Monk: Difference between revisions

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216 bytes added ,  20 October 2023
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===Level 1===
===Level 1===


* '''{{R|ki|forceplural=yes}}: 2'''
* '''{{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}}:''' Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}.


* '''{{SAI|Flurry of Blows|w=30}}:''' Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
==== Ki ====
* '''{{R|ki|forceplural=yes}}: 2''' You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]]


* '''{{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=30}}:''' Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}.
* '''{{SAI|Flurry of Blows}}:''' Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


* '''{{SAI|Martial Arts: Dextrous Attacks|w=30}}:''' Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
==== Martial Arts ====
 
* '''{{SAI|Martial Arts: Dextrous Attacks}}:''' Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
* '''{{SAI|Martial Arts: Deft Strikes|w=30}}:''' Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
* '''{{SAI|Martial Arts: Deft Strikes}}:''' Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
 
* '''{{SAI|Martial Arts: Bonus Unarmed Strike}}: ''' After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
* '''{{SAI|Martial Arts: Bonus Unarmed Strike|w=30}}: ''' After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.


===Level 2===
===Level 2===
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* '''{{R|ki|forceplural=yes}}: 3''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 3''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
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* '''{{SAI|Patient Defence|w=30}}:''' When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}.
* '''{{SAI|Patient Defence}}:''' When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}.
 
* '''{{SAI|Unarmoured Movement}}:''' Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
* '''{{SAI|Step of the Wind: Dash|w=30}}:''' Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
 
* '''{{SAI|Step of the Wind: Disengage|w=30}}:''' Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.


* '''{{SAI|Unarmoured Movement|w=30}}:''' Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
==== Step of the Wind ====
* '''{{SAI|Step of the Wind: Dash}}:''' Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
* '''{{SAI|Step of the Wind: Disengage}}:''' Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.


===Level 3===
===Level 3===
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* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.
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* '''{{SAI|Deflect Missiles|w=30}}:''' Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


====Select a Subclass====
==== {{SAI|Deflect Missiles|w=40}} ====
* Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
 
==== Select a Subclass ====
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===Level 4===
===Level 4===
* '''{{R|ki|forceplural=yes}}: 5''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 5''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
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* '''{{SAI|Slow Fall|w=30}}:''' When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


* '''{{SAI|Slow Fall}}:''' When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.
* Choose a '''[[Feat]]'''.
* Choose a '''[[Feat]]'''.


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* '''{{R|ki|forceplural=yes}}: 6''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 6''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
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* '''{{SAI|Extra Attack|w=30}}:''' You can make an additional free attack after making an unarmed or weapon attack
* '''{{SAI|Extra Attack}}:''' You can make an additional free attack after making an unarmed or weapon attack
* '''{{SAI|Stunning Strike (Melee)|w=30}}:''' Spend a {{R|ki}} to deal your Weapon Damage and possibly {{SAI|Stunned (Condition)|Stun}} the target.
* '''{{SAI|Stunning Strike (Unarmed)|w=30}}:''' Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{SAI|Stunned (Condition)|Stun}} the target.


=====Subclass Features: =====
==== Stunning Strike ====
* '''{{SAI|Stunning Strike (Melee)|w=40}}:''' Spend a {{R|ki}} to deal your Weapon Damage and possibly {{SAI|Stunned (Condition)|Stun}} the target.
* '''{{SAI|Stunning Strike (Unarmed)|w=40}}:''' Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{SAI|Stunned (Condition)|Stun}} the target.
 
==== Subclass Features: ====
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* {{SAI|Cloak of Shadows|w=30}}
* {{SAI|Cloak of Shadows|w=40}}
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* '''{{R|ki|forceplural=yes}}: 7''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 7''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''Improved Unarmoured Movement:''' Your [[Movement Speed|movement speed]] increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
* '''Improved Unarmoured Movement:''' Your [[Movement Speed|movement speed]] increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
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* '''{{SAI|Ki-Empowered Strikes|w=30}}:''' Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


=====Subclass Features: =====
* '''{{SAI|Ki-Empowered Strikes}}:''' Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
 
==== Subclass Features: ====
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* '''{{R|ki|forceplural=yes}}: 8''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 8''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
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* '''{{SAI|Evasion|w=30}}:''' Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
* '''{{SAI|Evasion}}:''' Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.


* '''{{SAI|Stillness of Mind|w=30}}:''' If you are {{SAI|Charmed (Condition)|Charmed}} or {{SAI|Frightened (Condition)|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.
* '''{{SAI|Stillness of Mind}}:''' If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.


===Level 8===
===Level 8===
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* '''{{R|ki|forceplural=yes}}: 10''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''{{R|ki|forceplural=yes}}: 10''' ''(You gain an additional Ki Point to fuel your monk techniques.)''  
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
* '''Martial Arts: Deft Strikes:''' Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
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* '''{{SAI|Advanced Unarmoured Movement|w=30}}:''' [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump (Bonus Action)|Jump}} an additional 6 m / 20 ft while you are not wearing armour or using a shield.


=====Subclass Features: =====
* '''{{SAI|Advanced Unarmoured Movement}}:''' [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump (Bonus Action)|Jump}} an additional 6 m / 20 ft while you are not wearing armour or using a shield.
 
==== Subclass Features: ====
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* '''Improved Unarmoured Movement:''' Your [[Movement Speed|movement speed]] increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
* '''Improved Unarmoured Movement:''' Your [[Movement Speed|movement speed]] increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
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* '''{{SAI|Purity of Body|w=30}}:''' You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{SAI|Poisoned (Condition)|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.
* '''{{SAI|Purity of Body}}:''' You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{SAI|Poisoned (Condition)|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


===Level 11===
===Level 11===
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=====Subclass Features: =====
==== Subclass Features: ====
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