Damage mechanics: Difference between revisions

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Minor edit of Hellfire Greataxe to fix image link
(Added Spells section and the Hellfire greataxe. Reorganized the items table by act, rarity and alphabetically.)
(Minor edit of Hellfire Greataxe to fix image link)
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|N/a
|N/a
|-
|-
|{{RarityItem|The Hellfire Greataxe|alias=The Hellfire Greataxe: Hellflame Cleave}}
|{{RarityItem|Hellfire Greataxe|alias=Hellfire Greataxe: Hellflame Cleave}}
|Three
|Three
|'''Hellflame Cleave:''' Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[Damage Types#Resistance|Resistance]] and [[Damage Types#Resistance|Immunity]] to {{DamageText||Fire}} damage.
|'''Hellflame Cleave:''' Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[Damage Types#Resistance|Resistance]] and [[Damage Types#Resistance|Immunity]] to {{DamageText||Fire}} damage.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.  This weapon action counts as a spell for effects that add bonus damage to spells.  Bonus damage is applied to the base weapon damage and to the bonus fire damage separately.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.  This weapon action counts as a spell for effects that add bonus damage to spells.  Bonus damage is applied to the base weapon damage and to the bonus fire damage separately.
|-
|-
|{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}}
|{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}}
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|Three
|Three
|(Only when wielded in main hand) When you make an attack with  {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage.
|(Only when wielded in main hand) When you make an attack with  {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage.
|This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability.
|This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability.  
|-
|-
|{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}}
|{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}}
|Three
| Three
|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].  
|N/a
|N/a
|-
|-
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|-
|-
|{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}}
|{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}}
|One or Three
|One or Three  
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
| This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|}
|}
{| class="wikitable"
{| class="wikitable"
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|{{Class|Rogue}}
|{{Class|Rogue}}
|1
|1
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].  
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider.
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider.
|-
|-
|{{Class|Paladin}}  
|{{Class|Paladin}}
|2
|2
|{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}}  damage to Fiends and Undead.
|{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}}  damage to Fiends and Undead.
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|This can be applied multiple times for each damage source in the portion of the attack that triggers it.  This could include the entire attack or just portions of it.
|This can be applied multiple times for each damage source in the portion of the attack that triggers it.  This could include the entire attack or just portions of it.
|-
|-
|{{Class|Cleric}}  
|{{Class|Cleric}}
|8
|8
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage.
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage.
|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly.
|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly.
|-
|-
|{{Class|Way of Shadow}}
|{{Class|Way of Shadow}}  
|11
|11
|{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage.
|{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage.
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{| class="wikitable"
{| class="wikitable"
|+Spells
|+Spells
! width="15%" |Ability  
! width="15%" |Ability
!Ability Type
!Ability Type
!Relevant Effect
!Relevant Effect
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|-
|-
|{{SAI|Ensnaring Strike (Melee)}} and {{SAI|Ensnaring Strike (Ranged)}}
|{{SAI|Ensnaring Strike (Melee)}} and {{SAI|Ensnaring Strike (Ranged)}}
| 1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target.
|Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target.


