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Damage mechanics: Difference between revisions
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Minor edit of Hellfire Greataxe to fix image link
(Added Spells section and the Hellfire greataxe. Reorganized the items table by act, rarity and alphabetically.) |
(Minor edit of Hellfire Greataxe to fix image link) |
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|N/a | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Hellfire Greataxe|alias=Hellfire Greataxe: Hellflame Cleave}} | ||
|Three | |Three | ||
|'''Hellflame Cleave:''' Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[Damage Types#Resistance|Resistance]] and [[Damage Types#Resistance|Immunity]] to {{DamageText||Fire}} damage. | |'''Hellflame Cleave:''' Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[Damage Types#Resistance|Resistance]] and [[Damage Types#Resistance|Immunity]] to {{DamageText||Fire}} damage. | ||
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. This weapon action counts as a spell for effects that add bonus damage to spells. Bonus damage is applied to the base weapon damage and to the bonus fire damage separately. | |This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. This weapon action counts as a spell for effects that add bonus damage to spells. Bonus damage is applied to the base weapon damage and to the bonus fire damage separately. | ||
|- | |- | ||
|{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}} | |{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}} | ||
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|Three | |Three | ||
|(Only when wielded in main hand) When you make an attack with {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage. | |(Only when wielded in main hand) When you make an attack with {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage. | ||
|This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability. | |This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability. | ||
|- | |- | ||
|{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}} | |{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}} | ||
|Three | | Three | ||
|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]]. | |(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]]. | ||
|N/a | |N/a | ||
|- | |- | ||
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|- | |- | ||
|{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}} | |{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}} | ||
|One or Three | |One or Three | ||
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them. | |'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them. | ||
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | | This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|{{Class|Rogue}} | |{{Class|Rogue}} | ||
|1 | |1 | ||
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]]. | |{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]]. | ||
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider. | |Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider. | ||
|- | |- | ||
|{{Class|Paladin}} | |{{Class|Paladin}} | ||
|2 | |2 | ||
|{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}} damage to Fiends and Undead. | |{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}} damage to Fiends and Undead. | ||
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|This can be applied multiple times for each damage source in the portion of the attack that triggers it. This could include the entire attack or just portions of it. | |This can be applied multiple times for each damage source in the portion of the attack that triggers it. This could include the entire attack or just portions of it. | ||
|- | |- | ||
|{{Class|Cleric}} | |{{Class|Cleric}} | ||
|8 | |8 | ||
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage. | |{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage. | ||
|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly. | |The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly. | ||
|- | |- | ||
|{{Class|Way of Shadow}} | |{{Class|Way of Shadow}} | ||
|11 | |11 | ||
|{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage. | |{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+Spells | |+Spells | ||
! width="15%" |Ability | ! width="15%" |Ability | ||
!Ability Type | !Ability Type | ||
!Relevant Effect | !Relevant Effect | ||
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|- | |- | ||
|{{SAI|Ensnaring Strike (Melee)}} and {{SAI|Ensnaring Strike (Ranged)}} | |{{SAI|Ensnaring Strike (Melee)}} and {{SAI|Ensnaring Strike (Ranged)}} | ||
| 1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
|Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target. | |Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target. | ||
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|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
|Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures. | |Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures. | ||
|The initial hit and explosion are separate damage sources. | |The initial hit and explosion are separate damage sources. | ||
|- | |- | ||
|{{SAI|Ice Knife}} | |{{SAI|Ice Knife}} | ||
|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes. | |Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes. | ||
|The Piercing and Cold Damage are separate damage sources. | |The Piercing and Cold Damage are separate damage sources. | ||
|- | |- | ||
|{{SAI|Magic Missile}} | |{{SAI|Magic Missile}} | ||
|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
| Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. The darts always hit their target, and can each be targeted individually. | |Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. The darts always hit their target, and can each be targeted individually. | ||
|Each dart fired is a separate damage sources. | |Each dart fired is a separate damage sources. | ||
|- | |- | ||
|{{SAI|Searing Smite}} | |{{SAI|Searing Smite}} | ||
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|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
|Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. In addition, your weapon deals an additional {{DamageText|2d6|Thunder}} damage. | |Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. In addition, your weapon deals an additional {{DamageText|2d6|Thunder}} damage. | ||
| The weapon damage and extra thunder damage are separate damage sources. Thunderous Smite allows spell based bonus damage to ride along with weapon based damage riders as sources. | |The weapon damage and extra thunder damage are separate damage sources. Thunderous Smite allows spell based bonus damage to ride along with weapon based damage riders as sources. | ||
|- | |- | ||
|{{SAI|Witch Bolt}} | |{{SAI|Witch Bolt}} | ||
|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
| Link yourself to a target with a bolt of lightning. Deal an additional {{DamageText|1d12|Lightning}} each turn by activating it. | |Link yourself to a target with a bolt of lightning. Deal an additional {{DamageText|1d12|Lightning}} each turn by activating it. | ||
