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Abilities: Difference between revisions
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== Overview == | == Overview == | ||
Each a ility describes a creature's capability in a different area: | Each a ility describes a creature's capability in a different area: | ||
* | * [[Strength]]: Physical power. | ||
* | * [[Dexterity]]: Agility and finesse. | ||
* | * [[Constitution]]: Overall health and endurance. | ||
* | * [[Intelligence]]: Rational reasoning and memory. | ||
* | * [[Wisdom]]: Common sense and insight. | ||
* | * [[Charisma]]: Charm or force of character. | ||
Generally the minimum possible ability Score is 1, and the maximum is 20. A score of 10 is considered average for a humanoid creature, and player characters can't start with any score lower than 8. Ability scores are bought with points during [[Character Creation]], and can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats|feats]]), though this cannot raise them above 20. They may also be increased through magical effects, though these are rare. Some monsters and magical creatures may have scores higher than 20. | Generally the minimum possible ability Score is 1, and the maximum is 20. A score of 10 is considered average for a humanoid creature, and player characters can't start with any score lower than 8. Ability scores are bought with points during [[Character Creation]], and can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats|feats]]), though this cannot raise them above 20. They may also be increased through magical effects, though these are rare. Some monsters and magical creatures may have scores higher than 20. |