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|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures.
|Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures.
|The initial hit and explosion are separate damage sources.
|The initial hit and explosion are separate damage sources.  
|-
|-
|{{SAI|Ice Knife}}
|{{SAI|Ice Knife}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes.
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes.
|The Piercing and Cold Damage are separate damage sources.
|The Piercing and Cold Damage are separate damage sources.  
|-
|-
|{{SAI|Magic Missile}}
|{{SAI|Magic Missile}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
| Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. The darts always hit their target, and can each be targeted individually.
|Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. The darts always hit their target, and can each be targeted individually.
|Each dart fired is a separate damage sources.
|Each dart fired is a separate damage sources.  
|-
|-
|{{SAI|Searing Smite}}
|{{SAI|Searing Smite}}
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|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. In addition, your weapon deals an additional {{DamageText|2d6|Thunder}} damage.
|Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. In addition, your weapon deals an additional {{DamageText|2d6|Thunder}} damage.
| The weapon damage and extra thunder damage are separate damage sources.  Thunderous Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|The weapon damage and extra thunder damage are separate damage sources.  Thunderous Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|-
|{{SAI|Witch Bolt}}
|{{SAI|Witch Bolt}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
| Link yourself to a target with a bolt of lightning. Deal an additional {{DamageText|1d12|Lightning}} each turn by activating it.  
|Link yourself to a target with a bolt of lightning. Deal an additional {{DamageText|1d12|Lightning}} each turn by activating it.
|The additional activations apply most damage riders and are a separate damage source.  
|The additional activations apply most damage riders and are a separate damage source.  
|-
|-
| {{SAI|Wrathful Smite}}
|{{SAI|Wrathful Smite}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Your weapon absorbs your wrath as you strike, possibly {{Cond|Frightened|Frightening}} your target.  In addition, your weapon deals an additional {{DamageText|1d6|Psychic}} damage.
|Your weapon absorbs your wrath as you strike, possibly {{Cond|Frightened|Frightening}} your target.  In addition, your weapon deals an additional {{DamageText|1d6|Psychic}} damage.
|The weapon damage and extra psychic damage are separate damage sources.  Wrathful Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|The weapon damage and extra psychic damage are separate damage sources.  Wrathful Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  
|-
|-
|{{SAI|Branding Smite}}
|{{SAI|Branding Smite}}
|2nd Level [[Spells|Spell]]
|2nd Level [[Spells|Spell]]
|Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. In addition, your weapon deals an additional {{DamageText|2d6|Radiant}} damage.
|Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. In addition, your weapon deals an additional {{DamageText|2d6|Radiant}} damage.
|The weapon damage and extra radiant damage are separate damage sources.  Branding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|The weapon damage and extra radiant damage are separate damage sources.  Branding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  
|-
|-
|{{SAI|Heat Metal}}
|{{SAI|Heat Metal}}
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|-
|-
|{{SAI|Scorching Ray}}
|{{SAI|Scorching Ray}}
|2nd Level [[Spells|Spell]]
| 2nd Level [[Spells|Spell]]
|Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.
|Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.
|Each ray is a separate damage source.
|Each ray is a separate damage source.
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|3rd Level [[Spells|Spell]]
|3rd Level [[Spells|Spell]]
|Evoke a heavenly flare and possibly {{Cond|Blind}} your target.  In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage.
|Evoke a heavenly flare and possibly {{Cond|Blind}} your target.  In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage.
|The weapon damage and extra radiant damage are separate damage sources.  Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|The weapon damage and extra radiant damage are separate damage sources.  Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  
|-
|-
|{{SAI|Call Lightning}}
|{{SAI|Call Lightning}}
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|3rd Level [[Spells|Spell]]
|3rd Level [[Spells|Spell]]
|This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity.
|This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity.
|The initial hit and explosion are separate damage sources.
|The initial hit and explosion are separate damage sources.  
|-
|-
|{{SAI|Ice Storm}}
|{{SAI|Ice Storm}}
|4th Level [[Spells|Spell]]
|4th Level [[Spells|Spell]]
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.  
|The Bludgeoning and Cold damage are separate damage sources.
|The Bludgeoning and Cold damage are separate damage sources.  
|-
|-
|{{SAI|Curriculum of Strategy: Artistry of War}}
|{{SAI|Curriculum of Strategy: Artistry of War}}
|5th Level [[Spells|Spell]]
| 5th Level [[Spells|Spell]]
|Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing {{DamageText|2d6 + 6|Force}} damage (for a total of {{DamageText|12d6 + 36|Force}}).
|Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing {{DamageText|2d6 + 6|Force}} damage (for a total of {{DamageText|12d6 + 36|Force}}).
|Each of the six apparitions is a separate damage source.
|Each of the six apparitions is a separate damage source.
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|5th Level [[Spells|Spell]]
|5th Level [[Spells|Spell]]
|Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}.  This spell deals  {{DamageText | 5d6 | Thunder}} damage and {{DamageText | 5d6 | Radiant}} or {{DamageText | 5d6 | Necrotic}} damage.
|Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}.  This spell deals  {{DamageText | 5d6 | Thunder}} damage and {{DamageText | 5d6 | Radiant}} or {{DamageText | 5d6 | Necrotic}} damage.
|The Thunder and Radiant or Necrotic damage are separate damage sources.
|The Thunder and Radiant or Necrotic damage are separate damage sources.  
|-
|-
|{{SAI|Flame Strike}}
|{{SAI|Flame Strike}}
|5th Level [[Spells|Spell]]
|5th Level [[Spells|Spell]]
|This spells allows the caster to make a pillar of divine flame at a chosen location dealing  {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage.
|This spells allows the caster to make a pillar of divine flame at a chosen location dealing  {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage.
|The Fire and Radiant damage are separate damage sources.
|The Fire and Radiant damage are separate damage sources.  
|-
|-
|{{SAI|Sunbeam}}
|{{SAI|Sunbeam}}
|6th Level [[Spells|Spell]]
|6th Level [[Spells|Spell]]
|This spell allows spellcasters to project a beam of light, Blinding and dealing {{DamageText | 6d8 | Radiant}} damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
|This spell allows spellcasters to project a beam of light, Blinding and dealing {{DamageText | 6d8 | Radiant}} damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
|The additional activations apply most damage riders and are a separate damage source.
| The additional activations apply most damage riders and are a separate damage source.
|}
|}
{| class="wikitable"
{| class="wikitable"
|+Other Abilities
|+Other Abilities
! width="15%" |Ability
! width="15%" |Ability  
!Ability Type
!Ability Type
!Relevant Effect
!Relevant Effect
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|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Only when used with thrown weapon attacks.
|Only when used with thrown weapon attacks.  
|-
|-
|{{SAI|Tavern Brawler}}
|{{SAI|Tavern Brawler}}
|[[Feats|Feat]]
|[[Feats|Feat]]
|When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]]
|When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]]
|Only when used with thrown weapon attacks.
|Only when used with thrown weapon attacks.  
|}
|}


==Technical details==
 
==Technical details ==
The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are:  
The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are:  


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