|The additional activations apply most damage riders and are a separate damage source. | |The additional activations apply most damage riders and are a separate damage source. | ||
|- | |- | ||
| {{SAI|Wrathful Smite}} | |{{SAI|Wrathful Smite}} | ||
|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
|Your weapon absorbs your wrath as you strike, possibly {{Cond|Frightened|Frightening}} your target. In addition, your weapon deals an additional {{DamageText|1d6|Psychic}} damage. | |Your weapon absorbs your wrath as you strike, possibly {{Cond|Frightened|Frightening}} your target. In addition, your weapon deals an additional {{DamageText|1d6|Psychic}} damage. | ||
|The weapon damage and extra psychic damage are separate damage sources. Wrathful Smite allows spell based bonus damage to ride along with weapon based damage riders as sources. | |The weapon damage and extra psychic damage are separate damage sources. Wrathful Smite allows spell based bonus damage to ride along with weapon based damage riders as sources. | ||
|- | |- | ||
|{{SAI|Branding Smite}} | |{{SAI|Branding Smite}} | ||
|2nd Level [[Spells|Spell]] | |2nd Level [[Spells|Spell]] | ||
|Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. In addition, your weapon deals an additional {{DamageText|2d6|Radiant}} damage. | |Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. In addition, your weapon deals an additional {{DamageText|2d6|Radiant}} damage. | ||
|The weapon damage and extra radiant damage are separate damage sources. Branding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources. | |The weapon damage and extra radiant damage are separate damage sources. Branding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources. | ||
|- | |- | ||
|{{SAI|Heat Metal}} | |{{SAI|Heat Metal}} | ||
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|- | |- | ||
|{{SAI|Scorching Ray}} | |{{SAI|Scorching Ray}} | ||
|2nd Level [[Spells|Spell]] | | 2nd Level [[Spells|Spell]] | ||
|Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | |Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | ||
|Each ray is a separate damage source. | |Each ray is a separate damage source. | ||
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|3rd Level [[Spells|Spell]] | |3rd Level [[Spells|Spell]] | ||
|Evoke a heavenly flare and possibly {{Cond|Blind}} your target. In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage. | |Evoke a heavenly flare and possibly {{Cond|Blind}} your target. In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage. | ||
|The weapon damage and extra radiant damage are separate damage sources. Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources. | |The weapon damage and extra radiant damage are separate damage sources. Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources. | ||
|- | |- | ||
|{{SAI|Call Lightning}} | |{{SAI|Call Lightning}} | ||
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|3rd Level [[Spells|Spell]] | |3rd Level [[Spells|Spell]] | ||
|This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity. | |This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity. | ||
|The initial hit and explosion are separate damage sources. | |The initial hit and explosion are separate damage sources. | ||
|- | |- | ||
|{{SAI|Ice Storm}} | |{{SAI|Ice Storm}} | ||
|4th Level [[Spells|Spell]] | |4th Level [[Spells|Spell]] | ||
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns. | |Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns. | ||
|The Bludgeoning and Cold damage are separate damage sources. | |The Bludgeoning and Cold damage are separate damage sources. | ||
|- | |- | ||
|{{SAI|Curriculum of Strategy: Artistry of War}} | |{{SAI|Curriculum of Strategy: Artistry of War}} | ||
|5th Level [[Spells|Spell]] | | 5th Level [[Spells|Spell]] | ||
|Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing {{DamageText|2d6 + 6|Force}} damage (for a total of {{DamageText|12d6 + 36|Force}}). | |Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing {{DamageText|2d6 + 6|Force}} damage (for a total of {{DamageText|12d6 + 36|Force}}). | ||
|Each of the six apparitions is a separate damage source. | |Each of the six apparitions is a separate damage source. | ||
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|5th Level [[Spells|Spell]] | |5th Level [[Spells|Spell]] | ||
|Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}. This spell deals {{DamageText | 5d6 | Thunder}} damage and {{DamageText | 5d6 | Radiant}} or {{DamageText | 5d6 | Necrotic}} damage. | |Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}. This spell deals {{DamageText | 5d6 | Thunder}} damage and {{DamageText | 5d6 | Radiant}} or {{DamageText | 5d6 | Necrotic}} damage. | ||
|The Thunder and Radiant or Necrotic damage are separate damage sources. | |The Thunder and Radiant or Necrotic damage are separate damage sources. | ||
|- | |- | ||
|{{SAI|Flame Strike}} | |{{SAI|Flame Strike}} | ||
|5th Level [[Spells|Spell]] | |5th Level [[Spells|Spell]] | ||
|This spells allows the caster to make a pillar of divine flame at a chosen location dealing {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage. | |This spells allows the caster to make a pillar of divine flame at a chosen location dealing {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage. | ||
|The Fire and Radiant damage are separate damage sources. | |The Fire and Radiant damage are separate damage sources. | ||
|- | |- | ||
|{{SAI|Sunbeam}} | |{{SAI|Sunbeam}} | ||
|6th Level [[Spells|Spell]] | |6th Level [[Spells|Spell]] | ||
|This spell allows spellcasters to project a beam of light, Blinding and dealing {{DamageText | 6d8 | Radiant}} damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot. | |This spell allows spellcasters to project a beam of light, Blinding and dealing {{DamageText | 6d8 | Radiant}} damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot. | ||
|The additional activations apply most damage riders and are a separate damage source. | | The additional activations apply most damage riders and are a separate damage source. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Other Abilities | |+Other Abilities | ||
! width="15%" |Ability | ! width="15%" |Ability | ||
!Ability Type | !Ability Type | ||
!Relevant Effect | !Relevant Effect | ||
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|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack. | |Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack. | ||
|Only when used with thrown weapon attacks. | |Only when used with thrown weapon attacks. | ||
|- | |- | ||
|{{SAI|Tavern Brawler}} | |{{SAI|Tavern Brawler}} | ||
|[[Feats|Feat]] | |[[Feats|Feat]] | ||
|When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]] | |When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]] | ||
|Only when used with thrown weapon attacks. | |Only when used with thrown weapon attacks. | ||
|} | |} | ||
==Technical details== | |||
==Technical details == | |||
The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are: | The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are: | ||