Damage mechanics: Difference between revisions

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8,145 bytes added ,  22 October 2023
Added Spells section and the Hellfire greataxe. Reorganized the items table by act, rarity and alphabetically.
m (Actually fixed the line breaks in the technical details section?)
(Added Spells section and the Hellfire greataxe. Reorganized the items table by act, rarity and alphabetically.)
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|N/a
|N/a
|-
|-
|{{RarityItem|Hoppy|alias=Hoppy: Revitalising Strike}}
|{{RarityItem|Deep Delver|alias=Deep Delver: Dig Deep}}
|One
|One
|'''Revitalising Strike:''' Smash into a foe, wounding them and healing your own injuries. On a hit, heal {{DamageText|1d6|Healing}}. You deal additional  {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|Inflicts '''Shattered''' on hit. When attacking a '''Shattered''' target, deal an additional {{DamageText|1d4|Piercing}} damage.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|N/a
|-
|-
|{{RarityItem|Very Heavy Greataxe|alias=Very Heavy Greataxe: Gargantuan Cleave}}
|{{RarityItem|Dragon's Grasp|alias=Dragon's Grasp: Burned Alive}}
|One or Two
|One
|'''Gargantuan Cleave:''' Swing your weapon with all your might. You can attack multiple targets, but become {{cond|Off Balance}}.
|Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|Can apply multiple times.  
|-
|-
|{{RarityItem|The Undead Bane|alias=The Undead Bane: Profane Scourge}}
|{{RarityItem|Exterminator's Axe|alias=Exterminator's Axe: Scourge of Pets}}
|Three
|One
|'''Profane Scourge:''' Strike with subjugating fury, adding your [[Proficiency Bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing}} damage and possibly {{cond|Bane}} it. Undead and [[Construct|Constructs]] can't {{cond|Bleeding|Bleed}}.
|Deals an additional {{DamageText|1d6|Fire}} damage to Plants, Insects or Small creatures.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. This weapons special bonus damage vs undead and fiends is applied to both the weapons base damage and the damage applied by the Profane Scourge weapon action.
|N/a
|-
|-
|{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}}
|{{RarityItem|Firestoker|alias=Firestoker: Burned Alive}}
|Three
| One
|'''Dawnburst Strike:''' Deal additional {{DamageType|Radiant}} damage equal to your [[Proficiency Bonus]]. On a hit, light erupts around you in a 3m / 10ft area. Enemies in the light must succeed a DC 13 [[Constitution]] [[Saving Throw]] or be {{Cond|Blinded}}.
|Deals an additional {{DamageText|1d4|Piercing}} damage to {{Cond|Burning}} targets.  
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|Can apply multiple times.
|-
|-
|{{RarityItem|Soulbreaker Greatsword|alias=Soulbreaker Greatsword: Soulbreaker}}
|{{RarityItem|Hoppy|alias=Hoppy: Revitalising Strike}}
|One
|One
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|'''Revitalising Strike:''' Smash into a foe, wounding them and healing your own injuries. On a hit, heal {{DamageText|1d6|Healing}}. You deal additional  {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|-
|{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}}
|{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}}
|One or Three
|One
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|'''Willing Whip:''' Grants Resistance to {{DamageType|Necrotic}} damage. Deals an additional {{DamageText|1d6|Necrotic}} damage to nearby targets, including the wielder.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|This damage does not benefit from many damage riders that are applied to the base weapon attack. For instance when used as part of a smite attack, bonus damage applied to spells is not applied to the damage caused by the willing whip ability.
|-
|-
|{{RarityItem|Ritual Dagger|alias=Ritual Dagger: Blood Sacrifice}}
|{{RarityItem|Ritual Dagger|alias=Ritual Dagger: Blood Sacrifice}}
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|'''Blood Sacrifice:''' Pain is a path to power. Take {{DamageText|1d4|Slashing}} damage to receive a +1d4 bonus to [[Attack Roll]]s and [[Saving Throw]]s.
|'''Blood Sacrifice:''' Pain is a path to power. Take {{DamageText|1d4|Slashing}} damage to receive a +1d4 bonus to [[Attack Roll]]s and [[Saving Throw]]s.
|Damage riders are applied to the self inflicted damage.
|Damage riders are applied to the self inflicted damage.
|-
|{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}}
|One
|'''Willing Whip:''' Grants Resistance to {{DamageType|Necrotic}} damage. Deals an additional {{DamageText|1d6|Necrotic}} damage to nearby targets, including the wielder.
|This damage does not benefit from many damage riders that are applied to the base weapon attack.  For instance when used as part of a smite attack, bonus damage applied to spells is not applied to the damage caused by the willing whip ability.
