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Grenades: Difference between revisions
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→Explosive Satchels
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== Explosive Satchels == | == Explosive Satchels == | ||
Items the size of grenades and thrown in the same way, unlike other grenades however, these explosives require to be damaged before they activate. | Items the size of grenades and thrown in the same way, unlike other grenades however, these explosives require to be damaged before they activate. Like special grenades, these are rare and difficult to obtain. | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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|- | |- | ||
| style="text-align:left;" | {{LgItemIcon|Smokepowder Satchel}} | | style="text-align:left;" | {{LgItemIcon|Smokepowder Satchel}} | ||
| data-sort-value="1" | Common | | data-sort-value="1" |Common | ||
| 90 | | 90 | ||
| Damage | | Damage | ||
| Deals {{DamageText|3d4+9|Force}}([[Saving Throw|Dexterity Save]] to halve) in {{AOE|m=4|ft=13|Radius}}. Automatically Critically Hits objects and environments. | | Deals {{DamageText|3d4+9|Force}}([[Saving Throw|Dexterity Save]] to halve) in {{AOE|m=4|ft=13|Radius}}. Automatically Critically Hits objects and environments. | ||
| style="text-align:left;" | {{LgItemIcon|Surprise-Based Teddy Bear}} | |||
| data-sort-value="1" |Common | |||
| 25 | |||
| Damage | |||
| Deals {{DamageText|6d6|Fire}}([[Saving Throw|Dexterity Save]] to halve) in {{AOE|m=4|ft=13|Radius}}. | |||
|- | |||
|- | |- | ||
| style="text-align:left;" | {{LgItemIcon|Runepowder Vial}} | | style="text-align:left;" | {{LgItemIcon|Runepowder Vial}} | ||
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|- | |- | ||
|} | |} | ||
== Special Grenades == | == Special Grenades == |