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Grenades

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A list of Grenades in the Alchemy window.

Grenades are Consumables which can be Thrown Thrown to deal Damage, inflict Conditions, create Surfaces, Knock back creatures, or produce other effects. Most Coatings, Elixirs, and Potions can also act as Grenades when thrown. Many grenades also can explode.

Overview[edit | edit source]

Most grenades trigger their respective effects when destroyed, usually through the 1BludgeoningBludgeoning damage dealt to light items when thrown. However, grenades dropped in the world can also be triggered by any other sources of damage, such as attacks, damaging surfaces (e.g. Fire Fire) or other grenades.

Multiple grenades in one item stack detonate identically to a single grenade. Thus, it is advisable to first split the item stack into single items prior to usage.

When placed in destructible containers, multiple grenades can be thrown at once by throwing the container. However, grenades dispersed in this way do not take damage from the throw and must be triggered manually by a secondary damage source.

Grenades can be looted, bought from vendors, or crafted with the Alchemy system. Some grenades can only be acquired through some, but not all of these methods.

Grenades[edit | edit source]

Regular Grenades[edit | edit source]

Grenades that can be commonly found across the world, bought from traders or crafted with Alchemy. There is no level requirement for buying these grenades, though some are only sold by a specific trader, listed in the table below.

Name AOE
Radius
Damage Area or
Condition
Craftable Other

Acid Vial

2 m
7 ft
2d6AcidAcid Acid Acid
Acid Acid
No DC 13  Dexterity saving throw to negate damage

Alchemist's Fire

3 m
10 ft
- Fire Fire (3 turns)
Burning Burning (1 turn)
Yes -

Caustic Bulb

3 m
10 ft
- Caustic Brine Caustic Brine
Caustic Brine Caustic Brine
No Sold by Omeluum Omeluum.

Flashblinder

6 m
20 ft
- Blinded Blinded (10 turns)
Malfunctioning Malfunctioning (2 turns)
Yes DC 16  Constitution saving throw to negate Blindness.
No save for Malfunctioning Malfunctioning vs Steel Watcher or Scrying Eye. Sold by Bumpnagel Bumpnagel.

Fungal Bamboozler

2 m
7 ft
2d4+1PoisonPoison Timmask Spores Timmask Spores (3 turns)
Befuddled Befuddled (1 turn)
Yes Damage depends on successful ranged spell attack and applies to the target only.

Grease Bottle

3 m
10 ft
- Grease Grease
Difficult Terrain Difficult Terrain
Prone Prone
No DC 12  Dexterity saving throw to negate Prone.

Haste Spore Grenade

2 m
7 ft
Haste Spores Haste Spores (3 turns)
Haste Spores Haste Spores (1 turn)
Yes -

Hearthlight Bomb

9 m
30 ft
- Dancing Lights Dancing Lights (10 turns) Yes -

Holy Water

2 m
7 ft
3d6RadiantRadiant Water Water No Damage dealt only to Fiends and Undead. DC 13  Dexterity saving throw to halve damage.

Noxious Spore Grenade

2 m
7 ft
2d4+1PoisonPoison
1d4PoisonPoison (per turn)
2d4PoisonPoison (per turn)
Noxious Fumes Noxious Fumes (3 turns)
Noxious Fumes Noxious Fumes
Yes Initial damage depends on successful ranged spell attack and applies to the target only.
DC 15  Constitution saving throw to halve the per turn damage to 2d4PoisonPoison.

Ochre Jelly Slime

1 m
3 ft
1d4+2FireFire Burning Burning (5 turns) No[1] -

Oil Flask

3 m
10 ft
- Oil Oil No -

Sanguine Explosive

2 m
7 ft
4d8ForceForce
4d8FireFire
Burning Burning (2 turns) No DC 17  Dexterity saving throw to halve damage and negate Burning. Sold by Araj Oblodra Araj Oblodra.

Smokepowder Bomb

4 m
13 ft
3d4+9ForceForce - No DC 12  Dexterity saving throw to halve damage

Spiked Bulb

4 m
13 ft
1PiercingPiercing Bleeding Bleeding (1 turn) No Sold by Omeluum Omeluum.

Void Bulb

6 m
20 ft
1ForceForce - No Pulls creatures caught 5 m / 17 ft towards the point of impact (DC 18  Strength saving throw to negate). Sold by Omeluum Omeluum.

Web Grenade

3 m
10 ft
- Web Web (10 turns). Yes Sold by Helsik Helsik.