|-
|-
|{{RarityItem|Shortsword of First Blood}}
|{{RarityItem|Shortsword of First Blood}}
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|'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints.
|'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints.
|The target must be at full health.
|The target must be at full health.
|-
|{{RarityItem|Moonlight Glaive|alias=Moonlight Glaive: Moonlight Butterflies}}
|Two
|'''Moonlight Butterflies:''' Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining {{Advantage}} on attacks against the target. Deal additional {{DamageType|Psychic}} damage equal to your [[Proficiency Bonus]]. When the target moves away from your illusion, it takes {{DamageText|1d6|Psychic}} damage.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Justiciar's Scimitar|alias=Justiciar's Scimitar: Shadowsoaked Blow}}
|Two
|'''Shadowsoaked Blow:''' Strike an enemy, adding your [[Proficiency Bonus]] to the damage. Moreover, if the attack hits, it also deals an additional {{DamageText|1d6|Psychic}} damage. This attack doesn't break concealment.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Punch-Drunk Bastard}}
|Three
|'''Tippler's Rage:''' When you have the {{Cond|Alcohol}} condition, you have {{Advantage}} on [[Attack Rolls]]. You also create a blast with each attack, dealing {{DamageText|1d4|Thunder}} damage for 3m / 10ft.
|This damage does not benefit from many damage riders that are applied to the base weapon attack.  For instance when used as part of a smite attack, bonus damage applied to spells is not applied to the damage caused by the Tippler's Rage ability.
|-
|-
|{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}}
|{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}}
|One
| One
|'''Lightning Blast:''' Once per [[Long Rest]] you may focus the electricity in your veins as a bonus action. Your next lightning spell or cantrip deals additional {{DamageType|Lightning}} Lightning damage equal to your remaining {{Cond|Lightning Charges}}. On a hit, all of your Lightning Charges are consumed.
|'''Lightning Blast:''' Once per [[Long Rest]] you may focus the electricity in your veins as a bonus action. Your next lightning spell or cantrip deals additional {{DamageType|Lightning}} Lightning damage equal to your remaining {{Cond|Lightning Charges}}. On a hit, all of your Lightning Charges are consumed.
|This is a usable once per long rest and only applies to Lightning Spells or cantrips.
|This is a usable once per long rest and only applies to Lightning Spells or cantrips.
|-
|-
|{{RarityItem|Lightning Jabber}}
|{{RarityItem|Very Heavy Greataxe|alias=Very Heavy Greataxe: Gargantuan Cleave}}
|Two
|One or Two
|'''Throwing: Lighting Damage:''' When launched at a target, deal an additional {{DamageText|1d4|Lightning}} damage.
|'''Gargantuan Cleave:''' Swing your weapon with all your might. You can attack multiple targets, but become {{cond|Off Balance}}.  
|This is only works when thrown.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|-
|{{RarityItem|Nyrulna|alias=Nyrulna: Zephyr Connection}}
|{{RarityItem|Blooded Greataxe|alias=Blooded Greataxe: Relentless Revenge}}
|Three
| One
|'''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3d4|Thunder}} damage in a 6m/20ft blast centered on the target.
|When the wielder has 50% {{Hp}} or less, they deal an additional {{DamageText|1d4|Slashing}} damage.
|This is only works when thrown. 
|N/a
This damage does not benefit from many damage riders that are applied to the base weapon attack.
|-
|-
|{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}}
|{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}}
|One
|One
|All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped.
| All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|-
|{{RarityItem|Dragon's Grasp|alias=Dragon's Grasp: Burned Alive}}
|{{RarityItem|Soulbreaker Greatsword|alias=Soulbreaker Greatsword: Soulbreaker}}
|One
|One
|Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|Can apply multiple times.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|-
|{{RarityItem|Firestoker|alias=Firestoker: Burned Alive}}
|{{RarityItem|Lightning Jabber}}
|One
|Two
|Deals an additional {{DamageText|1d4|Piercing}} damage to {{Cond|Burning}} targets.
|'''Throwing: Lighting Damage:''' When launched at a target, deal an additional {{DamageText|1d4|Lightning}} damage.
|Can apply multiple times.
|This is only works when thrown.
|-
|-
|{{RarityItem|Exterminator's Axe|alias=Exterminator's Axe: Scourge of Pets}}
|{{RarityItem|Render of Mind and Body|alias=Render of Mind and Body: Psychic Steel Virtuoso}}
|One
|Two
|Deals an additional {{DamageText|1d6|Fire}} damage to Plants, Insects or Small creatures.
