Ad placeholder
Confront the Elder Brain: Difference between revisions
Jump to navigation
Jump to search
→The High Hall
(→The Unbreakable Will of the Netherbrain: grammar fix) |
|||
Line 143: | Line 143: | ||
[[File:High Hall Quest.jpg|thumb|Map of the High Hall]] | [[File:High Hall Quest.jpg|thumb|Map of the High Hall]] | ||
[[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]] | [[File:Upper City Sewers.jpg|thumb|Map of the Upper City Sewers]] | ||
The party returns to Baldur's Gate to find it in shambles. The entire city is a battle between the Nautiloids and an army of Red Dragons. Moving forward, the party finds a building where all of their allies are gathered, along with a Flaming Fist named [[Beorn Wunterbrood]]. The individuals that appear are based on who was successfully recruited as part of [[Gather Your Allies]]. These allies grant a new action - Call Forth Allies - that can summon various allies to the field or utilize powerful AoE attacks. | The party returns to Baldur's Gate to find it in shambles. The entire city is a battle between the Nautiloids and an army of Red Dragons. Moving forward, the party finds a building where all of their allies are gathered, along with a Flaming Fist named [[Beorn Wunterbrood]]. If The Emperor was given the Netherstones, an enraged Kith'rak Voss will confront the party, who may roll either a Persuasion or Deception (both DC30) check to prevent his attack. | ||
Otherwise, the individuals that appear are based on who was successfully recruited as part of [[Gather Your Allies]]. These allies grant a new action - Call Forth Allies - that can summon various allies to the field or utilize powerful AoE attacks. | |||
Before entering the courtyard, the party can potentially encounter a few mindflayers if they move eastward. There is also a restoration pod right near the gate to the courtyard. (not if played on tactician) Entering the courtyard leads to an all-out assault of Absolutist cultists, goblins, an Ogre, a Spectator, and several Mind Flayers. Note, it is possible to bypass this battle by avoiding entering through the main entrance, and approaching the High Hall from the northern or southern routes with stealth and invisibility. | Before entering the courtyard, the party can potentially encounter a few mindflayers if they move eastward. There is also a restoration pod right near the gate to the courtyard. (not if played on tactician) Entering the courtyard leads to an all-out assault of Absolutist cultists, goblins, an Ogre, a Spectator, and several Mind Flayers. Note, it is possible to bypass this battle by avoiding entering through the main entrance, and approaching the High Hall from the northern or southern routes with stealth and invisibility. |