Special Grenades[edit | edit source]

Grenades that are difficult to find and extremely limited in number, not intended for regular use.

Name AOE
Radius
Damage Area or
Condition
Other

Brilliant Retort

4 m
13 ft
3d4+9ForceForce Silenced Silenced (2 turns) DC 12  Dexterity saving throw to halve damage and negate Silenced

Concussion Grenade

2 m
7 ft
5d10+18ThunderThunder - DC 18  Dexterity saving throw to halve damage

Flammable Slime Bomb

3 m
10 ft
1d4+2FireFire Fire Fire (2 turns)
Burning Burning (5 turns)
Identical to the Ochre Jelly Slime

Hag's Bane

- - - Forces a hag that has consumed a child to disgorge it instantly.

Haste Spore Flask

3 m
10 ft
- Haste Spores Haste Spores (indefinite)
Haste Spores Haste Spores (1 turn)
-

Iron Flask

- - - Releases a Spectator that is hostile to all nearby creatures (including the party).

Merregon Potion

2 m
7 ft
2d4+1PoisonPoison Timmask Spores Timmask Spores (3 turns)
Befuddled Befuddled (1 turn)
Damage depends on successful ranged spell attack and applies to the target only.

Orthon Explosive

4 m
13 ft
3d6FireFire Infernal Burning Infernal Burning (3 turns) DC 13  Dexterity saving throw to halve damage and negate Infernal Burning.

Orthonic Handbomb

2 m
7 ft
4d8ForceForce
4d8FireFire
Burning Burning (2 turns) DC 17  Dexterity saving throw to halve damage and negate Burning.

Phase Optimizer

4 m
13 ft
- Phase Optimizer Active Phase Optimizer Active (2 turns) Condition is only granted to Steel Watchers.

Poisonous Slime Bomb

3 m
10 ft
1d4+1PoisonPoison Poison Cloud Poison Cloud (10 turns)
Poisoned Poisoned (1 turn)
DC 11  Constitution saving throw to avoid being Poisoned

Reflectoguard

2 m
7 ft
- Reflectoguard Active Reflectoguard Active (2 turns) -

Scrap and Shrapnel Grenade

4 m
13 ft
1PiercingPiercing Bleeding Bleeding (1 turn) Identical to Spiked Bulb.

Surprise-Based Teddy Bear

4 m
13 ft
6d6FireFire - DC 15  Dexterity saving throw to halve damage.

Volo's Jar of Moustache Wax

3 m
10 ft
- Grease Grease
Difficult Terrain Difficult Terrain
Prone Prone
DC 12  Dexterity saving throw to negate Prone.
Identical to Grease Bottle

Satchels and Barrels[edit | edit source]

Items that can be thrown and produce an explosive effect. Unlike other grenades however, these explosives must be ignited or take significant damage to explode. Like special grenades, some of these items are rare and difficult to obtain. These items do not have the GRENADE tag in the gamefiles.

Name AOE
Radius
Value Type Effect

Firewine Barrel

6 m
20 ft
5 Damage Deals 4d6FireFire( Dexterity saving throw to halve).

Nautiloid Tank

6 m
20 ft
1 Damage Deals 6d6FireFire( Dexterity saving throw to halve).

Oil Barrel

6 m
20 ft
5 Damage Deals 6d6FireFire( Dexterity saving throw to halve).

Runepowder Barrel

18 m
60 ft
2500 Damage Deals 10d8+40ForceForce( Dexterity saving throw to halve). Automatically Critically Hits objects and environments.

Runepowder Bomb

18 m
60 ft
2500 Damage Deals 10d8+40ForceForce( Dexterity saving throw to halve). Automatically Critically Hits objects and environments.

Runepowder Vial

8 m
27 ft
50 Damage Deals 5d4+18ForceForce( Dexterity saving throw to halve). Automatically Critically Hits objects and environments.

Smokepowder Barrel

6 m
20 ft
5 Damage Deals 4d4+18ForceForce( Dexterity saving throw to halve). Automatically Critically Hits objects and environments.

Smokepowder Satchel

4 m
13 ft
90 Damage Deals 3d4+9ForceForce( Dexterity saving throw to halve). Automatically Critically Hits objects and environments.

Other[edit | edit source]

Strictly speaking, not a Grenade. Nonetheless, if Thrown, it functions as a particularly powerful poison Grenade.

  1. This is an alchemical ingredient, so in a sense it's more than craftable.