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Grenades

Grenades are Consumables which can be to deal Damage, inflict Conditions, create Surfaces, Knock back creatures, or produce other effects. Most Coatings, Elixirs, and Potions can also act as Grenades when thrown. Many grenades also can explode.
Overview[edit | edit source]
Most grenades trigger their respective effects when destroyed, usually through the 1 damage dealt to light items when thrown. However, grenades dropped in the world can also be triggered by any other sources of damage, such as attacks, damaging surfaces (e.g. Fire) or other grenades.
Multiple grenades in one item stack detonate identically to a single grenade. Thus, it is advisable to first split the item stack into single items prior to usage.
When placed in destructible containers, multiple grenades can be thrown at once by throwing the container. However, grenades dispersed in this way do not take damage from the throw and must be triggered manually by a secondary damage source.
Grenades can be looted, bought from vendors, or crafted with the Alchemy system. Some grenades can only be acquired through some, but not all of these methods.
Grenades[edit | edit source]
Regular Grenades[edit | edit source]
Grenades that can be commonly found across the world, bought from traders or crafted with Alchemy. There is no level requirement for buying these grenades, though some are only sold by a specific trader, listed in the table below.
Name | AOE Radius |
Damage | Area or Condition |
Craftable | Other |
---|---|---|---|---|---|
2 m 7 ft |
2d6 | ![]() |
No | DC 13 Dexterity saving throw to negate damage | |
3 m 10 ft |
- | ![]() (1 turn) |
Yes | - | |
3 m 10 ft |
- | ![]() |
No | Sold by Omeluum. | |
6 m 20 ft |
- | (2 turns) |
(10 turns)Yes | DC 16 Constitution saving throw to negate Blindness. No save for vs Steel Watcher or Scrying Eye. Sold by Bumpnagel. | |
2 m 7 ft |
2d4+1 | ![]() (1 turn) |
Yes | Damage depends on successful ranged spell attack and applies to the target only. | |
3 m 10 ft |
- | ![]() |
No | DC 12 Dexterity saving throw to negate Prone. | |
2 m 7 ft |
– | ![]() (1 turn) |
Yes | - | |
9 m 30 ft |
- | ![]() |
Yes | - | |
2 m 7 ft |
3d6 | ![]() |
No | Damage dealt only to Fiends and Undead. DC 13 Dexterity saving throw to halve damage. | |
2 m 7 ft |
2d4+1 1d4 (per turn) 2d4 (per turn) |
![]() |
Yes | Initial damage depends on successful ranged spell attack and applies to the target only. DC 15 Constitution saving throw to halve the per turn damage to 2d4. | |
1 m 3 ft |
1d4+2 | (5 turns) | No[1] | - | |
3 m 10 ft |
- | ![]() |
No | - | |
2 m 7 ft |
4d8 4d8 |
(2 turns) | No | DC 17 Dexterity saving throw to halve damage and negate Burning. Sold by Araj Oblodra. | |
4 m 13 ft |
3d4+9 | - | No | DC 12 Dexterity saving throw to halve damage | |
4 m 13 ft |
1 | (1 turn) | No | Sold by Omeluum. | |
6 m 20 ft |
1 | - | No | Pulls creatures caught 5 m / 17 ft towards the point of impact (DC 18 Strength saving throw to negate). Sold by Omeluum. | |
3 m 10 ft |
- | ![]() |
Yes | Sold by Helsik. |
Special Grenades[edit | edit source]
Grenades that are difficult to find and extremely limited in number, not intended for regular use.
Name | AOE Radius |
Damage | Area or Condition |
Other |
---|---|---|---|---|
4 m 13 ft |
3d4+9 | (2 turns) | DC 12 Dexterity saving throw to halve damage and negate Silenced | |
2 m 7 ft |
5d10+18 | - | DC 18 Dexterity saving throw to halve damage | |
3 m 10 ft |
1d4+2 | ![]() (5 turns) |
Identical to the Ochre Jelly Slime | |
- | - | - | Forces a hag that has consumed a child to disgorge it instantly. | |
3 m 10 ft |
- | ![]() (1 turn) |
- | |
- | - | - | Releases a Spectator that is hostile to all nearby creatures (including the party). | |
2 m 7 ft |
2d4+1 | ![]() (1 turn) |
Damage depends on successful ranged spell attack and applies to the target only. | |
4 m 13 ft |
3d6 | (3 turns) | DC 13 Dexterity saving throw to halve damage and negate Infernal Burning. | |
2 m 7 ft |
4d8 4d8 |
(2 turns) | DC 17 Dexterity saving throw to halve damage and negate Burning. | |
4 m 13 ft |
- | (2 turns) | Condition is only granted to Steel Watchers. | |
3 m 10 ft |
1d4+1 | ![]() (1 turn) |
DC 11 Constitution saving throw to avoid being Poisoned | |
2 m 7 ft |
- | (2 turns) | - | |
4 m 13 ft |
1 | (1 turn) | Identical to Spiked Bulb. | |
4 m 13 ft |
6d6 | - | DC 15 Dexterity saving throw to halve damage. | |
3 m 10 ft |
- | ![]() |
DC 12 Dexterity saving throw to negate Prone. Identical to Grease Bottle |
Satchels and Barrels[edit | edit source]
Items that can be thrown and produce an explosive effect. Unlike other grenades however, these explosives must be ignited or take significant damage to explode. Like special grenades, some of these items are rare and difficult to obtain. These items do not have the GRENADE tag in the gamefiles.
Name | AOE Radius |
Value | Type | Effect |
---|---|---|---|---|
6 m 20 ft |
5 | Damage | Deals 4d6( Dexterity saving throw to halve). | |
6 m 20 ft |
1 | Damage | Deals 6d6( Dexterity saving throw to halve). | |
6 m 20 ft |
5 | Damage | Deals 6d6( Dexterity saving throw to halve). | |
18 m 60 ft |
2500 | Damage | Deals 10d8+40( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. | |
18 m 60 ft |
2500 | Damage | Deals 10d8+40( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. | |
8 m 27 ft |
50 | Damage | Deals 5d4+18( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. | |
6 m 20 ft |
5 | Damage | Deals 4d4+18( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. | |
4 m 13 ft |
90 | Damage | Deals 3d4+9( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. |
Other[edit | edit source]
Strictly speaking, not a Grenade. Nonetheless, if Thrown, it functions as a particularly powerful poison Grenade.
- ↑ This is an alchemical ingredient, so in a sense it's more than craftable.