|When the wielder attacks with  {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage
|N/a
|N/a
|-
|-
|{{RarityItem|Deep Delver|alias=Deep Delver: Dig Deep}}
|{{RarityItem|Moonlight Glaive|alias=Moonlight Glaive: Moonlight Butterflies}}
|One
|Two
|Inflicts '''Shattered''' on hit. When attacking a '''Shattered''' target, deal an additional {{DamageText|1d4|Piercing}} damage.
|'''Moonlight Butterflies:''' Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining {{Advantage}} on attacks against the target. Deal additional {{DamageType|Psychic}} damage equal to your [[Proficiency Bonus]]. When the target moves away from your illusion, it takes {{DamageText|1d6|Psychic}} damage.
|N/a
| This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Punch-Drunk Bastard}}
|Two
|'''Tippler's Rage:''' When you have the {{Cond|Alcohol}} condition, you have {{Advantage}} on [[Attack Rolls]]. You also create a blast with each attack, dealing {{DamageText|1d4|Thunder}} damage for 3m / 10ft.  
|This damage does not benefit from many damage riders that are applied to the base weapon attack.  For instance when used as part of a smite attack, bonus damage applied to spells is not applied to the damage caused by the Tippler's Rage ability.
|-
|-
|{{RarityItem|Blooded Greataxe|alias=Blooded Greataxe: Relentless Revenge}}
|{{RarityItem|Justiciar's Scimitar|alias=Justiciar's Scimitar: Shadowsoaked Blow}}
|One
|Two
|When the wielder has 50% {{Hp}} or less, they deal an additional {{DamageText|1d4|Slashing}} damage.
|'''Shadowsoaked Blow:''' Strike an enemy, adding your [[Proficiency Bonus]] to the damage. Moreover, if the attack hits, it also deals an additional {{DamageText|1d6|Psychic}} damage. This attack doesn't break concealment.
|N/a
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|-
|{{RarityItem|Sword of Life Stealing}}
|{{RarityItem|Sword of Life Stealing}}
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|N/a
|N/a
|-
|-
|{{RarityItem|Render of Mind and Body|alias=Render of Mind and Body: Psychic Steel Virtuoso}}
|{{RarityItem|The Undead Bane|alias=The Undead Bane: Profane Scourge}}
|Two
| Three
|When the wielder attacks with {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage
|'''Profane Scourge:''' Strike with subjugating fury, adding your [[Proficiency Bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing}} damage and possibly {{cond|Bane}} it. Undead and [[Construct|Constructs]] can't {{cond|Bleeding|Bleed}}.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. This weapons special bonus damage vs undead and fiends is applied to both the weapons base damage and the damage applied by the Profane Scourge weapon action.
|-
|{{RarityItem|Craterflesh Gloves|alias=Craterflesh Gloves: Craterous Wounds}}
|Three
| Whenever you score a [[Critical Hit]], deal an additional {{DamageText|1d6|Force}} damage.
|N/a
|N/a
|-
|-
|{{RarityItem|Stalker Gloves|alias=Stalker Gloves: Skullduggery Attack}}
|{{RarityItem|Stalker Gloves|alias=Stalker Gloves: Skullduggery Attack}}
|Three
|Three  
|Your  {{SAI|Sneak Attack (Melee)|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage
|Your  {{SAI|Sneak Attack (Melee)|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage
|N/a
|N/a
|-
|-
|{{RarityItem|Craterflesh Gloves|alias=Craterflesh Gloves: Craterous Wounds}}
|{{RarityItem|The Hellfire Greataxe|alias=The Hellfire Greataxe: Hellflame Cleave}}
|Three
|'''Hellflame Cleave:''' Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[Damage Types#Resistance|Resistance]] and [[Damage Types#Resistance|Immunity]] to {{DamageText||Fire}} damage.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.  This weapon action counts as a spell for effects that add bonus damage to spells.  Bonus damage is applied to the base weapon damage and to the bonus fire damage separately. 
|-
|{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}}
|Three
|Three
|Whenever you score a [[Critical Hit]], deal an additional {{DamageText|1d6|Force}} damage.
|'''Dawnburst Strike:''' Deal additional {{DamageType|Radiant}} damage equal to your [[Proficiency Bonus]]. On a hit, light erupts around you in a 3m / 10ft area. Enemies in the light must succeed a DC 13 [[Constitution]] [[Saving Throw]] or be {{Cond|Blinded}}.
|N/a
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|-
|{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}}
|{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}}
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|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|N/a
|N/a
|-
|{{RarityItem|Nyrulna|alias=Nyrulna: Zephyr Connection}}
|Three
|'''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3d4|Thunder}} damage in a 6m/20ft blast centered on the target.
|This is only works when thrown. 
