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Daddy: Difference between revisions

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18 bytes added ,  27 October 2023
updated attacks formatting
(Updated passives)
(updated attacks formatting)
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|location =  
|location =  
|faction =
|faction =
|family = [[Mummy]] [[Doggy]] [[Oliver]]
|family = [[Mummy]], [[Doggy]], [[Oliver]]
|allies =  
|allies =  
|enemies =  
|enemies =  
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}}'''Daddy''' is a unique [[Shadow]] in the [[Shadow-Cursed Lands]] and in the service of the curse-bound [[Tiefling]] child [[Oliver]].  
}}'''Daddy''' is a unique [[Shadow]] in the [[Shadow-Cursed Lands]] and in the service of the curse-bound [[Tiefling]] child [[Oliver]].  


He appears during the second game of hide-and-seek with Oliver, forcing the party to [[Hide]] and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by [[Mommy]] and [[Doggy]].
It appears during the second game of hide-and-seek with Oliver, forcing the party to [[Hide]] and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by [[Mummy]] and [[Doggy]].


== Attacks ==
== Attacks and Abilities ==
 
=== Daddy's Lecture ===
Daddy infuses his hands with putrefying energy to discipline the naughty children.
 
{{Action}}
 
{{Attack Roll}}: +6
 
{{Range|m=12|ft=40}}{{DamageInfo|count=3|die=10|type=Necrotic}}


{{TooltipBox|{{SAI|Daddy's Lecture|w=40}}|image=Inflict Wounds.webp|w=100|
* Ranged action dealing {{DamageText|3d10|Necrotic}} damage.
* Beware: this attack has a hidden {{AOE | radius | m = 5 | ft = 16}} effect. Even if it misses its target, nearby entities will also endure a separate {{Attack Roll}}.
* Beware: this attack has a hidden {{AOE | radius | m = 5 | ft = 16}} effect. Even if it misses its target, nearby entities will also endure a separate {{Attack Roll}}.
}}


===Life Drain===
{{TooltipBox|{{SAI|Life Drain|w=40}}|image=Generic Death.webp|w=100|
Possibly drain a target's [[Hit Points]]. The target dies if its hit points are reduced to 0.
* Possibly drain a target's [[Hit Points]], dealing {{DamageText|2d8+3|Necrotic}} damage.
 
* Target recieves the condition {{cond|Life Drain}} until {{Duration|Long Rest}}.
{{Action}}
* On a failed Constitution saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die. }}
 
{{TooltipBox|{{SAI|Dark Currents|w=40}}|image=Generic Darkness.webp|w=100|
{{Attack Roll}}: +6{{DamageInfo|count=2|die=8|type=Necrotic}}{{SavingThrow|CON|dc=10}}
* Dissolves into the ground and emerges from the shadows at a different location as far as {{Range|m=8|ft=26}} away.
 
* Requires at least {{action|movement|m=3|ft=10}} of [[Movement Speed]] to use.
{{Duration|Long Rest}}
}}
 
{{Range|m=4|ft=13}}
*On a failed saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.
== Unique Abilities ==
 
=== Dark Currents ===
Dissolves into the ground and emerges from the shadows at a different location.
 
* Requires at least {{Range|m=3|ft=10}} of [[Movement Speed]] to use.
 
{{Range|m=8|ft=26}}
 
=== Aura of Vile Oblivion ===
Gives the {{SmallIcon|PassiveFeature_Generic_Darkness.png}} [[Extinguishing Malice]] passive.


{{AOE|Radius|m=5|ft=16}}
{{TooltipBox|Aura of Vile Oblivion|image=Generic Darkness.webp|w=100|
*Gives the {{cond|Aura of Vile Oblivion}} condition.
*Causes all light sources magical and mundane to go out inside a {{AOE|Radius|m=5|ft=16}}.
}}


*Causes all light sources magical and mundane to go out.
{{NavCreatures}}
{{NavCreatures}}

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