his services, but asking "Is there anything I can do for you?" gets his attention. He does indeed have a job - seeking out his lost servant, [[Thrumbo]].  
[[Mystic Carrion]] is encountered by entering [[Philgrave's Mansion]] - either by lock-picking the stone wall, or using the hole in the wall {{Coords|29|-166}} to sneak in. You can also use the secret passphrase that is found in a letter inside the hidden room of the Atelier in the Jannath Estate. Carrion asks the party what they are doing because they do not have an appointment. He explains that he is a spirit medium who works with wealthy clients in the [[Upper City]]. Carrion believes the party is too poor to seek his services, but asking "Is there anything I can do for you?" gets his attention. He does indeed have a job - seeking out his lost servant, [[Thrumbo]].


Make sure to buy the [[Hood of the Weave]] from him, it will not drop if he is attacked later. The other two items for sale can be looted from Carrion's corpse.
Note that if the party has destroyed any of Mystic Carrion's organs before ever meeting him, he will be immediately hostile and the quest cannot be obtained. However the heart can still be obtained and destroyed, though in this case requiring Thrumbo's death.


=== Finding Thrumbo ===
=== Finding Thrumbo ===
Going upstairs in the mansion, there is an additional floor that a creature warns the party not to go up to, as it's dangerous. However, the party can walk right past him to the next floor. If they are spotted, a creature named Ligus stops the party and state they cannot be on the floor. However, he can be persuaded, deceived, or intimidated into letting the party stay. A locked room in the northwest corner of the floor has a beggar's portrait (X:5, Y:-150) that contains a note from Thrumbo, indicating they are going to meet by the beach.
Going upstairs in the mansion, there is an additional floor that a creature warns the party not to go up to, as it's dangerous. However, the party can walk right past him to the next floor. If they are spotted, a creature named Ligus stops the party and state they cannot be on the floor. However, he can be persuaded, deceived, or intimidated into letting the party stay. A locked room in the northwest corner of the floor has a beggar's portrait {{Coords|5|-150}} that contains a note from Thrumbo, indicating they are going to meet by the beach.


* [[Lumbar]] (X:125, Y:-28) is in an alley north of the [[Basilisk Gate Barracks|Basilisk Gate]]. He reveals the group was planning to escape by boat, so Thrumbo is probably by the water.
* [[Lumbar]] {{Coords|125|-28}} is in an alley north of the [[Basilisk Gate Barracks|Basilisk Gate]]. He reveals the group was planning to escape by boat, so Thrumbo is probably by the water.
* [[Morbus]] (X:2, Y:17) is in the graveyard north of the [[Forge of the Nine]]. He only remembers that Thrumbo told him 'down the stairs, across the sand'.
* [[Morbus]] {{Coords|22|17}} is in the graveyard north of the [[Forge of the Nine]]. He only remembers that Thrumbo told him 'down the stairs, across the sand'.
* [[Sacrum]] (X:-78, Y:-98) is north of [[Beehive General Goods]]. He mentioned that wardrobes are good hiding places.
* [[Sacrum]] {{Coords|-78|-98}} is north of [[Beehive General Goods]]. He mentioned that wardrobes are good hiding places.


Thrumbo's location is in a house by the docks that are east of [[Philgrave's Mansion]]. He is hiding in a wardrobe in the beach house (X:56, Y:-120). Interacting with the wardrobe causes Thrumbo to come out.
Thrumbo's location is in a house by the docks that are east of [[Philgrave's Mansion]]. He is hiding in a wardrobe in the beach house {{Coords|56|-120}}. Interacting with the wardrobe causes Thrumbo to come out.


[[File:Thrumbo Quest.jpg|thumb|Thrumbo panics at the thought of returning to Mystic Carrion.]]
[[File:Thrumbo Quest.jpg|thumb|Thrumbo panics at the thought of returning to Mystic Carrion.]]
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=== Siding with Mystic Carrion ===
=== Siding with Mystic Carrion ===
Thrumbo can be attacked at any point after finding him. The party needs to kill him and pick up his body, then take it back to Mystic Carrion. Mystic Carrion instantly recognizes the scent of Thrumbo and take his body. Choosing "Not so fast. First, tell me about the reward you promised." then "Is that the going rate for canopic jars these days? I expected more." opens Carrion up to potential bargaining. Passing the intimidation or persuasion check (DC 20) makes Carrion add in some gold to sweeten the deal.
Thrumbo can be attacked at any point after finding him. The party needs to kill him and pick up his body, then take it back to Mystic Carrion. Mystic Carrion instantly recognizes the scent of Thrumbo and takes his body. Choosing "Not so fast. First, tell me about the reward you promised." then "Is that the going rate for canopic jars these days? I expected more." opens Carrion up to potential bargaining. Passing the intimidation or persuasion check (DC 20) makes Carrion add in some gold to sweeten the deal.
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=== Siding with Thrumbo ===
=== Siding with Thrumbo ===
[[File:A Mummys Memoir Location.jpg|thumb|The location of A Mummy's Memories.]]
[[File:A Mummys Memoir Location.jpg|thumb|The location of A Mummy's Memories.]]
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* [[Jar of Mystic Carrion's Brain]] is on a table in the Ancient Lair
* [[Jar of Mystic Carrion's Brain]] is on a table in the Ancient Lair


After destroying the heart, [[Mystic Carrion]] can be destroyed permanently. Return to the mansion and face off against him to free Thrumbo and his friends once and for all. After killing Mystic Carrion, Thrumbo and his three friends will move in to the mansion. Thrumbo picks up where Carrion left off as a medium and merchant, selling the same items as his former master. {{bugs}}
After destroying the heart, [[Mystic Carrion]] can be destroyed permanently. Return to the mansion and face off against him to free Thrumbo and his friends once and for all. After killing Mystic Carrion, Thrumbo and his three friends will move in to the mansion. Thrumbo picks up where Carrion left off as a medium and merchant, selling the same items as his former master.


Finally, read the [[Acquisitions Record]] and take the [[Torch of Revocation]] from the Guilded Chest at the back of the room to progress [[Free the Artist]].
Finally, read the [[Acquisitions Record]] and take the [[Torch of Revocation]] from the Gilded Chest at the back of the room to progress [[Free the Artist]].
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== Quest Rewards ==
== Quest Rewards ==
* {{MdRarityItem|Torch of Revocation}} - Either given by [[Mystic Carrion]] if they were side with, or found in the Gilded Chest in the back of the room if they were killed.
* {{MdRarityItem|Torch of Revocation}} - Either given by [[Mystic Carrion]] if he was sided with, or found in the Gilded Chest in the back of the room if he was killed.
* {{MdRarityItem|Crypt Lord Ring}} - Given by [[Thrumbo]] if he was sided with.
* {{MdRarityItem|Crypt Lord Ring}} - Given by [[Thrumbo]] if he was sided with.


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* {{MdRarityItem|Armour of the Sporekeeper}}
* {{MdRarityItem|Armour of the Sporekeeper}}
* {{MdRarityItem|Veil of the Morning}}
* {{MdRarityItem|Veil of the Morning}}
* {{MdRarityItem|Hood of the Weave}}
* '''Rusty Key''', used to unlock the Gilded Chest in the back of the room
* '''Rusty Key''', used to unlock the Gilded Chest in the back of the room


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