This damage does not benefit from many damage riders that are applied to the base weapon attack.
|-
|{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}}
|One or Three
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|}
|}
{| class="wikitable"
{| class="wikitable"
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|{{Class|Rogue}}
|{{Class|Rogue}}
|1
|1
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].  
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider.
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider.
|-
|-
|{{Class|Paladin}}
|{{Class|Paladin}}  
|2
|2
|{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}}  damage to Fiends and Undead.
|{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}}  damage to Fiends and Undead.
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|This can be applied multiple times for each damage source in the portion of the attack that triggers it.  This could include the entire attack or just portions of it.
|This can be applied multiple times for each damage source in the portion of the attack that triggers it.  This could include the entire attack or just portions of it.
|-
|-
|{{Class|Cleric}}
|{{Class|Cleric}}  
|8
|8
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage.
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage.
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|{{SAI|Lifedrinker}}: Your melee attacks deal additional {{DamageColor|Necrotic|Necrotic}} equal to your [[Charisma]] modifier.
|{{SAI|Lifedrinker}}: Your melee attacks deal additional {{DamageColor|Necrotic|Necrotic}} equal to your [[Charisma]] modifier.
|N/a
|N/a
|}
{| class="wikitable"
|+Spells
! width="15%" |Ability
!Ability Type
!Relevant Effect
!Notes
|-
|{{SAI|Eldritch Blast}}
|Cantrip
|Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target.  This cantrip fires an additional beam at level 5 and 10.
|Has a damage source per beam fired.
|-
|{{SAI|Ensnaring Strike (Melee)}} and {{SAI|Ensnaring Strike (Ranged)}}
| 1st Level [[Spells|Spell]]
|Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target.
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.
|Ensnaring Strike allows spell based bonus damage to ride along with weapon based damage riders as sources.  Most damage riders do not apply to the ongoing damage.
|-
|{{SAI|Hail of Thorns}}
|1st Level [[Spells|Spell]]
|Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures.
|The initial hit and explosion are separate damage sources.
|-
|{{SAI|Ice Knife}}
|1st Level [[Spells|Spell]]
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes.
|The Piercing and Cold Damage are separate damage sources.
|-
|{{SAI|Magic Missile}}
|1st Level [[Spells|Spell]]
| Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. The darts always hit their target, and can each be targeted individually.
|Each dart fired is a separate damage sources.
|-
|{{SAI|Searing Smite}}
|1st Level [[Spells|Spell]]
|Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra {{DamageText|1d6|Fire}} damage and marks the target with {{Cond|Searing Smite}}.
A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] {{SavingThrow}}.
|The weapon damage and extra fire damage are separate damage sources.  Searing Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  Most damage riders do not apply to the ongoing damage.
|-
|{{SAI|Thunderous Smite}}
|1st Level [[Spells|Spell]]
|Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. In addition, your weapon deals an additional {{DamageText|2d6|Thunder}} damage.
| The weapon damage and extra thunder damage are separate damage sources.  Thunderous Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|{{SAI|Witch Bolt}}
|1st Level [[Spells|Spell]]
| Link yourself to a target with a bolt of lightning. Deal an additional {{DamageText|1d12|Lightning}} each turn by activating it.
|The additional activations apply most damage riders and are a separate damage source.
|-
| {{SAI|Wrathful Smite}}
|1st Level [[Spells|Spell]]
|Your weapon absorbs your wrath as you strike, possibly {{Cond|Frightened|Frightening}} your target.  In addition, your weapon deals an additional {{DamageText|1d6|Psychic}} damage.
|The weapon damage and extra psychic damage are separate damage sources.  Wrathful Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|{{SAI|Branding Smite}}
|2nd Level [[Spells|Spell]]
|Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. In addition, your weapon deals an additional {{DamageText|2d6|Radiant}} damage.
|The weapon damage and extra radiant damage are separate damage sources.  Branding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|{{SAI|Heat Metal}}
|2nd Level [[Spells|Spell]]
|Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to {{SAI|Reapply Heat Metal}} to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage.
|The additional activations apply most damage riders and are a separate damage source.
|-
|{{SAI|Scorching Ray}}
|2nd Level [[Spells|Spell]]
|Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.
|Each ray is a separate damage source.
|-
|{{SAI|Blinding Smite}}
|3rd Level [[Spells|Spell]]
|Evoke a heavenly flare and possibly {{Cond|Blind}} your target.  In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage.
|The weapon damage and extra radiant damage are separate damage sources.  Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|{{SAI|Call Lightning}}
|3rd Level [[Spells|Spell]]
|Call down lightning to hit all targets within range and its area of effect for {{DamageText|3d10|Lightning}} damage.
|The additional activations apply most damage riders and are a separate damage source.
|-
|{{SAI|Lightning Arrow}}
|3rd Level [[Spells|Spell]]
|This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity.
|The initial hit and explosion are separate damage sources.
|-
|{{SAI|Ice Storm}}
|4th Level [[Spells|Spell]]
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.
|The Bludgeoning and Cold damage are separate damage sources.
|-
|{{SAI|Curriculum of Strategy: Artistry of War}}
|5th Level [[Spells|Spell]]
|Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing {{DamageText|2d6 + 6|Force}} damage (for a total of {{DamageText|12d6 + 36|Force}}).
|Each of the six apparitions is a separate damage source.
|-
|{{SAI|Destructive Wave}}
|5th Level [[Spells|Spell]]
|Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}.  This spell deals  {{DamageText | 5d6 | Thunder}} damage and {{DamageText | 5d6 | Radiant}} or {{DamageText | 5d6 | Necrotic}} damage.
|The Thunder and Radiant or Necrotic damage are separate damage sources.
|-
|{{SAI|Flame Strike}}
|5th Level [[Spells|Spell]]
|This spells allows the caster to make a pillar of divine flame at a chosen location dealing  {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage.
|The Fire and Radiant damage are separate damage sources.
|-
|{{SAI|Sunbeam}}
|6th Level [[Spells|Spell]]
|This spell allows spellcasters to project a beam of light, Blinding and dealing {{DamageText | 6d8 | Radiant}} damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
|The additional activations apply most damage riders and are a separate damage source.
|}
|}
{| class="wikitable"
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|}
|}


== Technical details ==
==Technical details==
The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are:
The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are:  


* <code>WeaponDamage()</code>, <code>CharacterWeaponDamage()</code>, and <code>CharacterUnarmedDamage()</code>:<br />The basic, well-behaved damage bonuses are implemented with this function. The bonus will apply ''only'' to the triggering attack, and nothing else.<br />Example effect: {{DamageText|2|Acid}} from [[Caustic Band]].
*<code>WeaponDamage()</code>, <code>CharacterWeaponDamage()</code>, and <code>CharacterUnarmedDamage()</code>:<br />The basic, well-behaved damage bonuses are implemented with this function. The bonus will apply ''only'' to the triggering attack, and nothing else.<br />Example effect: {{DamageText|2|Acid}} from [[Caustic Band]].
* <code>DamageBonus()</code>:<br />Damage riders using this function will apply their bonus damage to each independent damage instance. When combined with damage riders using <code>DealDamage()</code> (see below), a single attack can create numerous independent damage instances. In these cases, <code>DamageBonus()</code> will apply its bonus damage multiple times, but <code>WeaponDamage()</code> only once.<br />Example effect: {{DamageText|2|Radiant}} from [[Callous Glow Ring]].
*<code>DamageBonus()</code>:<br />Damage riders using this function will apply their bonus damage to each independent damage instance. When combined with damage riders using <code>DealDamage()</code> (see below), a single attack can create numerous independent damage instances. In these cases, <code>DamageBonus()</code> will apply its bonus damage multiple times, but <code>WeaponDamage()</code> only once.<br />Example effect: {{DamageText|2|Radiant}} from [[Callous Glow Ring]].
* <code>DealDamage()</code>:<br />This function is used by all damaging attacks, spells, and status effects to apply their damage. It is also used by "'''damage riders treated as damage sources'''" to apply their bonus damage. It creates a separate damage instance that can be independently boosted by applicable <code>DamageBonus()</code> effects. Furthermore, damage riders using <code>DealDamage()</code> can trigger each other in some cases, creating far more damage instances than might be expected.<br />Example effect: {{DamageText|1d8|Physical}} from [[Colossus Slayer]].
*<code>DealDamage()</code>:<br />This function is used by all damaging attacks, spells, and status effects to apply their damage. It is also used by "'''damage riders treated as damage sources'''" to apply their bonus damage. It creates a separate damage instance that can be independently boosted by applicable <code>DamageBonus()</code> effects. Furthermore, damage riders using <code>DealDamage()</code> can trigger each other in some cases, creating far more damage instances than might be expected.<br />Example effect: {{DamageText|1d8|Physical}} from [[Colossus Slayer]].


Each of these functions can optionally specify the damage type. If not specified, the damage type will be inherited from the triggering <code>DealDamage()</code> instance.
Each of these functions can optionally specify the damage type. If not specified, the damage type will be inherited from the triggering <code>DealDamage()</code> instance.
==Potential bugs==
==Potential bugs==
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches:  
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches:


*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
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